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[GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition
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<blockquote data-quote="clearstream" data-source="post: 7271962" data-attributes="member: 71699"><p>Regarding the charts I posted above, I'll quickly run through why I believe <strong>Warcaster</strong> can be more optimally taken later than earlier.</p><p></p><ul> <li data-xf-list-type="ul"><strong>At lower levels,</strong> foes have fewer attacks and do less damage. That results in fewer saves, with DCs fixed at 10. As the chart shows, the probability of losing Concentration is low even without the feat. The chart suggests that a character is likely to die before it would lose Concentration. Therefore the bigger risk is dying from too few HP. That favours an early ASI.</li> <li data-xf-list-type="ul"><strong>At higher levels,</strong> foes have more attacks (e.g. Multiattack for three attacks) and do more damage. Resulting in more saves, with DCs that can go above 10. That increases the relative value of Warcaster or Resilience. The advantage of Resilience is more HP and frequently, Concentration saves that cannot be failed. The advantage of Warcaster is that it is better against critical hits (or any hits that do massive damage) and offers other benefits.</li> </ul><p>One of those benefits that there has been discussion around is using the SCAG cantrips with Warcaster. The value of that depends on the frequency of AoOs, which in turn depends on how a group plays. For some groups it will have high value, for other groups potentially no value. Aside from those cantrips, spells like Blindness/Deafness or Blight could well be better casts. Leading me to believe that the Warcaster AoO trigger improves with spell slot level and quantity. Warcaster also makes it easier to use Somatic components. Bladesinger's don't use Shields, but can benefit from a second weapon. This benefit is minor but can be helpful, especially for groups that track if a weapon is stowed or in hand in foes' turns.</p><p></p><p>Finally, it can be the case (as the chart indicates) that a character planned for an early ASI evolves more robustly than one planned for an early feat. As wizards often prioritise Intelligence in character generation, that early ASI is likely shoring up Dexterity and/or Constitution. Investing an ASI in those abilities improves the chance of not dying through running out of HP, including via more subtle benefits such as acting earlier in the Initiative order.</p><p></p><p>In conclusion, there are reasons to believe the value of Warcaster scales with level, especially relative to an early ASI. Many factors can change that: how a group plays, how a player shapes and plays their character, what they roll if they are using the standard generation method.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7271962, member: 71699"] Regarding the charts I posted above, I'll quickly run through why I believe [B]Warcaster[/B] can be more optimally taken later than earlier. [LIST] [*][B]At lower levels,[/B] foes have fewer attacks and do less damage. That results in fewer saves, with DCs fixed at 10. As the chart shows, the probability of losing Concentration is low even without the feat. The chart suggests that a character is likely to die before it would lose Concentration. Therefore the bigger risk is dying from too few HP. That favours an early ASI. [*][B]At higher levels,[/B] foes have more attacks (e.g. Multiattack for three attacks) and do more damage. Resulting in more saves, with DCs that can go above 10. That increases the relative value of Warcaster or Resilience. The advantage of Resilience is more HP and frequently, Concentration saves that cannot be failed. The advantage of Warcaster is that it is better against critical hits (or any hits that do massive damage) and offers other benefits. [/LIST] One of those benefits that there has been discussion around is using the SCAG cantrips with Warcaster. The value of that depends on the frequency of AoOs, which in turn depends on how a group plays. For some groups it will have high value, for other groups potentially no value. Aside from those cantrips, spells like Blindness/Deafness or Blight could well be better casts. Leading me to believe that the Warcaster AoO trigger improves with spell slot level and quantity. Warcaster also makes it easier to use Somatic components. Bladesinger's don't use Shields, but can benefit from a second weapon. This benefit is minor but can be helpful, especially for groups that track if a weapon is stowed or in hand in foes' turns. Finally, it can be the case (as the chart indicates) that a character planned for an early ASI evolves more robustly than one planned for an early feat. As wizards often prioritise Intelligence in character generation, that early ASI is likely shoring up Dexterity and/or Constitution. Investing an ASI in those abilities improves the chance of not dying through running out of HP, including via more subtle benefits such as acting earlier in the Initiative order. In conclusion, there are reasons to believe the value of Warcaster scales with level, especially relative to an early ASI. Many factors can change that: how a group plays, how a player shapes and plays their character, what they roll if they are using the standard generation method. [/QUOTE]
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[GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition
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