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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="Rofel Wodring" data-source="post: 7141750" data-attributes="member: 6873189"><p>Couple of other guide suggestions:</p><p></p><p>Comprehend Languages should be rated a little higher. You won't need it when you're first starting out, but as you get higher in level and come across more exotic locales and critters it becomes a huge convenience.</p><p></p><p>Otiluke's Resilient Sphere is kind of 'eh' by itself (the kinds of enemies you'd really want to use it on, you can't or they have countermeasures), but it's outright amazing as part of a Contingency. I had that thing go off in a contingency when I was about to get swarmed by yetis and it saved my life.</p><p></p><p>Leomund's Secret Chest: It's not good at all when you get it. 5,000 gp is a prohibitive cost. However, at level 11+ or so, you'll be swimming in money. Note two additional things:</p><ul> <li data-xf-list-type="ul">The 'Tiny' size in 5E D&D does not have a lower limit to it, unlike 3E D&D. The replica chest can be made small enough to be perfect for smuggling, depending on your imagination and how much you want to gross out the DM. Get something acid-proof, is all I'm saying.</li> <li data-xf-list-type="ul">The Secret Chest itself is not an extradimensional space! Meaning that you can use it to squirrel away bags of holding and haversacks.</li> </ul><p></p><p>Fly should be rated Sky Blue, IMO, once you get access to 5th and 6th level spell slots. It's a, and without exaggeration, literal lifesaver when you or more pertinently the party needs it.</p><p></p><p>Glyph of Warding should be dual-rated, or even triple-rated. RAW you can use it to get concentration-free buffs. The issue is mainly getting spells that are legal to use with Glyph of Warding that are nonetheless long-lasting enough to make it worth it. The casting time is unfortunately an issue unless you're being creative with it, such as Demiplane shenanigans or using it during the 'what is the wizard doing this long rest?' phase.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7141750, member: 6873189"] Couple of other guide suggestions: Comprehend Languages should be rated a little higher. You won't need it when you're first starting out, but as you get higher in level and come across more exotic locales and critters it becomes a huge convenience. Otiluke's Resilient Sphere is kind of 'eh' by itself (the kinds of enemies you'd really want to use it on, you can't or they have countermeasures), but it's outright amazing as part of a Contingency. I had that thing go off in a contingency when I was about to get swarmed by yetis and it saved my life. Leomund's Secret Chest: It's not good at all when you get it. 5,000 gp is a prohibitive cost. However, at level 11+ or so, you'll be swimming in money. Note two additional things: [LIST] [*]The 'Tiny' size in 5E D&D does not have a lower limit to it, unlike 3E D&D. The replica chest can be made small enough to be perfect for smuggling, depending on your imagination and how much you want to gross out the DM. Get something acid-proof, is all I'm saying. [*]The Secret Chest itself is not an extradimensional space! Meaning that you can use it to squirrel away bags of holding and haversacks. [/LIST] Fly should be rated Sky Blue, IMO, once you get access to 5th and 6th level spell slots. It's a, and without exaggeration, literal lifesaver when you or more pertinently the party needs it. Glyph of Warding should be dual-rated, or even triple-rated. RAW you can use it to get concentration-free buffs. The issue is mainly getting spells that are legal to use with Glyph of Warding that are nonetheless long-lasting enough to make it worth it. The casting time is unfortunately an issue unless you're being creative with it, such as Demiplane shenanigans or using it during the 'what is the wizard doing this long rest?' phase. [/QUOTE]
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