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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="Rofel Wodring" data-source="post: 7141687" data-attributes="member: 6873189"><p>So, I have a Bladesinger up to level 11 now. Couple of things to keep in mind:</p><p></p><p>I notice that as the game goes on, the base game seems to expect you to play your Bladesinger more and more like a traditional wizard and less as, well, a Bladesinger. This is mostly because even with a very respectable Haste + TWF attack sequence of 4d6 + 16 (single-target damage equal to that of a fireball) it's just not worth wading into melee and risking dropping concentration on a life-saving Wall of Force or Black Tentacles or Phantasmal Force or Polymorph or Hypnotic Pattern.</p><p></p><p>HOWEVER. I also play in Adventurer's League. And let me tell you, the equation changes greatly once we have magical items and poison in the mix. For example, if you can score a Flametongue Scimitar or Shortsword and some Wyvern Poison, even with completely successful saves that haste sequence would spike up to 4d6 (base) + 16 (4 x Dex) + 6d6 (Flametongue) + 9d6 (Wyvern Poison Saves), for 19d6 + 16, average 82.5 -- which is like hitting one person in the face with three level 3 fireballs in one round.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7141687, member: 6873189"] So, I have a Bladesinger up to level 11 now. Couple of things to keep in mind: I notice that as the game goes on, the base game seems to expect you to play your Bladesinger more and more like a traditional wizard and less as, well, a Bladesinger. This is mostly because even with a very respectable Haste + TWF attack sequence of 4d6 + 16 (single-target damage equal to that of a fireball) it's just not worth wading into melee and risking dropping concentration on a life-saving Wall of Force or Black Tentacles or Phantasmal Force or Polymorph or Hypnotic Pattern. HOWEVER. I also play in Adventurer's League. And let me tell you, the equation changes greatly once we have magical items and poison in the mix. For example, if you can score a Flametongue Scimitar or Shortsword and some Wyvern Poison, even with completely successful saves that haste sequence would spike up to 4d6 (base) + 16 (4 x Dex) + 6d6 (Flametongue) + 9d6 (Wyvern Poison Saves), for 19d6 + 16, average 82.5 -- which is like hitting one person in the face with three level 3 fireballs in one round. [/QUOTE]
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