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[GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7475346" data-attributes="member: 55582"><p>OK (4.5x3)+(4.5+4)+(6.5x2)=34.5</p><p>Yes, good call, I don't know what happened there.</p><p></p><p></p><p>Yes, it will be less, as will assuming 100% hits on abilities that require "to hit" rolls. This is with a character posting a non-impressive +7 to hit at level 9 (assuming 16 or 17 dex), with no chance of any additional plusses from magic weapons. There are of course a lot of variables, and we can't really effectively compare Wisdom Saves vs AC of opponents, but I figured 1/2 a dozen of one...</p><p></p><p></p><p>That's an excellent point, and makes the comparison not very good, as we kind of end up comparing apples and oranges I suppose.</p><p></p><p>Does it? I chose Cleric to compare the damage of another melee spellcaster, but in my experience, neither compare to the damage of a real melee character, particularly post level 5.</p><p></p><p></p><p>I'm wondering about your math now. (8x4.5)+(3.5)+(8) is 47.5 I think.</p><p></p><p>At level 14 it shoots up to 61.5.</p><p></p><p>So let's see what baseline damage looks like for a melee character.</p><p></p><p>I thought about this for a bit, and although Paladin does the most damage, it's not sustainable damage, so I don't think that's a fair baseline.</p><p></p><p>Fighters do so much other stuff besides damage, unless they are a crit build, which doesn't really calculate if we are assuming regular hits.</p><p></p><p>Barbarian is probably a good choice for comparison. Berserker is a bad choice because I don't know how to account for the incredible downside to their rage. I like the Zealot. It's straight forward and mechanically good. Let's see what kind of damage it brings at various levels.</p><p></p><p>Let's be accurate. If I include GWM it means a reduced chance to hit. We can't just assume "always hits", these numbers don't really mean anything.</p><p></p><p>Now AC varies of course. I've seen 13+proficiency bonus thrown around a lot, so let's try that. That means at level 11 we are looking at AC 17, and for level 14 AC 18.</p><p><a href="http://www.enworld.org/forum/showthread.php?497149-Mined-results-Average-AC-by-play-tier" target="_blank">(P.S. Somebody actually did the work on this. Looks like these numbers are pretty close.)</a></p><p></p><p>Bladesinger level 11: we said Dex 18 so that's +8 to hit. Crits on 20. Hits on 9-20 (60%)</p><p>So pretty easy calculation. 0.6x47.5=28.5. 0.05x39.5=1.975 (crits) = about 31 damage.</p><p></p><p>At level 14, now lets say 20 Int for +5 damage to each as you suggested. Crits on 20. Hits on 9-20 (60%)</p><p>Again, pretty easy calculation. 0.6x61.5=36.9 0.05x39.5=1.975 = about 38 damage. Unfortunately the chance to hit does not increase since he is using a shadow blade instead of a + weapon.</p><p></p><p>Barbarian should have rare magic items (+2 weapon) levels 5-10 and very rare (+3) level 11+ (see magic item by rarity in DMG). </p><p></p><p>I'm assuming Rage, as 4 uses at level 11, 5 at level 12.</p><p></p><p>The barbarian will reckless attack and use GWM. We won't factor in any other possible tricks.</p><p></p><p>To hit at level 11 will be 5 (str) + 4 (prof) + 2 (magic weapon) - 5 (GWM) = +6. Hits on 11 (50%). That's easy math, goes to 75% with reckless attack. Chance of crit is a bit more tricky, it is actually 9.75% (0.0975) </p><p></p><p>So, I dunno, we'll give him an axe. 6.5 average damage + 5 (str) + 3 (rage) + 10 (gwm) +2 (magic weapon) + =26.5. 2 attacks total 53. Zealot damage only adds once (8.5) so 61.5</p><p>0.75x61.5=46.125 crit (0.0975x6.5)=0.63375 = lets say 47 damage (technically crit damage might be higher because of zealot, but it makes it more complicated for very small difference.</p><p></p><p>Now lets go to level 14. Should I go polearm master with a glaive +3? No, let's just say the feat is not relevant. Give him his Axe +3 this time.</p><p>To hit at level 14 will be 5 (str) + 5 (prof) + 3 (magic weapon) - 5 (GWM) = +8. Hits on a 10 (55%). That's harder math, but with reckless attack it's 79.75%. Brutal critical means crits add an additional 13 damage.</p><p>Damage becomes 55 with hits plus 10.5 zealot damage for 65.5.</p><p>0.7975x65.5=52.23625 crit (0.0975x19.5)=1.90125 or 54 per round.</p><p></p><p>So, math done (check my numbers of course!) looks like attacking an AC 17 at level 11 and AC 18 at level 12</p><p></p><p><strong>Level 11 Bladesinger with 5th level shadow blade and off-hand shortsword average damage = 31 per round</strong></p><p><strong>Level 11 Barbarian with GWM rage and reckless attack = 47 per round</strong></p><p><strong></strong></p><p><strong>Level 14 Bladesinger, same stuff = 38 per round</strong></p><p><strong>Level 11 Barbarian, same stuff = 54 per round</strong></p><p></p><p>There's a significant disparity there. I would say that if I'm the 3rd party with that Haste spell mentioned, I would not be putting it on the Bladesinger. Seems like I would only get 70% of the bang for my buck.</p><p></p><p>I should also mention that the Barbarian is not concentrating, so there is no chance his weapon will vanish if he's hit in combat.</p><p></p><p>I should probably finish up with this: If I want max damage at 11th level, I'm not choosing a Barbarian. Fighters and Paladins both outdamage them at this level, so these numbers aren't even particularly high, but they do serve as a baseline for what we would expect a melee character to do.</p><p></p><p>I'm guessing here, but I'm fairly confident that a Bladesinger would also do more damage. IF that bladesinger was to concentrate on animate objects instead of shadow blade and just use a rapier instead (and nothing in other hand). The more I think about it in fact, the more certain I am.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7475346, member: 55582"] OK (4.5x3)+(4.5+4)+(6.5x2)=34.5 Yes, good call, I don't know what happened there. Yes, it will be less, as will assuming 100% hits on abilities that require "to hit" rolls. This is with a character posting a non-impressive +7 to hit at level 9 (assuming 16 or 17 dex), with no chance of any additional plusses from magic weapons. There are of course a lot of variables, and we can't really effectively compare Wisdom Saves vs AC of opponents, but I figured 1/2 a dozen of one... That's an excellent point, and makes the comparison not very good, as we kind of end up comparing apples and oranges I suppose. Does it? I chose Cleric to compare the damage of another melee spellcaster, but in my experience, neither compare to the damage of a real melee character, particularly post level 5. I'm wondering about your math now. (8x4.5)+(3.5)+(8) is 47.5 I think. At level 14 it shoots up to 61.5. So let's see what baseline damage looks like for a melee character. I thought about this for a bit, and although Paladin does the most damage, it's not sustainable damage, so I don't think that's a fair baseline. Fighters do so much other stuff besides damage, unless they are a crit build, which doesn't really calculate if we are assuming regular hits. Barbarian is probably a good choice for comparison. Berserker is a bad choice because I don't know how to account for the incredible downside to their rage. I like the Zealot. It's straight forward and mechanically good. Let's see what kind of damage it brings at various levels. Let's be accurate. If I include GWM it means a reduced chance to hit. We can't just assume "always hits", these numbers don't really mean anything. Now AC varies of course. I've seen 13+proficiency bonus thrown around a lot, so let's try that. That means at level 11 we are looking at AC 17, and for level 14 AC 18. [URL="http://www.enworld.org/forum/showthread.php?497149-Mined-results-Average-AC-by-play-tier"](P.S. Somebody actually did the work on this. Looks like these numbers are pretty close.)[/URL] Bladesinger level 11: we said Dex 18 so that's +8 to hit. Crits on 20. Hits on 9-20 (60%) So pretty easy calculation. 0.6x47.5=28.5. 0.05x39.5=1.975 (crits) = about 31 damage. At level 14, now lets say 20 Int for +5 damage to each as you suggested. Crits on 20. Hits on 9-20 (60%) Again, pretty easy calculation. 0.6x61.5=36.9 0.05x39.5=1.975 = about 38 damage. Unfortunately the chance to hit does not increase since he is using a shadow blade instead of a + weapon. Barbarian should have rare magic items (+2 weapon) levels 5-10 and very rare (+3) level 11+ (see magic item by rarity in DMG). I'm assuming Rage, as 4 uses at level 11, 5 at level 12. The barbarian will reckless attack and use GWM. We won't factor in any other possible tricks. To hit at level 11 will be 5 (str) + 4 (prof) + 2 (magic weapon) - 5 (GWM) = +6. Hits on 11 (50%). That's easy math, goes to 75% with reckless attack. Chance of crit is a bit more tricky, it is actually 9.75% (0.0975) So, I dunno, we'll give him an axe. 6.5 average damage + 5 (str) + 3 (rage) + 10 (gwm) +2 (magic weapon) + =26.5. 2 attacks total 53. Zealot damage only adds once (8.5) so 61.5 0.75x61.5=46.125 crit (0.0975x6.5)=0.63375 = lets say 47 damage (technically crit damage might be higher because of zealot, but it makes it more complicated for very small difference. Now lets go to level 14. Should I go polearm master with a glaive +3? No, let's just say the feat is not relevant. Give him his Axe +3 this time. To hit at level 14 will be 5 (str) + 5 (prof) + 3 (magic weapon) - 5 (GWM) = +8. Hits on a 10 (55%). That's harder math, but with reckless attack it's 79.75%. Brutal critical means crits add an additional 13 damage. Damage becomes 55 with hits plus 10.5 zealot damage for 65.5. 0.7975x65.5=52.23625 crit (0.0975x19.5)=1.90125 or 54 per round. So, math done (check my numbers of course!) looks like attacking an AC 17 at level 11 and AC 18 at level 12 [B]Level 11 Bladesinger with 5th level shadow blade and off-hand shortsword average damage = 31 per round Level 11 Barbarian with GWM rage and reckless attack = 47 per round Level 14 Bladesinger, same stuff = 38 per round Level 11 Barbarian, same stuff = 54 per round[/B] There's a significant disparity there. I would say that if I'm the 3rd party with that Haste spell mentioned, I would not be putting it on the Bladesinger. Seems like I would only get 70% of the bang for my buck. I should also mention that the Barbarian is not concentrating, so there is no chance his weapon will vanish if he's hit in combat. I should probably finish up with this: If I want max damage at 11th level, I'm not choosing a Barbarian. Fighters and Paladins both outdamage them at this level, so these numbers aren't even particularly high, but they do serve as a baseline for what we would expect a melee character to do. I'm guessing here, but I'm fairly confident that a Bladesinger would also do more damage. IF that bladesinger was to concentrate on animate objects instead of shadow blade and just use a rapier instead (and nothing in other hand). The more I think about it in fact, the more certain I am. [/QUOTE]
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