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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Georlik" data-source="post: 6816201" data-attributes="member: 6803962"><p>Mostly impossible.</p><p>1) You can't take Spell Sniper at 1st level (neither can you take War Caster for that matter) as it requires you to have an ability to cast spells (AFAIR).</p><p>2) 'you can use your reaction to attack with BB everyine who enters your reach'. Nope:</p><p><a href="http://www.sageadvice.eu/2014/09/16/polearm-caster/" target="_blank">http://www.sageadvice.eu/2014/09/16/polearm-caster/</a></p><p><a href="http://www.sageadvice.eu/2015/03/27/war-caster-feat/" target="_blank">http://www.sageadvice.eu/2015/03/27/war-caster-feat/</a></p><p>3) With 3 feats you either have lower Str (which prevents you from reliably landing those sweet AoO) or not maximized Cha (which is a blasephamy for a Paladin IMO). I do not think it is worth it.</p><p></p><p>Still your basic version is solid. I would even consider it for my strength based Adventurer's League Half-Elf Paladin (it is fairly easy to get that Trident of Warning to compensate for the lack of Peception skill and lower Initiative modifier) now that i can use a free rebuild from SCAG.</p><p></p><p>Currently he is a Mounted Combatant. Not the most optimized build, and certanly not advisible for Third Season. But still OtA Paladin is the best choice if you really want your mount to survive.</p><p>Mounted Combatant saves the mount from direct attacks and helps with against AoE effects.</p><p>Aura of Protection helps it to make that save (for 0 damage) and Aura of Warding gives your mount a chance to outlive that AoE damage (you might want to back it up with Aid spell or something).</p><p>Reach of your lance perfectly in tune with your Nature's Wrath ability and Elder Champion capstone.</p><p>So if your party does not heavily rely on stealth checks and you find it fun to be mistaken for a centaur Paladin of the Ancient is your choice.</p></blockquote><p></p>
[QUOTE="Georlik, post: 6816201, member: 6803962"] Mostly impossible. 1) You can't take Spell Sniper at 1st level (neither can you take War Caster for that matter) as it requires you to have an ability to cast spells (AFAIR). 2) 'you can use your reaction to attack with BB everyine who enters your reach'. Nope: [url]http://www.sageadvice.eu/2014/09/16/polearm-caster/[/url] [url]http://www.sageadvice.eu/2015/03/27/war-caster-feat/[/url] 3) With 3 feats you either have lower Str (which prevents you from reliably landing those sweet AoO) or not maximized Cha (which is a blasephamy for a Paladin IMO). I do not think it is worth it. Still your basic version is solid. I would even consider it for my strength based Adventurer's League Half-Elf Paladin (it is fairly easy to get that Trident of Warning to compensate for the lack of Peception skill and lower Initiative modifier) now that i can use a free rebuild from SCAG. Currently he is a Mounted Combatant. Not the most optimized build, and certanly not advisible for Third Season. But still OtA Paladin is the best choice if you really want your mount to survive. Mounted Combatant saves the mount from direct attacks and helps with against AoE effects. Aura of Protection helps it to make that save (for 0 damage) and Aura of Warding gives your mount a chance to outlive that AoE damage (you might want to back it up with Aid spell or something). Reach of your lance perfectly in tune with your Nature's Wrath ability and Elder Champion capstone. So if your party does not heavily rely on stealth checks and you find it fun to be mistaken for a centaur Paladin of the Ancient is your choice. [/QUOTE]
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