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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7082250" data-attributes="member: 68748"><p>I'm a bit late to this, but, so, Oath of Redemption:</p><p></p><p>Overall rating, <strong>black</strong>. Flavorful for sure, has some effective moving parts, but power-wise probably the weakest Oath so far.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Armor of Peace (Lv. 3)</strong>: With only 10 DEX the AC is still equivalent to chain mail, so that's nice if you want to go unarmored for the style points. Incompatible with Defense Fighting Style or a shield. Optimizing around this is a bit tricky, for the reason right below.</li> <li data-xf-list-type="ul"><strong>Warrior of Reconciliation (Lv. 3)</strong>: Charm an enemy you knock to 0 hit points. This requires the use of a simple bludgeoning weapon, all of which require STR to use effectively. Now overlay that vs. Armor of Peace and its AC that increases with DEX, and you start to see the problem. A level of Monk to use certain simple bludgeoning weapons with DEX (via Martial Arts) is probably the easiest way to take care of this discrepancy (and thematically appropriate), if you don't mind giving up the capstone or don't mind being a level behind on Paladin features. If you'd rather not MC, then your best option is probably to wear plate and shield into battle and attack with STR, and consider your Armor of Peace a nice macguffin if you're caught without armor for whatever reason.</li> <li data-xf-list-type="ul"><strong>Emissary of Peace (Lv. 3)</strong>: +5 to a Persuasion check. OK.</li> <li data-xf-list-type="ul"><strong>Rebuke the Violent (Lv. 3)</strong>: Good against enemies with high-damage single melee hits. Situational, but battles with those types of enemies will probably come up often enough to at least justify its existence.</li> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Oath Spells</span></strong>: No complaints here, this list is top notch. Easily the highlight of this Oath. Shield, Sleep, Hold Person, Counterspell, Hypnotic Pattern and Wall of Force are all amazing spells for Paladins (or anyone for that matter) to keep on tap.</li> <li data-xf-list-type="ul"><strong><span style="color: #0000FF">Aura of the Guardian</span> (Lv. 7)</strong>: Crown's Divine Allegiance with an extra 5 feet of range. Good.</li> <li data-xf-list-type="ul"><strong><span style="color: deepskyblue">Protective Spirit</span> (Lv. 15)</strong>: It's the Champion Fighter's capstone ability 3 levels earlier and even slightly more powerful. Obviously very good.</li> <li data-xf-list-type="ul"><strong>Emissary of Redemption (Lv. 20)</strong>: An interesting capstone, mostly because it is theoretically a constant effect as opposed to the once/day powers of the other Oaths. The two benefits of resistance to all damage and reflecting half damage back on attackers end on individual creatures when you attack/damage/force a save from those creatures. That second benefit, by the way, is written in a way where you're not responsible for dealing that damage back to the creature. Seems to be the most effective in battles against several moderately powerful enemies at once, where you're attacking them one at a time.</li> </ul></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7082250, member: 68748"] I'm a bit late to this, but, so, Oath of Redemption: Overall rating, [B]black[/B]. Flavorful for sure, has some effective moving parts, but power-wise probably the weakest Oath so far. [LIST] [*][B]Armor of Peace (Lv. 3)[/B]: With only 10 DEX the AC is still equivalent to chain mail, so that's nice if you want to go unarmored for the style points. Incompatible with Defense Fighting Style or a shield. Optimizing around this is a bit tricky, for the reason right below. [*][B]Warrior of Reconciliation (Lv. 3)[/B]: Charm an enemy you knock to 0 hit points. This requires the use of a simple bludgeoning weapon, all of which require STR to use effectively. Now overlay that vs. Armor of Peace and its AC that increases with DEX, and you start to see the problem. A level of Monk to use certain simple bludgeoning weapons with DEX (via Martial Arts) is probably the easiest way to take care of this discrepancy (and thematically appropriate), if you don't mind giving up the capstone or don't mind being a level behind on Paladin features. If you'd rather not MC, then your best option is probably to wear plate and shield into battle and attack with STR, and consider your Armor of Peace a nice macguffin if you're caught without armor for whatever reason. [*][B]Emissary of Peace (Lv. 3)[/B]: +5 to a Persuasion check. OK. [*][B]Rebuke the Violent (Lv. 3)[/B]: Good against enemies with high-damage single melee hits. Situational, but battles with those types of enemies will probably come up often enough to at least justify its existence. [*][B][COLOR=deepskyblue]Oath Spells[/COLOR][/B]: No complaints here, this list is top notch. Easily the highlight of this Oath. Shield, Sleep, Hold Person, Counterspell, Hypnotic Pattern and Wall of Force are all amazing spells for Paladins (or anyone for that matter) to keep on tap. [*][B][COLOR=#0000FF]Aura of the Guardian[/COLOR] (Lv. 7)[/B]: Crown's Divine Allegiance with an extra 5 feet of range. Good. [*][B][COLOR=deepskyblue]Protective Spirit[/COLOR] (Lv. 15)[/B]: It's the Champion Fighter's capstone ability 3 levels earlier and even slightly more powerful. Obviously very good. [*][B]Emissary of Redemption (Lv. 20)[/B]: An interesting capstone, mostly because it is theoretically a constant effect as opposed to the once/day powers of the other Oaths. The two benefits of resistance to all damage and reflecting half damage back on attackers end on individual creatures when you attack/damage/force a save from those creatures. That second benefit, by the way, is written in a way where you're not responsible for dealing that damage back to the creature. Seems to be the most effective in battles against several moderately powerful enemies at once, where you're attacking them one at a time. [/LIST] [/QUOTE]
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