Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] My Word Is My Sword: The Paladin Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nephilm X" data-source="post: 7551839" data-attributes="member: 6983866"><p>All that thread pertains to is when to use GWM <em>once you already have it</em>, and not the opportunity cost of the feat vs possessing a higher ability score modifier.</p><p></p><p>It has been going on for a while, so leaving aside the matters of armor, Concentration and Haste and other chaff, let's summarize the ongoing discussion. This started over you dismissing the damage-dealing potential of a Half-Elf Hexadin over a number of erroneous assumptions:</p><p></p><p>* First, you assumed it should be a sword & board wielder, when 1h PAM is an option.</p><p>* Second, you entirely dismissed accuracy from your napkin math while trying to demonstrate that GWM+PAM use leads to such a high DPR disparity with a 1h+PAM that the latter isn't worth considering.</p><p>* Third, when pressed, you added that GWM use proportionally benefits more from accuracy buffs (which is true), but within the same line of thought failed to address the existence of damage buffs, the existence of Elven Accuracy (which had already been previously brought to your attention), and lastly to support your argument you pulled accuracy values out of thin air. That's just bad form!</p><p></p><p>So why don't we actually do a test case, with hard numbers?</p><p></p><p><strong>Level 13 Variant Human Paladin (Vengeance)</strong></p><p><strong>18 10 14 8 10 16 (feats: Resilient, PAM, GWM, +2 STR ASI), using a Glaive +1, Defense Fighting Style</strong></p><p><strong></strong></p><p><strong>Level 13 Half-Elf Paladin 12 / Warlock 1 (Vengeance / Hexblade)</strong></p><p><strong>15 10 16 8 8 20 (feats: PAM, Elven Accuracy (+1 CHA), +2 CHA ASI), using a Quarterstaff +1, Dueling Fighting Style</strong></p><p></p><p>4 round combat. Both Haste and activate Vow of Enmity against a presumably tough enemy, leading to 10 weapon attacks and 3 butt-end attacks. 2nd level slots are spent in the case of a crit for additional 6d8 damage. Looped for AC 15 through 19, again representing a tough enemy. Human uses GWM on all his attacks of course</p><p></p><p>So what are the results?</p><p></p><p><strong>Glaive Human: 264.85 average damage</strong></p><p><strong>QStaff Half-Elf: 265.5 average damage</strong></p><p></p><p>That looks pretty close to me! Here's the math involved, you can verify yourself: <a href="https://anydice.com/program/1331a" target="_blank">https://anydice.com/program/1331a</a></p><p></p><p>You can also fiddle with the numbers. As things stand, granting our two heroes here better magic weapons gives more of an edge to the Human, while conversely, increasing enemy AC favors the Hexadin. But that's just niggling, how about we do something more dramatic? As I recall you saying, combat doesn't happen in a 1v1 vacuum, so in the otherwise exact same scenario above let's have a friendly Cleric cast Holy Weapon.</p><p></p><p><strong>Glaive Human: 357.28 average damage</strong></p><p><strong>QStaff Half-Elf: 396.91 average damage</strong></p><p></p><p>A wider gap! But it's a simple relationship: the stronger your individual attacks are, the more you benefit from increased accuracy - the same reason why GWM is good when you can pair it with Advantage or Superiority Dice. With Holy Weapon each strike is now delivering an extra 2d8 damage, almost double the base die+mod, making the -5/+10 trade of GWM comparatively less attractive.</p><p></p><p>Alright but so, what happens if our heroes here are not going all out? They're only mopping up normal enemies and thus are saving their VoE, and no Holy Weapon, either. For simplicity I'll keep the same number of attacks and looped for the same ACs, but here's the result:</p><p></p><p><strong>Glaive Human: 165.8 average damage</strong></p><p><strong>QStaff Half-Elf: 176.35 average damage</strong></p><p></p><p>Again, comparable with an edge towards our Hexadin. Where you expecting different? Lower AC is better for the Glaive wielder, higher AC better for the Staff wielder.</p><p></p><p>Now, I could go on and on because there's other things that can be taken into consideration when comparing the two set ups, like the Human still having the chance for another ability mod bump, or what happens if they both get belts, or the Hexadin through War Caster having reaction Booming Blade that synergizes with Relentless Avenger and later Soul of Vengeance, and the Warlock level granting access to excellent off-the-DMG weapons like the Staff of the Magi, but...</p><p></p><p>Anyway, <strong>my point since the beginning was, the damage between the two is comparable</strong>, with superiority being situational. That's what I wanted to focus on and I believe I've sufficiently demonstrated. And just as easily as a Hexadin was used here as a demonstrator, it could've been a QS+Shield VHuman going pure Paladin - the involved ability mods would be the same, though with the loss of Elven Accuracy the Glaive wielder would have more of an edge.</p><p></p><p>HTH</p></blockquote><p></p>
[QUOTE="Nephilm X, post: 7551839, member: 6983866"] All that thread pertains to is when to use GWM [I]once you already have it[/I], and not the opportunity cost of the feat vs possessing a higher ability score modifier. It has been going on for a while, so leaving aside the matters of armor, Concentration and Haste and other chaff, let's summarize the ongoing discussion. This started over you dismissing the damage-dealing potential of a Half-Elf Hexadin over a number of erroneous assumptions: * First, you assumed it should be a sword & board wielder, when 1h PAM is an option. * Second, you entirely dismissed accuracy from your napkin math while trying to demonstrate that GWM+PAM use leads to such a high DPR disparity with a 1h+PAM that the latter isn't worth considering. * Third, when pressed, you added that GWM use proportionally benefits more from accuracy buffs (which is true), but within the same line of thought failed to address the existence of damage buffs, the existence of Elven Accuracy (which had already been previously brought to your attention), and lastly to support your argument you pulled accuracy values out of thin air. That's just bad form! So why don't we actually do a test case, with hard numbers? [B]Level 13 Variant Human Paladin (Vengeance) 18 10 14 8 10 16 (feats: Resilient, PAM, GWM, +2 STR ASI), using a Glaive +1, Defense Fighting Style Level 13 Half-Elf Paladin 12 / Warlock 1 (Vengeance / Hexblade) 15 10 16 8 8 20 (feats: PAM, Elven Accuracy (+1 CHA), +2 CHA ASI), using a Quarterstaff +1, Dueling Fighting Style[/B] 4 round combat. Both Haste and activate Vow of Enmity against a presumably tough enemy, leading to 10 weapon attacks and 3 butt-end attacks. 2nd level slots are spent in the case of a crit for additional 6d8 damage. Looped for AC 15 through 19, again representing a tough enemy. Human uses GWM on all his attacks of course So what are the results? [B]Glaive Human: 264.85 average damage QStaff Half-Elf: 265.5 average damage[/B] That looks pretty close to me! Here's the math involved, you can verify yourself: [url]https://anydice.com/program/1331a[/url] You can also fiddle with the numbers. As things stand, granting our two heroes here better magic weapons gives more of an edge to the Human, while conversely, increasing enemy AC favors the Hexadin. But that's just niggling, how about we do something more dramatic? As I recall you saying, combat doesn't happen in a 1v1 vacuum, so in the otherwise exact same scenario above let's have a friendly Cleric cast Holy Weapon. [B]Glaive Human: 357.28 average damage QStaff Half-Elf: 396.91 average damage[/B] A wider gap! But it's a simple relationship: the stronger your individual attacks are, the more you benefit from increased accuracy - the same reason why GWM is good when you can pair it with Advantage or Superiority Dice. With Holy Weapon each strike is now delivering an extra 2d8 damage, almost double the base die+mod, making the -5/+10 trade of GWM comparatively less attractive. Alright but so, what happens if our heroes here are not going all out? They're only mopping up normal enemies and thus are saving their VoE, and no Holy Weapon, either. For simplicity I'll keep the same number of attacks and looped for the same ACs, but here's the result: [B]Glaive Human: 165.8 average damage QStaff Half-Elf: 176.35 average damage[/B] Again, comparable with an edge towards our Hexadin. Where you expecting different? Lower AC is better for the Glaive wielder, higher AC better for the Staff wielder. Now, I could go on and on because there's other things that can be taken into consideration when comparing the two set ups, like the Human still having the chance for another ability mod bump, or what happens if they both get belts, or the Hexadin through War Caster having reaction Booming Blade that synergizes with Relentless Avenger and later Soul of Vengeance, and the Warlock level granting access to excellent off-the-DMG weapons like the Staff of the Magi, but... Anyway, [B]my point since the beginning was, the damage between the two is comparable[/B], with superiority being situational. That's what I wanted to focus on and I believe I've sufficiently demonstrated. And just as easily as a Hexadin was used here as a demonstrator, it could've been a QS+Shield VHuman going pure Paladin - the involved ability mods would be the same, though with the loss of Elven Accuracy the Glaive wielder would have more of an edge. HTH [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] My Word Is My Sword: The Paladin Guide
Top