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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Benny89" data-source="post: 7551280" data-attributes="member: 6983731"><p>You are correct with Bless, that is my mistake. We made houserule for it to be bonus action and I had it for so long I totally missed that. I stand corrected.</p><p></p><p>But you can check my posts above about GWM vs non-GWM chance to hit. And I also listed a thread which shows you how to calculate GWM AC threshold where you should use it or not.</p><p></p><p>Even at 30% misses vs 100% hits the GWM outdamages non-GWM PAM when it comes to DPR.</p><p></p><p></p><p></p><p>I agree with that. I wish SS and GWM were more flexible in usage than what they are in RAW. </p><p></p><p><strong>There is also another big thing which is Hasted Steed/Greater Steed with Mounted Combatant feat:</strong></p><p></p><p>Not only you have reach with Glaive and you have 540 feet movement on Hasted Steed per turn but you also have perma-advantage vs Small and Medium creatures.</p><p></p><p>This also suddenly makes GWM a must pick because you have advantage on everything that is not Large and bigger, and for those you can use VoE.</p><p></p><p>Hasted Pegasus Mounted Combatant Vengeance Paladin is one of most broken builds in 5e.</p><p></p><p></p><p><strong>On the other hand: let's say we don't take GWM feat</strong>. I would still use 2h weapon for two reasons: </p><p></p><p>1. Reach- 10 feet vs 5 is big advantage in many fights</p><p>2. RAW Great Weapon Fighting style- if your table uses pure RAW and allow Smites to be rerolled with GWF - I would prefer to use 2h on Paladin. If your DM does not allow Smite rerolls- then yeah, 2h without GWM suddenly becomes less attractive.</p><p>3. Sentinel - honestly if I didn't take GWM then I would 100% take Sentinel - it synergize with PAM + Relentless Avenger + Reach too well on vengeance paladin.</p><p></p><p>I also think we pretty much argue on apples vs oranges.</p><p></p><p>We also have to remember that Vengeance Paladin players does not play solo. What if he has Druid and Cleric on their team and Cleric spams Bless in Fights and Druids loves to use Fearie Fire often? Then GWM suddenly becomes so much better.</p><p></p><p>What if their party Wizard plays more like support and cast Haste in big fights on their Vengeance Paladin? </p><p></p><p>What if DM likes to throw higher CR enemies at party than what CR table says? </p><p></p><p>Since this is not cRPG there are always tons of factors that you can't just put to math.</p><p></p><p>I give example of my party. We have Hexblade Warlock who wanted to run around with Darkness + Devilsight combo. Since almost every encounter we face have enemy caster- in 9/10 times one Daylight spell (or Dispell) ends his whole combo.</p><p></p><p>So on paper when you talk about optimization- the combo looks good, math is behind it. However in gameplay scenario it might be totally useless.</p></blockquote><p></p>
[QUOTE="Benny89, post: 7551280, member: 6983731"] You are correct with Bless, that is my mistake. We made houserule for it to be bonus action and I had it for so long I totally missed that. I stand corrected. But you can check my posts above about GWM vs non-GWM chance to hit. And I also listed a thread which shows you how to calculate GWM AC threshold where you should use it or not. Even at 30% misses vs 100% hits the GWM outdamages non-GWM PAM when it comes to DPR. I agree with that. I wish SS and GWM were more flexible in usage than what they are in RAW. [B]There is also another big thing which is Hasted Steed/Greater Steed with Mounted Combatant feat:[/B] Not only you have reach with Glaive and you have 540 feet movement on Hasted Steed per turn but you also have perma-advantage vs Small and Medium creatures. This also suddenly makes GWM a must pick because you have advantage on everything that is not Large and bigger, and for those you can use VoE. Hasted Pegasus Mounted Combatant Vengeance Paladin is one of most broken builds in 5e. [B]On the other hand: let's say we don't take GWM feat[/B]. I would still use 2h weapon for two reasons: 1. Reach- 10 feet vs 5 is big advantage in many fights 2. RAW Great Weapon Fighting style- if your table uses pure RAW and allow Smites to be rerolled with GWF - I would prefer to use 2h on Paladin. If your DM does not allow Smite rerolls- then yeah, 2h without GWM suddenly becomes less attractive. 3. Sentinel - honestly if I didn't take GWM then I would 100% take Sentinel - it synergize with PAM + Relentless Avenger + Reach too well on vengeance paladin. I also think we pretty much argue on apples vs oranges. We also have to remember that Vengeance Paladin players does not play solo. What if he has Druid and Cleric on their team and Cleric spams Bless in Fights and Druids loves to use Fearie Fire often? Then GWM suddenly becomes so much better. What if their party Wizard plays more like support and cast Haste in big fights on their Vengeance Paladin? What if DM likes to throw higher CR enemies at party than what CR table says? Since this is not cRPG there are always tons of factors that you can't just put to math. I give example of my party. We have Hexblade Warlock who wanted to run around with Darkness + Devilsight combo. Since almost every encounter we face have enemy caster- in 9/10 times one Daylight spell (or Dispell) ends his whole combo. So on paper when you talk about optimization- the combo looks good, math is behind it. However in gameplay scenario it might be totally useless. [/QUOTE]
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