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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Benny89" data-source="post: 7551265" data-attributes="member: 6983731"><p>I won't go in into full math here but for the sake of argument let's say that even with VoE you miss 50% of time. No, you won't miss that often, I know, but let's say you will:</p><p></p><p>Quaterstaff/Spear + Shield (if you don't know Spear in errate was brought to PAM list) : Average 59 per turn.</p><p></p><p>Glaive + GWM: average 97 per turn. Both have the same crit chance as you attack the same amount of time.</p><p></p><p>So 59 average dmg vs 97/2=48,5 dmg. </p><p></p><p>So even if we would miss HALF time with PAM+GWM assuming we would hit EVERY time withy Spear/Quater + Shield build= we lose 11,5 dmg per turn. </p><p></p><p>50% misses are absolutely not accurate at all, but even in that scenario GWM is not much behind. Let's say we would miss 30% of time with GWM and hit every time again with Spear + Shield:</p><p></p><p>97 - 29,1 = 67,9 average damage vs 59 damage. Still ahead even if we miss flat 30% vs hitting every time (which is also not the case).</p><p></p><p>Also if we wanted to get even more into math we would have to calculate enemy AC vs Proficiency bonus because: </p><p></p><p>The lower AC - the more GWM is superier. The higher AC: the more GWM is inconsistent. However again- even at 50% of misses = it's not a big DPR difference.</p><p></p><p>Then we would also have to add VoE into action and high possiblity of having +1, +2 and +3 weapon.</p><p></p><p></p><p>If someone is interested in exact AC thershold at which you should always use GWM vs non using it, here is proper thread with math formula inside: <a href="http://www.giantitp.com/forums/showthread.php?472938-Great-Weapon-Mastery-How-to-5-10-Like-a-Pro" target="_blank">http://www.giantitp.com/forums/showthread.php?472938-Great-Weapon-Mastery-How-to-5-10-Like-a-Pro</a></p><p></p><p>But I will paste a Quote from this thread just to point something:</p><p></p><p><em>"<strong>Example</strong></em></p><p><em></em></p><p><em></em></p><ul> <li data-xf-list-type="ul"><em>My 4th level Paladin's attack bonus is +6</em></li> <li data-xf-list-type="ul"><em>With my greatsword, the damage is 2d6+4, which is an average damage of 11. However, since I have the Great Weapon Fighting style, this increases to 12.33</em></li> <li data-xf-list-type="ul"><em>Plugging 6 and 12.33 into the formula, I get a max AC threshold of 15.835. If my target's AC is 15 or less, I should power attack<br /> </em></li> <li data-xf-list-type="ul"><em>My party Cleric likes to cast Bless, which bumps my attack bonus up to 8.5 (on average) resulting in a max AC threshold of 18.335. If I'm Blessed, I should power attack if the target's AC is 18 or less"</em></li> </ul><p></p><p></p><p>So as you can see even without Bless and VoE on level 4 - you should use GWM on max 15 AC enemies. Add Bless to it- we bring it up to AC 18. How many enemies you face on your typical CR scenario on level 4 with AC more that 18? If you are interested in whole math behind it etc. please visit thread as author is much smarter person than me when it comes to math.</p></blockquote><p></p>
[QUOTE="Benny89, post: 7551265, member: 6983731"] I won't go in into full math here but for the sake of argument let's say that even with VoE you miss 50% of time. No, you won't miss that often, I know, but let's say you will: Quaterstaff/Spear + Shield (if you don't know Spear in errate was brought to PAM list) : Average 59 per turn. Glaive + GWM: average 97 per turn. Both have the same crit chance as you attack the same amount of time. So 59 average dmg vs 97/2=48,5 dmg. So even if we would miss HALF time with PAM+GWM assuming we would hit EVERY time withy Spear/Quater + Shield build= we lose 11,5 dmg per turn. 50% misses are absolutely not accurate at all, but even in that scenario GWM is not much behind. Let's say we would miss 30% of time with GWM and hit every time again with Spear + Shield: 97 - 29,1 = 67,9 average damage vs 59 damage. Still ahead even if we miss flat 30% vs hitting every time (which is also not the case). Also if we wanted to get even more into math we would have to calculate enemy AC vs Proficiency bonus because: The lower AC - the more GWM is superier. The higher AC: the more GWM is inconsistent. However again- even at 50% of misses = it's not a big DPR difference. Then we would also have to add VoE into action and high possiblity of having +1, +2 and +3 weapon. If someone is interested in exact AC thershold at which you should always use GWM vs non using it, here is proper thread with math formula inside: [url]http://www.giantitp.com/forums/showthread.php?472938-Great-Weapon-Mastery-How-to-5-10-Like-a-Pro[/url] But I will paste a Quote from this thread just to point something: [I]"[B]Example[/B] [/I] [LIST] [*][I]My 4th level Paladin's attack bonus is +6[/I] [*][I]With my greatsword, the damage is 2d6+4, which is an average damage of 11. However, since I have the Great Weapon Fighting style, this increases to 12.33[/I] [*][I]Plugging 6 and 12.33 into the formula, I get a max AC threshold of 15.835. If my target's AC is 15 or less, I should power attack [/I] [*][I]My party Cleric likes to cast Bless, which bumps my attack bonus up to 8.5 (on average) resulting in a max AC threshold of 18.335. If I'm Blessed, I should power attack if the target's AC is 18 or less"[/I] [/LIST] So as you can see even without Bless and VoE on level 4 - you should use GWM on max 15 AC enemies. Add Bless to it- we bring it up to AC 18. How many enemies you face on your typical CR scenario on level 4 with AC more that 18? If you are interested in whole math behind it etc. please visit thread as author is much smarter person than me when it comes to math. [/QUOTE]
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