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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="Rofel Wodring" data-source="post: 7037197" data-attributes="member: 6873189"><p>Finally, the guide strongly pushes for a level of fighter multiclassing for DPR and even defensive purposes. While I feel that the level is most helpful in the medium-term (levels 6-10, when you're not rationing every spell-slot and passive bonuses become more helpful) I also think that rating it sky blue instead of regular blue is a bit much.</p><p></p><p>As a wizard, I think delaying anything by a level or more really hurts in the low levels (2 - 5; Fighter 1 / Bladesinger 2 had an easier first level than Bladesinger 3) and becomes insufferable in the higher levels -- because the stuff you get from even levels is often as good as anything you'd get from an extra top-level spell slot. Especially once it means delaying access to spells like Contingency, Maze, Simulacrulum, Mind Blank, Mass Suggestion, and Reverse Gravity. +5 damage per round, Str/Con Saves vs. Int/Wis Saves., and 4 extra hit points can still be a bargain if it just means one fewer casting of Fireball, an ASI, and Banishment (comparing Fighter 1 / Bladesinger 7 to Bladesinger 8). But being behind a level on Song of Victory, Contingency, Antipathy/Sympathy, Spell Mastery, and especially 9th level spells? Ooof. Which is ironic, because wizard spell access slows greatly after level 12. But still.</p><p></p><p>The Fighter level looks even worse once you start throwing in Magic Item access. The marginal utility of Con Save proficiency and +5 damage per round is big if you assume no magic items, but start throwing even small beer items like Bracers of Defense and Flametongue -- let along Big Poppa Pump items like Belts of Cloud Giant Strength and Staves of Power -- and the marginal utility starts looking worse. When you get an extra potential 6d6 (average 21) damage per round with your Flametongue, how much is a potential 5 extra damage going to be noticed?</p><p></p><p>Maybe as a compromise, rate it Sky Blue for the first half, Regular Blue for the second half? And then rate straight Bladesinger as Blue for the first half, Sky Blue for the second?</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7037197, member: 6873189"] Finally, the guide strongly pushes for a level of fighter multiclassing for DPR and even defensive purposes. While I feel that the level is most helpful in the medium-term (levels 6-10, when you're not rationing every spell-slot and passive bonuses become more helpful) I also think that rating it sky blue instead of regular blue is a bit much. As a wizard, I think delaying anything by a level or more really hurts in the low levels (2 - 5; Fighter 1 / Bladesinger 2 had an easier first level than Bladesinger 3) and becomes insufferable in the higher levels -- because the stuff you get from even levels is often as good as anything you'd get from an extra top-level spell slot. Especially once it means delaying access to spells like Contingency, Maze, Simulacrulum, Mind Blank, Mass Suggestion, and Reverse Gravity. +5 damage per round, Str/Con Saves vs. Int/Wis Saves., and 4 extra hit points can still be a bargain if it just means one fewer casting of Fireball, an ASI, and Banishment (comparing Fighter 1 / Bladesinger 7 to Bladesinger 8). But being behind a level on Song of Victory, Contingency, Antipathy/Sympathy, Spell Mastery, and especially 9th level spells? Ooof. Which is ironic, because wizard spell access slows greatly after level 12. But still. The Fighter level looks even worse once you start throwing in Magic Item access. The marginal utility of Con Save proficiency and +5 damage per round is big if you assume no magic items, but start throwing even small beer items like Bracers of Defense and Flametongue -- let along Big Poppa Pump items like Belts of Cloud Giant Strength and Staves of Power -- and the marginal utility starts looking worse. When you get an extra potential 6d6 (average 21) damage per round with your Flametongue, how much is a potential 5 extra damage going to be noticed? Maybe as a compromise, rate it Sky Blue for the first half, Regular Blue for the second half? And then rate straight Bladesinger as Blue for the first half, Sky Blue for the second? [/QUOTE]
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