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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Benny89" data-source="post: 7551331" data-attributes="member: 6983731"><p>Not only that but Haste is not only just extra attack, but also +2 AC, Advantage on Dex saves (many damage spells/cone attacks/breath etc.) and 60 feet movement speed. I think FrogReaver highly underestimate all those benefits in fight. And also as I said- in typical real-life gameplay at table, not on excel sheets- you are able many times to pre-cast Haste before fight due to simple roleplay reason/attack planning/approaching enemy ground/dialogue option etc. </p><p></p><p>Not to mention we only think in terms of that one-big bad guy. But many times you have get through smaller enemies first (which might also be challanging foes) or who said there is only one big guy? Haste lasts 1 minute so 10 turns. That is 10 turns of not only smitting Boss enemy, but also attacking additional time other enemies in encounter, bonus AC vs range foes defensing their boss, 2x movement speed equal to normal dash thanks to which you can chase enemies, get to your ally to help them or use Hands on them, better usage of Relentless Avenger due to 30 free movement speed, moving from enemy to enemy without wasting turn because of movement speed.</p><p></p><p>Real-life gameplay at table is not turn-based computer game. I think to many people treat optimized builds here as some sort of PvP 1v1 simulations where everything is set in stone. That is not how table RPG works.</p></blockquote><p></p>
[QUOTE="Benny89, post: 7551331, member: 6983731"] Not only that but Haste is not only just extra attack, but also +2 AC, Advantage on Dex saves (many damage spells/cone attacks/breath etc.) and 60 feet movement speed. I think FrogReaver highly underestimate all those benefits in fight. And also as I said- in typical real-life gameplay at table, not on excel sheets- you are able many times to pre-cast Haste before fight due to simple roleplay reason/attack planning/approaching enemy ground/dialogue option etc. Not to mention we only think in terms of that one-big bad guy. But many times you have get through smaller enemies first (which might also be challanging foes) or who said there is only one big guy? Haste lasts 1 minute so 10 turns. That is 10 turns of not only smitting Boss enemy, but also attacking additional time other enemies in encounter, bonus AC vs range foes defensing their boss, 2x movement speed equal to normal dash thanks to which you can chase enemies, get to your ally to help them or use Hands on them, better usage of Relentless Avenger due to 30 free movement speed, moving from enemy to enemy without wasting turn because of movement speed. Real-life gameplay at table is not turn-based computer game. I think to many people treat optimized builds here as some sort of PvP 1v1 simulations where everything is set in stone. That is not how table RPG works. [/QUOTE]
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[GUIDE] My Word Is My Sword: The Paladin Guide
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