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[GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition
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<blockquote data-quote="Rofel Wodring" data-source="post: 7475061" data-attributes="member: 6873189"><p>Treantmonk, I think you need to redo that calculation. Level 2 Spiritual Weapon / Level 3 Spirit Guardians is 35 DPR per round and honestly it's going to be less since it A) relies on two Wisdom saves and B) requires two rounds to set up. Level 5 Spirit Guardians / Level 4 Spiritual Weapon at level 11 gets you to 56 DPR, 61 with certain domains -- at the cost of forcing you to put your DPR for the first round (since all you can do out of the combo is cast Spirit Guardians) to a much less impressive 22.5 DPR. Don't get me wrong, that's good damage -- the frontliners struggle to put up that much damage by round two even with help from GMW/Sharpshooter. But a level 5 Shadow Blade in a level 11 Bladesinger's hand does 8d8 + 1d6 (offhand, keep a mess of shortswords on your person and drop them when you want to cast) + 8 damage, 49.5 DPR on a full attack. At level 14, that shoots up to 61.5 DPR, assuming 16 or 18 DEX and 20 or 18 INT.</p><p></p><p>And unlike the cleric, they'll be getting their full DPR more often since they'll be using considerably fewer resources -- with Contingency and Arcane Recovery, they can use this trick for 4 combats while still keeping their level 6 and 4 slots open. 5 if they don't mind blowing a level 6 spell slot. The cleric is done after 2 combats. 3 if they don't mind burning a 6th-level spell slot and using nothing higher than level 3 spells for the rest of the day.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7475061, member: 6873189"] Treantmonk, I think you need to redo that calculation. Level 2 Spiritual Weapon / Level 3 Spirit Guardians is 35 DPR per round and honestly it's going to be less since it A) relies on two Wisdom saves and B) requires two rounds to set up. Level 5 Spirit Guardians / Level 4 Spiritual Weapon at level 11 gets you to 56 DPR, 61 with certain domains -- at the cost of forcing you to put your DPR for the first round (since all you can do out of the combo is cast Spirit Guardians) to a much less impressive 22.5 DPR. Don't get me wrong, that's good damage -- the frontliners struggle to put up that much damage by round two even with help from GMW/Sharpshooter. But a level 5 Shadow Blade in a level 11 Bladesinger's hand does 8d8 + 1d6 (offhand, keep a mess of shortswords on your person and drop them when you want to cast) + 8 damage, 49.5 DPR on a full attack. At level 14, that shoots up to 61.5 DPR, assuming 16 or 18 DEX and 20 or 18 INT. And unlike the cleric, they'll be getting their full DPR more often since they'll be using considerably fewer resources -- with Contingency and Arcane Recovery, they can use this trick for 4 combats while still keeping their level 6 and 4 slots open. 5 if they don't mind blowing a level 6 spell slot. The cleric is done after 2 combats. 3 if they don't mind burning a 6th-level spell slot and using nothing higher than level 3 spells for the rest of the day. [/QUOTE]
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