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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="smbakeresq" data-source="post: 7588682" data-attributes="member: 28301"><p>What he means is all reaction attacks require your DM to provoke the attack. Some won’t, they have their monsters somehow “know” you have a reach attack ready. This is less of an issue as you level up as more creatures will just be bigger then you and so won’t have to provoke an attack or just won’t care.</p><p></p><p></p><p>Protection style is less effective then just killing something faster. HP is a spendable resource, so spend it, a +1 AC won’t help as much when you already get plate armor and shield if you want.</p><p></p><p>Shield is +2 to defense, so pole-arm is -2 to AC compared to using a shield but you get a bonus action and expanded reaction trigger. If you take a shield you will also take dueling style, so don’t forget you would get +2 to damage there also. Make sure to include the whole style benefits like this:</p><p></p><p>So shield gets you +2 to AC, +2 to damage with d6 or d8 weapons (effectively making them a d10 or d12 weapon) and then Shield Mastery benefits from that feat, which you will take (defensive options and bonus action prone to pump your attacks.). It commits you to one feat, Shield Mastery, maybe two if you take Sentinel.</p><p></p><p>Going pole-arm is regular AC from armor, d8 or d10 weapon if you use a halberd, great weapon fighting (effectively an increase of one size for weapon damage due, so d10 or d12) a bonus attack and reaction trigger from pole-arm Master, and then a bonus attack trigger and greater damage from Great Weapon Mastery. Going pole-arm essentially commits you to 2 feats, or three if you choose Sentinel.</p><p></p><p>Dual weapon commits you to light weapons, so D6 weapons and -2 AC compared to Shield, but you get a bonus action attack with a d6 weapons. You get 1 AC back with dual wielded feat, and get a +1 to damage as you can increase weapon damage due from d6 to d8 by using larger weapons.</p><p></p><p></p><p>Personally, I use Shield Mastery the old way, it having no balance issues in a game compared to the other fighting options, and would let a creature with a natural attack like a Dragon Born with Dragon Hide feat use their claw as a bonus action offhand attack even if they used a full sized weapon like a long sword since they invested a feat into it. </p><p></p><p>Here is a better breakdown of the fighting styles, from my OneDrive, with full credit to the author:</p><p></p><p><a href="https://1drv.ms/b/s!AtVzM7E-c0rph61NMMkxGZD9ojIyTw" target="_blank">https://1drv.ms/b/s!AtVzM7E-c0rph61NMMkxGZD9ojIyTw</a></p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7588682, member: 28301"] What he means is all reaction attacks require your DM to provoke the attack. Some won’t, they have their monsters somehow “know” you have a reach attack ready. This is less of an issue as you level up as more creatures will just be bigger then you and so won’t have to provoke an attack or just won’t care. Protection style is less effective then just killing something faster. HP is a spendable resource, so spend it, a +1 AC won’t help as much when you already get plate armor and shield if you want. Shield is +2 to defense, so pole-arm is -2 to AC compared to using a shield but you get a bonus action and expanded reaction trigger. If you take a shield you will also take dueling style, so don’t forget you would get +2 to damage there also. Make sure to include the whole style benefits like this: So shield gets you +2 to AC, +2 to damage with d6 or d8 weapons (effectively making them a d10 or d12 weapon) and then Shield Mastery benefits from that feat, which you will take (defensive options and bonus action prone to pump your attacks.). It commits you to one feat, Shield Mastery, maybe two if you take Sentinel. Going pole-arm is regular AC from armor, d8 or d10 weapon if you use a halberd, great weapon fighting (effectively an increase of one size for weapon damage due, so d10 or d12) a bonus attack and reaction trigger from pole-arm Master, and then a bonus attack trigger and greater damage from Great Weapon Mastery. Going pole-arm essentially commits you to 2 feats, or three if you choose Sentinel. Dual weapon commits you to light weapons, so D6 weapons and -2 AC compared to Shield, but you get a bonus action attack with a d6 weapons. You get 1 AC back with dual wielded feat, and get a +1 to damage as you can increase weapon damage due from d6 to d8 by using larger weapons. Personally, I use Shield Mastery the old way, it having no balance issues in a game compared to the other fighting options, and would let a creature with a natural attack like a Dragon Born with Dragon Hide feat use their claw as a bonus action offhand attack even if they used a full sized weapon like a long sword since they invested a feat into it. Here is a better breakdown of the fighting styles, from my OneDrive, with full credit to the author: [url]https://1drv.ms/b/s!AtVzM7E-c0rph61NMMkxGZD9ojIyTw[/url] [/QUOTE]
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[GUIDE] My Word Is My Sword: The Paladin Guide
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