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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7812990" data-attributes="member: 68748"><p>Snap judgment of Oath of Heroism from the new UA.</p><p></p><p>Overall rating, <strong><span style="color: rgb(41, 105, 176)">blue</span></strong>. Doesn't quite reach the heights of Vengeance but definitely quite solid.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)">Oath spells</span></strong>: Worthwhile list overall. Haste is the highlight, and just like Vengeance this Oath has a Channel Divinity that synergizes well with it. Compulsion can also be effective with all the OAs you can trigger. Guiding Bolt (early levels), Enhance Ability, Freedom of Movement, Conjure Volley, all good. Only bad spell on this list is Enthrall.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)">CD: Peerless Athlete</span></strong>: Your preferred CD option if you're going to grapple a lot. Be a race that can take Prodigy and Expertise Athletics with it, take Tavern Brawler as well, and you're a bona-fide grappling build as a Paladin.</p><p></p><p><strong><span style="color: rgb(41, 105, 176)">CD: Legendary Strike</span></strong>: 19-20 crits. Your preferred CD if you intend to do more critfishing with this Oath than grappling. You want to make as many attack rolls as you possibly can, so this works wonders with Polearm Master or even dual-wielding, casting Haste and such. If your allies set up advantage a lot, even better.</p><p></p><p><strong>Mighty Deed</strong>: Free THPs or some frightened enemies whenever you crit or KO an enemy. Obviously not as reliable as other Oaths' auras, but the range of effect is better than those auras at all levels before 18 which you may not ever get to. So it's alright.</p><p></p><p><strong><span style="color: rgb(84, 172, 210)">Glorious Defense</span></strong>: Reaction AC boost and a free counterattack if you make the enemy miss? Yeah, this one's awesome. Extra attacks = more chances to crit = more chances to double up a Smite. Too bad you have to wait until Lv. 15 to get this.</p><p></p><p><strong><span style="color: rgb(84, 172, 210)">Living Myth</span></strong>: Guarantee a hit every round and possibly a successful save as well? AND this is activated with a bonus-action (unlike many other capstone powers which use an action) and lasts 10 minutes (many other capstones last just 1 minute)? Win.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7812990, member: 68748"] Snap judgment of Oath of Heroism from the new UA. Overall rating, [B][COLOR=rgb(41, 105, 176)]blue[/COLOR][/B]. Doesn't quite reach the heights of Vengeance but definitely quite solid. [B][COLOR=rgb(41, 105, 176)]Oath spells[/COLOR][/B]: Worthwhile list overall. Haste is the highlight, and just like Vengeance this Oath has a Channel Divinity that synergizes well with it. Compulsion can also be effective with all the OAs you can trigger. Guiding Bolt (early levels), Enhance Ability, Freedom of Movement, Conjure Volley, all good. Only bad spell on this list is Enthrall. [B][COLOR=rgb(41, 105, 176)]CD: Peerless Athlete[/COLOR][/B]: Your preferred CD option if you're going to grapple a lot. Be a race that can take Prodigy and Expertise Athletics with it, take Tavern Brawler as well, and you're a bona-fide grappling build as a Paladin. [B][COLOR=rgb(41, 105, 176)]CD: Legendary Strike[/COLOR][/B]: 19-20 crits. Your preferred CD if you intend to do more critfishing with this Oath than grappling. You want to make as many attack rolls as you possibly can, so this works wonders with Polearm Master or even dual-wielding, casting Haste and such. If your allies set up advantage a lot, even better. [B]Mighty Deed[/B]: Free THPs or some frightened enemies whenever you crit or KO an enemy. Obviously not as reliable as other Oaths' auras, but the range of effect is better than those auras at all levels before 18 which you may not ever get to. So it's alright. [B][COLOR=rgb(84, 172, 210)]Glorious Defense[/COLOR][/B]: Reaction AC boost and a free counterattack if you make the enemy miss? Yeah, this one's awesome. Extra attacks = more chances to crit = more chances to double up a Smite. Too bad you have to wait until Lv. 15 to get this. [B][COLOR=rgb(84, 172, 210)]Living Myth[/COLOR][/B]: Guarantee a hit every round and possibly a successful save as well? AND this is activated with a bonus-action (unlike many other capstone powers which use an action) and lasts 10 minutes (many other capstones last just 1 minute)? Win. [/QUOTE]
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