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Character Builds & Optimization
[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 6779094" data-attributes="member: 68748"><p><span style="font-size: 18px"><strong>X. Builds and Combos</strong></span></p><p></p><p></p><p>[spoiler=I. Variant Human, Oath of Devotion]</p><p></p><p>Starting with the classical, iconic Paladin. Goes sword-and-shield and works out to be a natural party leader up front. Being a Variant Human, has room for both Resilient (CON) to maintain the key buffing spells in the thick of combat and one other feat for the toolbox, while still reaching a 20 in both Strength and Charisma.</p><p></p><p>(This particular build takes Inspiring Leader, but if there’s another high-Charisma character such as a Bard who takes it instead, you can easily replace that with Sentinel to be that much more a front-line defender, or alternatively Shield Master if your DM rules it in a way that makes it worth taking.)</p><p></p><p><strong>Race</strong>: Human (Variant)</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LG</p><p></p><p><strong>Proficient Skills</strong>: Persuasion (CHA), Insight (WIS), Athletics (STR), Intimidation (CHA), Perception (WIS)</p><p><strong>Proficient Tools</strong>: Gaming Set (one), Vehicles (Land)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield</p><p><strong>Weapon</strong>: Longsword, javelins</p><p><strong>Other</strong>: Holy Symbol (emblem on shield)</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 10, 10, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 16</strong>, DEX 10, CON 13, INT 8, WIS 10, <strong>CHA 16</strong>, <strong>Inspiring Leader</strong></p><p><em>Lv. 4</em>: <strong>STR 18</strong>, DEX 10, CON 13, INT 8, WIS 10, CHA 16, Inspiring Leader</p><p><em>Lv. 8</em>: STR 18, DEX 10, <strong>CON 14</strong>, INT 8, WIS 10, CHA 16, Inspiring Leader, <strong>Resilient (CON)</strong></p><p><em>Lv. 12</em>: <strong>STR 20</strong>, DEX 10, CON 14, INT 8, WIS 10, CHA 16, Inspiring Leader, Resilient (CON)</p><p><em>Lv. 16</em>: STR 20, DEX 10, CON 14, INT 8, WIS 10, <strong>CHA 18</strong>, Inspiring Leader, Resilient (CON)</p><p><em>Lv. 19</em>: STR 20, DEX 10, CON 14, INT 8, WIS 10, <strong>CHA 20</strong>, Inspiring Leader, Resilient (CON)</p><p></p><p><strong>Fighting Style (Lv. 2)</strong>: Dueling</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 15 + 10 Oath spells)</strong>:</p><p><em>1st level</em>: Bless, Command, Wrathful Smite, Divine Favor, Cure Wounds (Oath: Sanctuary, Protection from Evil and Good)</p><p><em>2nd level</em>: Find Steed, Aid (Oath: Lesser Restoration, Zone of Truth)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Dispel Magic, Beacon of Hope)</p><p><em>4th level</em>: Banishment, Death Ward (Oath: Freedom of Movement, Guardian of Faith)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite (Oath: Commune, Flame Strike)</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=II. Half-Elf, Oath of the Ancients]</p><p></p><p>Half-Elf is a little trickier if you’re working with point buy. Usually you’ll end up with a 12 on a quaternary stat. Which isn’t necessarily bad, though. Regardless, you can only take one feat if you still wish to have STR and CHA at 20.</p><p></p><p>This particular build foregoes Resilient (CON); Ancients is the Oath that seems to be the least reliant on Concentration checks, overall.</p><p></p><p><strong>Race</strong>: Half-Elf (Skill Versatility)</p><p><strong>Background</strong>: Outlander</p><p><strong>Alignment</strong>: NG</p><p></p><p><strong>Proficient Skills</strong>: Persuasion (CHA), Insight (WIS), Athletics (STR), Survival (WIS), Perception (WIS), Intimidation (CHA)</p><p><strong>Proficient Tools</strong>: Musical Instrument (one)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield</p><p><strong>Weapon</strong>: Longsword, javelins</p><p><strong>Other</strong>: Holy Symbol (emblem on shield)</p><p></p><p><strong>Point buy array</strong>: 15, 14, 13, 12, 10, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 16</strong>, DEX 12, <strong>CON 14</strong>, INT 8, WIS 10, <strong>CHA 16</strong></p><p><em>Lv. 4</em>: STR 16, DEX 12, CON 14, INT 8, WIS 10, CHA 16, <strong>Sentinel</strong></p><p><em>Lv. 8</em>: <strong>STR 18</strong>, DEX 12, CON 14, INT 8, WIS 10, CHA 16, Sentinel</p><p><em>Lv. 12</em>: <strong>STR 20</strong>, DEX 12, CON 14, INT 8, WIS 10, CHA 16, Sentinel</p><p><em>Lv. 16</em>: STR 20, DEX 12, CON 14, INT 8, WIS 10, <strong>CHA 18</strong>, Sentinel</p><p>Lv. 19: STR 20, DEX 12, CON 14, INT 8, WIS 10, <strong>CHA 20</strong>, Sentinel</p><p></p><p><strong>Fighting Style (Lv. 2)</strong>: Dueling</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 15 + 10 Oath spells)</strong>:</p><p><em>1st level</em>: Bless, Command, Wrathful Smite, Divine Favor (Oath: Ensnaring Strike, Speak with Animals)</p><p><em>2nd level</em>: Find Steed, Aid, Lesser Restoration (Oath: Moonbeam, Misty Step)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Plant Growth, Protection from Energy)</p><p><em>4th level</em>: Banishment, Death Ward (Oath: Ice Storm, Stoneskin)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite (Oath: Commune with Nature, Tree Stride)</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=III. Half-Orc, Oath of Vengeance, Great Weapon Master]</p><p></p><p>Big weapon, nasty crits, much pain. The preferred modus operandi of any Oath of Vengeance Paladin. Plus Resilient (CON) by Lv. 8 so he can be ready to play with Haste the level after.</p><p></p><p>Unfortunately, there’s pretty much no way with point buy for a Half-Orc to avoid an odd stat toward the end if they want any sort of a good Charisma. At least they’ll benefit from a +2 CON modifier their whole career?</p><p></p><p><strong>Race</strong>: Half-Orc</p><p><strong>Background</strong>: Far Traveler</p><p><strong>Alignment</strong>: N</p><p></p><p><strong>Proficient Skills</strong>: Athletics (STR), Persuasion (CHA), Perception (WIS), Insight (WIS), Intimidation (CHA)</p><p><strong>Proficient Tools</strong>: Musical Instrument OR Gaming Set (one)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it)</p><p><strong>Weapon</strong>: Greatsword OR maul, javelins</p><p><strong>Other</strong>: Holy Symbol (amulet)</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 10, 10, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 17</strong>, DEX 10, <strong>CON 14</strong>, INT 8, WIS 10, CHA 15</p><p><em>Lv. 4</em>: STR 17, DEX 10, CON 14, INT 8, WIS 10, CHA 15, <strong>Great Weapon Master</strong></p><p><em>Lv. 8</em>: STR 17, DEX 10, <strong>CON 15</strong>, INT 8, WIS 10, CHA 15, Great Weapon Master, <strong>Resilient (CON)</strong></p><p><em>Lv. 12</em>: <strong>STR 18</strong>, DEX 10, CON 15, INT 8, WIS 10, <strong>CHA 16</strong>, Great Weapon Master, Resilient (CON)</p><p><em>Lv. 16</em>: <strong>STR 20</strong>, DEX 10, CON 15, INT 8, WIS 10, CHA 16, Great Weapon Master, Resilient (CON)</p><p><em>Lv. 19</em>: STR 20, DEX 10, CON 15, INT 8, WIS 10, <strong>CHA 18</strong>, Great Weapon Master, Resilient (CON)</p><p></p><p><strong>Fighting Style (Lv. 2)</strong>: Great Weapon Fighting</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 14 + 10 Oath spells)</strong>:</p><p><em>1st level</em>: Bless, Command, Wrathful Smite, Divine Favor (Oath: Bane, Hunter’s Mark)</p><p><em>2nd level</em>: Find Steed, Aid, Branding Smite (Oath: Hold Person, Misty Step)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Haste, Protection from Energy)</p><p><em>4th level</em>: Death Ward (Oath: Banishment, Dimension Door)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite (Oath: Hold Monster, Scrying)</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=IV. Variant Human, Oath of Vengeance, Polearm Master]</p><p></p><p>Here it is, the most damaging representative of the Paladin class. Extremely feat intensive, to the point that only a Variant Human should attempt it, but the damage it puts out is delicious once all the pieces are in place. Needs to get Polearm Master, Great Weapon Master and Resilient (CON) by Lv. 8 (hence, again, Variant Human).</p><p></p><p>This build shoves in Sentinel at the end to exert control in addition to its massive destructive power, but if you feel getting that isn’t really worth it at Lv. 19, you can just as well take Charisma to 18.</p><p></p><p><strong>Race</strong>: Human (Variant)</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LN</p><p></p><p><strong>Proficient Skills</strong>: Persuasion (CHA), Insight (WIS), Athletics (STR), Intimidation (CHA), Perception (WIS)</p><p><strong>Proficient Tools</strong>: Gaming Set (one), Vehicles (Land)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it)</p><p><strong>Weapon</strong>: Glaive OR halberd, javelins</p><p><strong>Other</strong>: Holy Symbol (amulet)</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 10, 10, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 16</strong>, DEX 10, CON 13, INT 8, WIS 10, <strong>CHA 16</strong>, <strong>Polearm Master</strong></p><p><em>Lv. 4</em>: STR 16, DEX 10, CON 13, INT 8, WIS 10, CHA 16, Polearm Master, <strong>Great Weapon Master</strong></p><p><em>Lv. 8</em>: STR 16, DEX 10, <strong>CON 14</strong>, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, <strong>Resilient (CON)</strong></p><p><em>Lv. 12</em>: <strong>STR 18</strong>, DEX 10, CON 14, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, Resilient (CON)</p><p><em>Lv. 16</em>: <strong>STR 20</strong>, DEX 10, CON 14, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, Resilient (CON)</p><p><em>Lv. 19</em>: STR 20, DEX 10, CON 14, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, Resilient (CON), <strong>Sentinel</strong></p><p><strong></strong></p><p><strong>Fighting Style (Lv. 2)</strong>: Great Weapon Fighting</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 13 + 10 Oath spells)</strong>:</p><p><em>1st level</em>: Bless, Command, Wrathful Smite, Divine Favor (Oath: Bane, Hunter’s Mark)</p><p><em>2nd level</em>: Find Steed, Aid (Oath: Hold Person, Misty Step)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Haste, Protection from Energy)</p><p><em>4th level</em>: Death Ward (Oath: Banishment, Dimension Door)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite (Oath: Hold Monster, Scrying)</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=V. Fallen Aasimar Oathbreaker, dual-wielder]</p><p></p><p>Turning his back on the divine admonition of both his race and his Oath, this evil Paladin takes full advantage of Aura of Hate with his dual-wielding prowess. Has turned to piracy for a living. Maxed-out Charisma is a must for this build.</p><p></p><p>Despite the Fallen Aasimar having a STR bonus, this Oathbreaker prefers to attack with DEX. It helps that DEX builds can dump STR entirely, which is not true vice-versa.</p><p></p><p><strong>Race</strong>: Aasimar (Fallen)</p><p><strong>Background</strong>: Pirate</p><p><strong>Alignment</strong>: NE</p><p></p><p><strong>Proficient Skills</strong>: Intimidation (CHA), Athletics (STR), Perception (WIS), Acrobatics (DEX) (free pick)</p><p><strong>Proficient Tools</strong>: Navigator’s Tools, Vehicles (Water)</p><p></p><p><strong>Armor</strong>: Studded leather</p><p><strong>Weapon</strong>: Shortswords OR scimitars (x2), longbow</p><p><strong>Other</strong>: Holy Symbol (amulet)</p><p></p><p><strong>Point buy array</strong>: 15, 15, 14, 10, 8, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 9</strong>, DEX 15, CON 14, INT 8, WIS 10, <strong>CHA 17</strong></p><p><em>Lv. 4</em>: STR 9, <strong>DEX 16</strong>, CON 14, INT 8, WIS 10, <strong>CHA 18</strong></p><p><em>Lv. 8</em>: STR 9, <strong>DEX 18</strong>, CON 14, INT 8, WIS 10, CHA 18</p><p><em>Lv. 12</em>: STR 9, <strong>DEX 20</strong>, CON 14, INT 8, WIS 10, CHA 18</p><p><em>Lv. 16</em>: STR 9, DEX 20, CON 14, INT 8, WIS 10, <strong>CHA 20</strong></p><p><em>Lv. 19</em>: STR 9, DEX 20, CON 14, INT 8, WIS 10, CHA 20, <strong>Defensive Duelist</strong></p><p><strong></strong></p><p><strong>Fighting Style (Lv. 2)</strong>: Defense</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 15 + 10 Oath spells)</strong>:</p><p><em>1st level</em>: Bless, Command, Wrathful Smite, Divine Favor, Cure Wounds (Oath: Hellish Rebuke, Inflict Wounds)</p><p><em>2nd level</em>: Find Steed, Aid (Oath: Darkness, Crown of Madness)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Animate Dead, Bestow Curse)</p><p><em>4th level</em>: Banishment, Death Ward (Oath: Confusion, Blight)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite (Oath: Dominate Person, Contagion)</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=VI. Dragonborn, Oath of Conquest]</p><p></p><p>A fearsome presence on the battlefield who paralyzes his enemies with an array of frightening abilities, including one unique to his race. Likes shoving enemies prone caught in his aura for maximum lockdown.</p><p></p><p><strong>Race</strong>: Dragonborn</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LN</p><p></p><p><strong>Proficient Skills</strong>: Athletics (STR) (class skill), Intimidation (CHA) (class skill), Perception (WIS) (via Athletics background redundancy), Insight (WIS) (via Intimidation background redundancy)</p><p><strong>Proficient Tools</strong>: Gaming Set (one), Vehicles (Land)</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield</p><p><strong>Weapon</strong>: Longsword, javelins</p><p><strong>Other</strong>: Holy Symbol (emblem on shield)</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 10, 10, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 17</strong>, DEX 10, CON 13, INT 8, WIS 10, <strong>CHA 16</strong></p><p><em>Lv. 4</em>: <strong>STR 18</strong>, DEX 10, CON 13, INT 8, WIS 10, CHA 16, <strong>Dragon Fear (STR)</strong></p><p><em>Lv. 8</em>: STR 18, DEX 10, <strong>CON 14</strong>, INT 8, WIS 10, CHA 16, Dragon Fear (STR), <strong>Resilient (CON)</strong></p><p><em>Lv. 12</em>: STR 18, DEX 10, CON 14, INT 8, WIS 10, <strong>CHA 18</strong>, Dragon Fear (STR), Resilient (CON)</p><p><em>Lv. 16</em>: STR 18, DEX 10, CON 14, INT 8, WIS 10, <strong>CHA 20</strong>, Dragon Fear (STR), Resilient (CON)</p><p><em>Lv. 19</em>: <strong>STR 20</strong>, DEX 10, CON 14, INT 8, WIS 10, CHA 20, Dragon Fear (STR), Resilient (CON)</p><p></p><p></p><p><strong>Fighting Style (Lv. 2)</strong>: Dueling</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 15 + 10 Oath spells):</strong></p><p><em>1st level</em>: Bless, Wrathful Smite, Divine Favor, Cure Wounds (Oath: Armor of Agathys, Command)</p><p><em>2nd level</em>: Aid (Oath: Hold Person, Spiritual Weapon)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Bestow Curse, Fear)</p><p><em>4th level</em>: Find Greater Steed, Banishment, Death Ward (Oath: Dominate Beast, Stoneskin)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite, Holy Weapon (Oath: Cloudkill, Dominate Person)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=VII. Half-Elf, Oath of Redemption]</p><p></p><p>Half-Elves are cast as natural diplomats in 5e, and coincidentally the Oath of Redemption prefers diplomacy. Oh, and Half-Elves can take the Prodigy feat to be the best diplomats in the game when you consider the Channel Divinity power Emissary of Peace on top of it all.</p><p></p><p>If battle must be joined, the Oath of Redemption is more reliant on spellcasting than most and has some of the crowd control greats in its Oath Spell list. As such, Charisma is top priority and attack stat is secondary, as you should be using physical combat only after debilitating your foes or if you're running low on spell slots. Resilient (CON) is a must.</p><p></p><p><strong>Race</strong>: Half-Elf (Skill Versatility)</p><p><strong>Background</strong>: Courtier</p><p><strong>Alignment</strong>: NG</p><p></p><p><strong>Proficient Skills</strong>: Persuasion (CHA) (class skill), Insight (WIS) (class skill), Perception (WIS) (via Persuasion background redundancy), Intimidation (CHA) (via Insight background redundancy), Athletics (STR) (race), Survival (WIS) (race), Deception (CHA) (Prodigy)</p><p><strong>Proficient Tools</strong>: None</p><p></p><p><strong>Armor</strong>: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield</p><p><strong>Weapon</strong>: Longsword, Javelins</p><p><strong>Other</strong>: Holy Symbol (emblem on shield)</p><p></p><p><strong>Point buy array</strong>: 15, 15, 13, 10, 10, 8</p><p></p><p><strong>Attributes and feats</strong>:</p><p><em>Lv. 1</em>: <strong>STR 16</strong>, DEX 10, <strong>CON 14</strong>, INT 8, WIS 10, <strong>CHA 17</strong></p><p><em>Lv. 4</em>: STR 16, DEX 10, <strong>CON 15</strong>, INT 8, WIS 10, <strong>CHA 18</strong></p><p><em>Lv. 8</em>: STR 16, DEX 10, <strong>CON 16</strong>, INT 8, WIS 10, CHA 18, <strong>Resilient (CON)</strong></p><p><em>Lv. 12</em>: STR 16, DEX 10, CON 16, INT 8, WIS 10, CHA 18, Resilient (CON), <strong>Prodigy (Expertise Persuasion)</strong></p><p><em>Lv. 16</em>: STR 16, DEX 10, CON 16, INT 8, WIS 10, <strong>CHA 20</strong>, Resilient (CON), Prodigy (Expertise Persuasion)</p><p><em>Lv. 19</em>: STR 16, DEX 10, CON 16, INT 8, WIS 10, CHA 20, Resilient (CON), Prodigy (Expertise Persuasion), <strong>Inspiring Leader</strong></p><p><strong></strong></p><p><strong>Fighting Style (Lv. 2)</strong>: Defense</p><p></p><p><strong>Typically prepared spells (at Lv. 20, 15 + 10 Oath spells):</strong></p><p><em>1st level</em>: Bless, Command, Wrathful Smite, Divine Favor (Oath: Sanctuary, Sleep)</p><p><em>2nd level</em>: Aid, Lesser Restoration (Oath: Calm Emotions, Hold Person)</p><p><em>3rd level</em>: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Counterspell, Hypnotic Pattern)</p><p><em>4th level</em>: Banishment, Death Ward, Find Greater Steed (Oath: Otiluke’s Resilient Sphere, Stoneskin)</p><p><em>5th level</em>: Destructive Wave, Banishing Smite (Oath: Hold Monster, Wall of Force)</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 6779094, member: 68748"] [SIZE=5][B]X. Builds and Combos[/B][/SIZE] [spoiler=I. Variant Human, Oath of Devotion] Starting with the classical, iconic Paladin. Goes sword-and-shield and works out to be a natural party leader up front. Being a Variant Human, has room for both Resilient (CON) to maintain the key buffing spells in the thick of combat and one other feat for the toolbox, while still reaching a 20 in both Strength and Charisma. (This particular build takes Inspiring Leader, but if there’s another high-Charisma character such as a Bard who takes it instead, you can easily replace that with Sentinel to be that much more a front-line defender, or alternatively Shield Master if your DM rules it in a way that makes it worth taking.) [B]Race[/B]: Human (Variant) [B]Background[/B]: Soldier [B]Alignment[/B]: LG [B]Proficient Skills[/B]: Persuasion (CHA), Insight (WIS), Athletics (STR), Intimidation (CHA), Perception (WIS) [B]Proficient Tools[/B]: Gaming Set (one), Vehicles (Land) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield [B]Weapon[/B]: Longsword, javelins [B]Other[/B]: Holy Symbol (emblem on shield) [B]Point buy array[/B]: 15, 15, 13, 10, 10, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 16[/B], DEX 10, CON 13, INT 8, WIS 10, [B]CHA 16[/B], [B]Inspiring Leader[/B] [I]Lv. 4[/I]: [B]STR 18[/B], DEX 10, CON 13, INT 8, WIS 10, CHA 16, Inspiring Leader [I]Lv. 8[/I]: STR 18, DEX 10, [B]CON 14[/B], INT 8, WIS 10, CHA 16, Inspiring Leader, [B]Resilient (CON)[/B] [I]Lv. 12[/I]: [B]STR 20[/B], DEX 10, CON 14, INT 8, WIS 10, CHA 16, Inspiring Leader, Resilient (CON) [I]Lv. 16[/I]: STR 20, DEX 10, CON 14, INT 8, WIS 10, [B]CHA 18[/B], Inspiring Leader, Resilient (CON) [I]Lv. 19[/I]: STR 20, DEX 10, CON 14, INT 8, WIS 10, [B]CHA 20[/B], Inspiring Leader, Resilient (CON) [B]Fighting Style (Lv. 2)[/B]: Dueling [B]Typically prepared spells (at Lv. 20, 15 + 10 Oath spells)[/B]: [I]1st level[/I]: Bless, Command, Wrathful Smite, Divine Favor, Cure Wounds (Oath: Sanctuary, Protection from Evil and Good) [I]2nd level[/I]: Find Steed, Aid (Oath: Lesser Restoration, Zone of Truth) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Dispel Magic, Beacon of Hope) [I]4th level[/I]: Banishment, Death Ward (Oath: Freedom of Movement, Guardian of Faith) [I]5th level[/I]: Destructive Wave, Banishing Smite (Oath: Commune, Flame Strike) [/spoiler] [spoiler=II. Half-Elf, Oath of the Ancients] Half-Elf is a little trickier if you’re working with point buy. Usually you’ll end up with a 12 on a quaternary stat. Which isn’t necessarily bad, though. Regardless, you can only take one feat if you still wish to have STR and CHA at 20. This particular build foregoes Resilient (CON); Ancients is the Oath that seems to be the least reliant on Concentration checks, overall. [B]Race[/B]: Half-Elf (Skill Versatility) [B]Background[/B]: Outlander [B]Alignment[/B]: NG [B]Proficient Skills[/B]: Persuasion (CHA), Insight (WIS), Athletics (STR), Survival (WIS), Perception (WIS), Intimidation (CHA) [B]Proficient Tools[/B]: Musical Instrument (one) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield [B]Weapon[/B]: Longsword, javelins [B]Other[/B]: Holy Symbol (emblem on shield) [B]Point buy array[/B]: 15, 14, 13, 12, 10, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 16[/B], DEX 12, [B]CON 14[/B], INT 8, WIS 10, [B]CHA 16[/B] [I]Lv. 4[/I]: STR 16, DEX 12, CON 14, INT 8, WIS 10, CHA 16, [B]Sentinel[/B] [I]Lv. 8[/I]: [B]STR 18[/B], DEX 12, CON 14, INT 8, WIS 10, CHA 16, Sentinel [I]Lv. 12[/I]: [B]STR 20[/B], DEX 12, CON 14, INT 8, WIS 10, CHA 16, Sentinel [I]Lv. 16[/I]: STR 20, DEX 12, CON 14, INT 8, WIS 10, [B]CHA 18[/B], Sentinel Lv. 19: STR 20, DEX 12, CON 14, INT 8, WIS 10, [B]CHA 20[/B], Sentinel [B]Fighting Style (Lv. 2)[/B]: Dueling [B]Typically prepared spells (at Lv. 20, 15 + 10 Oath spells)[/B]: [I]1st level[/I]: Bless, Command, Wrathful Smite, Divine Favor (Oath: Ensnaring Strike, Speak with Animals) [I]2nd level[/I]: Find Steed, Aid, Lesser Restoration (Oath: Moonbeam, Misty Step) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Plant Growth, Protection from Energy) [I]4th level[/I]: Banishment, Death Ward (Oath: Ice Storm, Stoneskin) [I]5th level[/I]: Destructive Wave, Banishing Smite (Oath: Commune with Nature, Tree Stride) [/spoiler] [spoiler=III. Half-Orc, Oath of Vengeance, Great Weapon Master] Big weapon, nasty crits, much pain. The preferred modus operandi of any Oath of Vengeance Paladin. Plus Resilient (CON) by Lv. 8 so he can be ready to play with Haste the level after. Unfortunately, there’s pretty much no way with point buy for a Half-Orc to avoid an odd stat toward the end if they want any sort of a good Charisma. At least they’ll benefit from a +2 CON modifier their whole career? [B]Race[/B]: Half-Orc [B]Background[/B]: Far Traveler [B]Alignment[/B]: N [B]Proficient Skills[/B]: Athletics (STR), Persuasion (CHA), Perception (WIS), Insight (WIS), Intimidation (CHA) [B]Proficient Tools[/B]: Musical Instrument OR Gaming Set (one) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it) [B]Weapon[/B]: Greatsword OR maul, javelins [B]Other[/B]: Holy Symbol (amulet) [B]Point buy array[/B]: 15, 15, 13, 10, 10, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 17[/B], DEX 10, [B]CON 14[/B], INT 8, WIS 10, CHA 15 [I]Lv. 4[/I]: STR 17, DEX 10, CON 14, INT 8, WIS 10, CHA 15, [B]Great Weapon Master[/B] [I]Lv. 8[/I]: STR 17, DEX 10, [B]CON 15[/B], INT 8, WIS 10, CHA 15, Great Weapon Master, [B]Resilient (CON)[/B] [I]Lv. 12[/I]: [B]STR 18[/B], DEX 10, CON 15, INT 8, WIS 10, [B]CHA 16[/B], Great Weapon Master, Resilient (CON) [I]Lv. 16[/I]: [B]STR 20[/B], DEX 10, CON 15, INT 8, WIS 10, CHA 16, Great Weapon Master, Resilient (CON) [I]Lv. 19[/I]: STR 20, DEX 10, CON 15, INT 8, WIS 10, [B]CHA 18[/B], Great Weapon Master, Resilient (CON) [B]Fighting Style (Lv. 2)[/B]: Great Weapon Fighting [B]Typically prepared spells (at Lv. 20, 14 + 10 Oath spells)[/B]: [I]1st level[/I]: Bless, Command, Wrathful Smite, Divine Favor (Oath: Bane, Hunter’s Mark) [I]2nd level[/I]: Find Steed, Aid, Branding Smite (Oath: Hold Person, Misty Step) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Haste, Protection from Energy) [I]4th level[/I]: Death Ward (Oath: Banishment, Dimension Door) [I]5th level[/I]: Destructive Wave, Banishing Smite (Oath: Hold Monster, Scrying) [/spoiler] [spoiler=IV. Variant Human, Oath of Vengeance, Polearm Master] Here it is, the most damaging representative of the Paladin class. Extremely feat intensive, to the point that only a Variant Human should attempt it, but the damage it puts out is delicious once all the pieces are in place. Needs to get Polearm Master, Great Weapon Master and Resilient (CON) by Lv. 8 (hence, again, Variant Human). This build shoves in Sentinel at the end to exert control in addition to its massive destructive power, but if you feel getting that isn’t really worth it at Lv. 19, you can just as well take Charisma to 18. [B]Race[/B]: Human (Variant) [B]Background[/B]: Soldier [B]Alignment[/B]: LN [B]Proficient Skills[/B]: Persuasion (CHA), Insight (WIS), Athletics (STR), Intimidation (CHA), Perception (WIS) [B]Proficient Tools[/B]: Gaming Set (one), Vehicles (Land) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it) [B]Weapon[/B]: Glaive OR halberd, javelins [B]Other[/B]: Holy Symbol (amulet) [B]Point buy array[/B]: 15, 15, 13, 10, 10, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 16[/B], DEX 10, CON 13, INT 8, WIS 10, [B]CHA 16[/B], [B]Polearm Master[/B] [I]Lv. 4[/I]: STR 16, DEX 10, CON 13, INT 8, WIS 10, CHA 16, Polearm Master, [B]Great Weapon Master[/B] [I]Lv. 8[/I]: STR 16, DEX 10, [B]CON 14[/B], INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, [B]Resilient (CON)[/B] [I]Lv. 12[/I]: [B]STR 18[/B], DEX 10, CON 14, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, Resilient (CON) [I]Lv. 16[/I]: [B]STR 20[/B], DEX 10, CON 14, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, Resilient (CON) [I]Lv. 19[/I]: STR 20, DEX 10, CON 14, INT 8, WIS 10, CHA 16, Polearm Master, Great Weapon Master, Resilient (CON), [B]Sentinel Fighting Style (Lv. 2)[/B]: Great Weapon Fighting [B]Typically prepared spells (at Lv. 20, 13 + 10 Oath spells)[/B]: [I]1st level[/I]: Bless, Command, Wrathful Smite, Divine Favor (Oath: Bane, Hunter’s Mark) [I]2nd level[/I]: Find Steed, Aid (Oath: Hold Person, Misty Step) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Haste, Protection from Energy) [I]4th level[/I]: Death Ward (Oath: Banishment, Dimension Door) [I]5th level[/I]: Destructive Wave, Banishing Smite (Oath: Hold Monster, Scrying) [/spoiler] [spoiler=V. Fallen Aasimar Oathbreaker, dual-wielder] Turning his back on the divine admonition of both his race and his Oath, this evil Paladin takes full advantage of Aura of Hate with his dual-wielding prowess. Has turned to piracy for a living. Maxed-out Charisma is a must for this build. Despite the Fallen Aasimar having a STR bonus, this Oathbreaker prefers to attack with DEX. It helps that DEX builds can dump STR entirely, which is not true vice-versa. [B]Race[/B]: Aasimar (Fallen) [B]Background[/B]: Pirate [B]Alignment[/B]: NE [B]Proficient Skills[/B]: Intimidation (CHA), Athletics (STR), Perception (WIS), Acrobatics (DEX) (free pick) [B]Proficient Tools[/B]: Navigator’s Tools, Vehicles (Water) [B]Armor[/B]: Studded leather [B]Weapon[/B]: Shortswords OR scimitars (x2), longbow [B]Other[/B]: Holy Symbol (amulet) [B]Point buy array[/B]: 15, 15, 14, 10, 8, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 9[/B], DEX 15, CON 14, INT 8, WIS 10, [B]CHA 17[/B] [I]Lv. 4[/I]: STR 9, [B]DEX 16[/B], CON 14, INT 8, WIS 10, [B]CHA 18[/B] [I]Lv. 8[/I]: STR 9, [B]DEX 18[/B], CON 14, INT 8, WIS 10, CHA 18 [I]Lv. 12[/I]: STR 9, [B]DEX 20[/B], CON 14, INT 8, WIS 10, CHA 18 [I]Lv. 16[/I]: STR 9, DEX 20, CON 14, INT 8, WIS 10, [B]CHA 20[/B] [I]Lv. 19[/I]: STR 9, DEX 20, CON 14, INT 8, WIS 10, CHA 20, [B]Defensive Duelist Fighting Style (Lv. 2)[/B]: Defense [B]Typically prepared spells (at Lv. 20, 15 + 10 Oath spells)[/B]: [I]1st level[/I]: Bless, Command, Wrathful Smite, Divine Favor, Cure Wounds (Oath: Hellish Rebuke, Inflict Wounds) [I]2nd level[/I]: Find Steed, Aid (Oath: Darkness, Crown of Madness) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Animate Dead, Bestow Curse) [I]4th level[/I]: Banishment, Death Ward (Oath: Confusion, Blight) [I]5th level[/I]: Destructive Wave, Banishing Smite (Oath: Dominate Person, Contagion) [/spoiler] [spoiler=VI. Dragonborn, Oath of Conquest] A fearsome presence on the battlefield who paralyzes his enemies with an array of frightening abilities, including one unique to his race. Likes shoving enemies prone caught in his aura for maximum lockdown. [B]Race[/B]: Dragonborn [B]Background[/B]: Soldier [B]Alignment[/B]: LN [B]Proficient Skills[/B]: Athletics (STR) (class skill), Intimidation (CHA) (class skill), Perception (WIS) (via Athletics background redundancy), Insight (WIS) (via Intimidation background redundancy) [B]Proficient Tools[/B]: Gaming Set (one), Vehicles (Land) [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield [B]Weapon[/B]: Longsword, javelins [B]Other[/B]: Holy Symbol (emblem on shield) [B]Point buy array[/B]: 15, 15, 13, 10, 10, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 17[/B], DEX 10, CON 13, INT 8, WIS 10, [B]CHA 16[/B] [I]Lv. 4[/I]: [B]STR 18[/B], DEX 10, CON 13, INT 8, WIS 10, CHA 16, [B]Dragon Fear (STR)[/B] [I]Lv. 8[/I]: STR 18, DEX 10, [B]CON 14[/B], INT 8, WIS 10, CHA 16, Dragon Fear (STR), [B]Resilient (CON)[/B] [I]Lv. 12[/I]: STR 18, DEX 10, CON 14, INT 8, WIS 10, [B]CHA 18[/B], Dragon Fear (STR), Resilient (CON) [I]Lv. 16[/I]: STR 18, DEX 10, CON 14, INT 8, WIS 10, [B]CHA 20[/B], Dragon Fear (STR), Resilient (CON) [I]Lv. 19[/I]: [B]STR 20[/B], DEX 10, CON 14, INT 8, WIS 10, CHA 20, Dragon Fear (STR), Resilient (CON) [B]Fighting Style (Lv. 2)[/B]: Dueling [B]Typically prepared spells (at Lv. 20, 15 + 10 Oath spells):[/B] [I]1st level[/I]: Bless, Wrathful Smite, Divine Favor, Cure Wounds (Oath: Armor of Agathys, Command) [I]2nd level[/I]: Aid (Oath: Hold Person, Spiritual Weapon) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Bestow Curse, Fear) [I]4th level[/I]: Find Greater Steed, Banishment, Death Ward (Oath: Dominate Beast, Stoneskin) [I]5th level[/I]: Destructive Wave, Banishing Smite, Holy Weapon (Oath: Cloudkill, Dominate Person) [/sblock] [sblock=VII. Half-Elf, Oath of Redemption] Half-Elves are cast as natural diplomats in 5e, and coincidentally the Oath of Redemption prefers diplomacy. Oh, and Half-Elves can take the Prodigy feat to be the best diplomats in the game when you consider the Channel Divinity power Emissary of Peace on top of it all. If battle must be joined, the Oath of Redemption is more reliant on spellcasting than most and has some of the crowd control greats in its Oath Spell list. As such, Charisma is top priority and attack stat is secondary, as you should be using physical combat only after debilitating your foes or if you're running low on spell slots. Resilient (CON) is a must. [B]Race[/B]: Half-Elf (Skill Versatility) [B]Background[/B]: Courtier [B]Alignment[/B]: NG [B]Proficient Skills[/B]: Persuasion (CHA) (class skill), Insight (WIS) (class skill), Perception (WIS) (via Persuasion background redundancy), Intimidation (CHA) (via Insight background redundancy), Athletics (STR) (race), Survival (WIS) (race), Deception (CHA) (Prodigy) [B]Proficient Tools[/B]: None [B]Armor[/B]: Chain mail (Lv. 1) -> Plate (as soon as can afford it), Shield [B]Weapon[/B]: Longsword, Javelins [B]Other[/B]: Holy Symbol (emblem on shield) [B]Point buy array[/B]: 15, 15, 13, 10, 10, 8 [B]Attributes and feats[/B]: [I]Lv. 1[/I]: [B]STR 16[/B], DEX 10, [B]CON 14[/B], INT 8, WIS 10, [B]CHA 17[/B] [I]Lv. 4[/I]: STR 16, DEX 10, [B]CON 15[/B], INT 8, WIS 10, [B]CHA 18[/B] [I]Lv. 8[/I]: STR 16, DEX 10, [B]CON 16[/B], INT 8, WIS 10, CHA 18, [B]Resilient (CON)[/B] [I]Lv. 12[/I]: STR 16, DEX 10, CON 16, INT 8, WIS 10, CHA 18, Resilient (CON), [B]Prodigy (Expertise Persuasion)[/B] [I]Lv. 16[/I]: STR 16, DEX 10, CON 16, INT 8, WIS 10, [B]CHA 20[/B], Resilient (CON), Prodigy (Expertise Persuasion) [I]Lv. 19[/I]: STR 16, DEX 10, CON 16, INT 8, WIS 10, CHA 20, Resilient (CON), Prodigy (Expertise Persuasion), [B]Inspiring Leader Fighting Style (Lv. 2)[/B]: Defense [B]Typically prepared spells (at Lv. 20, 15 + 10 Oath spells):[/B] [I]1st level[/I]: Bless, Command, Wrathful Smite, Divine Favor (Oath: Sanctuary, Sleep) [I]2nd level[/I]: Aid, Lesser Restoration (Oath: Calm Emotions, Hold Person) [I]3rd level[/I]: Aura of Vitality, Revivify, Blinding Smite, Crusader’s Mantle (Oath: Counterspell, Hypnotic Pattern) [I]4th level[/I]: Banishment, Death Ward, Find Greater Steed (Oath: Otiluke’s Resilient Sphere, Stoneskin) [I]5th level[/I]: Destructive Wave, Banishing Smite (Oath: Hold Monster, Wall of Force) [/spoiler] [/QUOTE]
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[GUIDE] My Word Is My Sword: The Paladin Guide
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