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[GUIDE] Dealing Death: Handbook of the True Assassin
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<blockquote data-quote="djtigon1" data-source="post: 7524701" data-attributes="member: 6977001"><p>Apologies for thread necro, but looking for sime advice</p><p></p><p>#RAW #SageAdvice - Tabaxi Shadow Monk Assassin </p><p></p><p>Sorry in advance for how this is laid out/formatted, wasnt sure how to organize this</p><p></p><p>Here are the conditions that need to be met for table rulings or thematic purposes (Non-negotiable).</p><p></p><p>Shadow Ninja Assassin Cat the goal being max potential 1st round, single target melee damage (though I understand it is possible to get Assassinate to proc on more than one creature in the first round provided conditions are met) but not being essentially useless after that first round. </p><p></p><p>• Must be #RAW / #SageAdvice compliant. No UA content.</p><p>• Race must be Tabaxi (character/thematic reasons)</p><p>• Highest Initiative possible, to proc Assassinate</p><p>• Minimum 3 levels of Rogue/Assassin for Assassinate</p><p>• Minimum 6 levels of Way of the Shadow Monk for Shadow Step</p><p>• Retain/build on the core stealthy/shadowy thematic mechanics</p><p>• Expertise in Stealth and Acrobatics (cause of my thematic style of combat)</p><p>• In regards to damage calculation use median weapon damage of 1d6 (dagger = d4, shortsword=d6, rapier=d8. Median=d6)</p><p>• Assume every attack hits as we are looking for max damage POTENTIAL</p><p>• No Magical Items that are not Common may be considered in terms of damage (though feel free to suggest things i should be on the look out for. Unknown if DM will allow them to be found)</p><p></p><p>I'm currently leaning towards: </p><p></p><p>11 Way of the Shadow Monk</p><p>Flurry of blows </p><p>Unarmored Defense</p><p>Martial Arts: 1d8 ki-empowered unarmed strikes</p><p>Unarmored Movement</p><p>Deflect Missles</p><p>Slow Fall</p><p>Extra Attack</p><p>Stunning Strike</p><p>Evasion</p><p>Stillness of Mind</p><p>Unarmored Movement Improvement (along walls/over water)</p><p>Purity of Body (immune to poison/disease)</p><p>Shadow Arts: Darkness, Pass without Trace, Silence, Minor Illusion</p><p>Shadow Step</p><p>Cloak of Shadows</p><p></p><p>Assassin 3</p><p>2d6 Sneak Attack</p><p>Cunning Action</p><p>Poisoner's Kit</p><p>Assassinate (if target = surprised & lower initiative, Adv + auto crit)</p><p></p><p>Gloomstalker Ranger 3</p><p>Hunters Mark (+1d6 per hit)</p><p>Dread Ambusher: Wisdom mod added to initative bonus, move speed, Additional Attack for 1 round + 1d8 damage</p><p>Umbral Sight: Increased Darkvision, when in darkness: invisibilty to creatures relying on darkvision</p><p></p><p>Alert feat for that ever imporant iniative (but im not sure which level to take this at)</p><p></p><p>This gets me to level 17</p><p></p><p>Im currently considering either: </p><p></p><p>3 levels of Fighter/Battle Master for Action Surge, Second Wind and d8 Battle Master maneuvers to enhance damage </p><p></p><p>OR </p><p></p><p>3 of Warlock for 4d10 Eldritch Blast (since Cantrips scale based on character level and not class level,) Devils Sight (see in my Shadow Monk's magical darkness) but I'm not sure what the 2nd Invocation should be (likely a Eldritch Blast buff), nor which Patron or Pact this should be though Chain is tempting with an invisible imp (though that doesnt help the nova damage). I understand Warlock is likely less 1st round single target damage, but would give me a reliable 4d10 damage to rely on from hidden range during subsequent rounds of combat. </p><p></p><p>I may also be convinced to take less levels in shadow monk if someone can make a convincing argument to give up Cloak of Shadows, Purity of Body, and the ability to run across water and along walls, but going below 8 levels in this class is rough as its the only place im able to get ASIs/Feats, and this build (currently) only gets 2.</p><p></p><p>Open to feat suggestions as well.</p></blockquote><p></p>
[QUOTE="djtigon1, post: 7524701, member: 6977001"] Apologies for thread necro, but looking for sime advice #RAW #SageAdvice - Tabaxi Shadow Monk Assassin Sorry in advance for how this is laid out/formatted, wasnt sure how to organize this Here are the conditions that need to be met for table rulings or thematic purposes (Non-negotiable). Shadow Ninja Assassin Cat the goal being max potential 1st round, single target melee damage (though I understand it is possible to get Assassinate to proc on more than one creature in the first round provided conditions are met) but not being essentially useless after that first round. • Must be #RAW / #SageAdvice compliant. No UA content. • Race must be Tabaxi (character/thematic reasons) • Highest Initiative possible, to proc Assassinate • Minimum 3 levels of Rogue/Assassin for Assassinate • Minimum 6 levels of Way of the Shadow Monk for Shadow Step • Retain/build on the core stealthy/shadowy thematic mechanics • Expertise in Stealth and Acrobatics (cause of my thematic style of combat) • In regards to damage calculation use median weapon damage of 1d6 (dagger = d4, shortsword=d6, rapier=d8. Median=d6) • Assume every attack hits as we are looking for max damage POTENTIAL • No Magical Items that are not Common may be considered in terms of damage (though feel free to suggest things i should be on the look out for. Unknown if DM will allow them to be found) I'm currently leaning towards: 11 Way of the Shadow Monk Flurry of blows Unarmored Defense Martial Arts: 1d8 ki-empowered unarmed strikes Unarmored Movement Deflect Missles Slow Fall Extra Attack Stunning Strike Evasion Stillness of Mind Unarmored Movement Improvement (along walls/over water) Purity of Body (immune to poison/disease) Shadow Arts: Darkness, Pass without Trace, Silence, Minor Illusion Shadow Step Cloak of Shadows Assassin 3 2d6 Sneak Attack Cunning Action Poisoner's Kit Assassinate (if target = surprised & lower initiative, Adv + auto crit) Gloomstalker Ranger 3 Hunters Mark (+1d6 per hit) Dread Ambusher: Wisdom mod added to initative bonus, move speed, Additional Attack for 1 round + 1d8 damage Umbral Sight: Increased Darkvision, when in darkness: invisibilty to creatures relying on darkvision Alert feat for that ever imporant iniative (but im not sure which level to take this at) This gets me to level 17 Im currently considering either: 3 levels of Fighter/Battle Master for Action Surge, Second Wind and d8 Battle Master maneuvers to enhance damage OR 3 of Warlock for 4d10 Eldritch Blast (since Cantrips scale based on character level and not class level,) Devils Sight (see in my Shadow Monk's magical darkness) but I'm not sure what the 2nd Invocation should be (likely a Eldritch Blast buff), nor which Patron or Pact this should be though Chain is tempting with an invisible imp (though that doesnt help the nova damage). I understand Warlock is likely less 1st round single target damage, but would give me a reliable 4d10 damage to rely on from hidden range during subsequent rounds of combat. I may also be convinced to take less levels in shadow monk if someone can make a convincing argument to give up Cloak of Shadows, Purity of Body, and the ability to run across water and along walls, but going below 8 levels in this class is rough as its the only place im able to get ASIs/Feats, and this build (currently) only gets 2. Open to feat suggestions as well. [/QUOTE]
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