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[GUIDE] Dealing Death: Handbook of the True Assassin
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<blockquote data-quote="SubDude" data-source="post: 7320791" data-attributes="member: 6790261"><p>I wouldn't consider anything from Unearthed Arcana, but now that Xanathar has formalized all of those except the brute....</p><p></p><p>I'm imagining Fighter 2 / Rogue 3 / HexBlade 1 / Gloom Stalker 3 / Paladin 11 elf with Elven Accuracy.... </p><p>- Two base attacks, plus the bonus off hand attack</p><p>- Bonus to initiative +5 from dex, +2 from wis</p><p>- Critical hits on 19-20 and +6 damage per hit from hexblade</p><p>- Plenty of Smites available...</p><p>- Extra attack die on advantage</p><p>- Extra attack on first turn</p><p>- That is a first turn of three attacks plus the bonus attack. Throw in Action Surge for two more attacks makes 6. Even without surprise, the Elven Accurate / Hexblade's Curse combine to give you a 27% chance to roll a critical hit as long as you have advantage.....</p><p></p><p>Let's see...</p><p>Rapier = d8 / Dagger = d4</p><p>Hex or Hunter's mark = d6</p><p>Improved Smite = d8</p><p>3rd level Devine Smites (3 available) = 4d8 / 2nd level (3 available) = 3d8</p><p>Sneak attack (1 time) = 2d6</p><p>Dex mod +5</p><p>Proficiency bonus +6</p><p></p><p>First attack critical is 12d8+6d6+5+6 (86 average)</p><p>Second and third attack criticals (no sneak) is 12d8+2d6+5+6 (72 average - twice)</p><p>Bonus Action attack critical (dagger in off hand, 2nd level smites) is 8d8+2d6+2d4+5+6 (59 average)</p><p>Action Surge</p><p>Fourth and fifth main-hand attacks critical (2nd level smites) is 10d8+2d6+5+6 (63 average - twice).</p><p></p><p>Total average here for all five critical hits is 86+72+72+59+63+63 = 415.</p><p></p><p>Again, even without surprise, the combination above would give you about one critical hit out of every four regular attacks anyway. This would be a fun, if tricky and MAD class to play.</p><p></p><p></p><p>(This analysis was done quickly, so may be missing something.)</p></blockquote><p></p>
[QUOTE="SubDude, post: 7320791, member: 6790261"] I wouldn't consider anything from Unearthed Arcana, but now that Xanathar has formalized all of those except the brute.... I'm imagining Fighter 2 / Rogue 3 / HexBlade 1 / Gloom Stalker 3 / Paladin 11 elf with Elven Accuracy.... - Two base attacks, plus the bonus off hand attack - Bonus to initiative +5 from dex, +2 from wis - Critical hits on 19-20 and +6 damage per hit from hexblade - Plenty of Smites available... - Extra attack die on advantage - Extra attack on first turn - That is a first turn of three attacks plus the bonus attack. Throw in Action Surge for two more attacks makes 6. Even without surprise, the Elven Accurate / Hexblade's Curse combine to give you a 27% chance to roll a critical hit as long as you have advantage..... Let's see... Rapier = d8 / Dagger = d4 Hex or Hunter's mark = d6 Improved Smite = d8 3rd level Devine Smites (3 available) = 4d8 / 2nd level (3 available) = 3d8 Sneak attack (1 time) = 2d6 Dex mod +5 Proficiency bonus +6 First attack critical is 12d8+6d6+5+6 (86 average) Second and third attack criticals (no sneak) is 12d8+2d6+5+6 (72 average - twice) Bonus Action attack critical (dagger in off hand, 2nd level smites) is 8d8+2d6+2d4+5+6 (59 average) Action Surge Fourth and fifth main-hand attacks critical (2nd level smites) is 10d8+2d6+5+6 (63 average - twice). Total average here for all five critical hits is 86+72+72+59+63+63 = 415. Again, even without surprise, the combination above would give you about one critical hit out of every four regular attacks anyway. This would be a fun, if tricky and MAD class to play. (This analysis was done quickly, so may be missing something.) [/QUOTE]
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