Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Dealing Death: Handbook of the True Assassin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Istbor" data-source="post: 7382879" data-attributes="member: 6801670"><p>1. Bare in mind this is just a guide to help others get their feet under them, and not necessarily the end-all be-all of Rogue Assassin builds. I think it is great that you have a specific build and feel in mind for yours, and even greater that you feel it should differ in some aspects from the presented build. </p><p></p><p>This guide is set up to present Assassin's with the highest survivability and maximum Assassinate nova. </p><p>I believe as well, reading through the guide, the premise is to set up the higher HP and sought after Con proficiency first. Get the Assassin sub-class of the build's namesake, and then finish off towards that extra attack. As the build states, that is around lvl 8 if the guide is followed. </p><p></p><p>The strength based saves are not a highly sought object in the build. It assumes that you are building Dex, to still have an okay save, while ensuring the Con save, which generally guards against nasty effects, instead of pure damage is built up as well. (The higher HD and assumed high dex score is meant to mitigate the typical damage centric Dex checks) </p><p></p><p>The build specifically points out Alert as a choice feat. Which is something that one can pick up if using feats and the variant Human racials also suggested in the guide.</p><p></p><p>Your final question in this segment is really up to you. Do YOU think that going fighter is the best option for your concept. This is what the OP's opinion is from according to his/her stated objectives. Only you can answer whether it works for you or not. </p><p></p><p>2. The mechanic in question isn't so much a matter of crunch but role play and being able to walk up to an intended assassination target and surprise them. Deceptions and disguise is how that is accomplished. Typically. Perhaps your table does things differently. The thought is that not all assassinations occur from an ambush on a forested road or isolated room. They can be equally in well guarded areas or crowded city plazas. This is more where being able to get close to your target undetected where purely being unseen is not possible. What's more, they can be useful stills for information gathering on the target so that you can learn when she likes to use the out of the way privy or where he enjoys long horse rides, with a minimal contingent of guards. </p><p></p><p>Otherwise... just being an in-combat assassin feels... less. Not making judgement on those that prefer that play style. I just understand and appreciate the ability of a good assassin to be able to smile and chat with their target and then the next day stab them in the gut at their weakest. </p><p></p><p>If you feel your build isn't served in this manner, forget it, and reallocate your ability scores accordingly. That is a matter of vision and play style, not the right or wrong way to build an assassin.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7382879, member: 6801670"] 1. Bare in mind this is just a guide to help others get their feet under them, and not necessarily the end-all be-all of Rogue Assassin builds. I think it is great that you have a specific build and feel in mind for yours, and even greater that you feel it should differ in some aspects from the presented build. This guide is set up to present Assassin's with the highest survivability and maximum Assassinate nova. I believe as well, reading through the guide, the premise is to set up the higher HP and sought after Con proficiency first. Get the Assassin sub-class of the build's namesake, and then finish off towards that extra attack. As the build states, that is around lvl 8 if the guide is followed. The strength based saves are not a highly sought object in the build. It assumes that you are building Dex, to still have an okay save, while ensuring the Con save, which generally guards against nasty effects, instead of pure damage is built up as well. (The higher HD and assumed high dex score is meant to mitigate the typical damage centric Dex checks) The build specifically points out Alert as a choice feat. Which is something that one can pick up if using feats and the variant Human racials also suggested in the guide. Your final question in this segment is really up to you. Do YOU think that going fighter is the best option for your concept. This is what the OP's opinion is from according to his/her stated objectives. Only you can answer whether it works for you or not. 2. The mechanic in question isn't so much a matter of crunch but role play and being able to walk up to an intended assassination target and surprise them. Deceptions and disguise is how that is accomplished. Typically. Perhaps your table does things differently. The thought is that not all assassinations occur from an ambush on a forested road or isolated room. They can be equally in well guarded areas or crowded city plazas. This is more where being able to get close to your target undetected where purely being unseen is not possible. What's more, they can be useful stills for information gathering on the target so that you can learn when she likes to use the out of the way privy or where he enjoys long horse rides, with a minimal contingent of guards. Otherwise... just being an in-combat assassin feels... less. Not making judgement on those that prefer that play style. I just understand and appreciate the ability of a good assassin to be able to smile and chat with their target and then the next day stab them in the gut at their weakest. If you feel your build isn't served in this manner, forget it, and reallocate your ability scores accordingly. That is a matter of vision and play style, not the right or wrong way to build an assassin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Dealing Death: Handbook of the True Assassin
Top