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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="NADRIGOL" data-source="post: 7249228" data-attributes="member: 6803822"><p>If you read the multiclass section on spellcasting in PHB 164/165 you will see that at lvl 11 George gains his first lvl 3 spell slots (spellcaster level 5 = 2[BS2] + 3[EK9/3]). The EK section on spells known on PHB 75 states that a) "spells you learn at 8th... level can come from any school of magic." b) "Whenever you gain a level in this class, you can replace one of your wizard spells you know with another spell... of a level for which you have spell slots, and it must be abjuration or evocation... unless you're replacing the spell you gained at 8th... level". So reaching lvl 11 George hits his 9th EK level, gains a third level spell slot, and swaps out his non abj/evo spell from EK8 with Haste. </p><p></p><p></p><p></p><p>With this assumption in play, I won't comment specifically on the rest of your post. If I have the time, and can get my head back into the intricacies of my spreadsheet, I might someday experiment with giving George Duelling and a Rapier. But in my opinion, considering the ratings I allotted them in my summary:</p><p></p><p>EK1/BS19 - 7/10 Melee and 9/10 Spellcasting</p><p>EK20/BS0 - 10/10 Melee and 3/10 Spellcasting</p><p>EK2/BS18 - 7/10 Melee and 4/10 Spellcasting</p><p></p><p>Even if Duelling Rapier George pans out and has an average damage potential that matches/exceeds Alexander, and you bump George to an 8 or 9 melee (9 or 10 seems high when compared to Brutus), Alexander still has vastly superior spellcasting potential. The guide IS about playing an aggressive melee oriented striker, but having "highly-defensive full caster" as a fall back plan is tough to argue with, and George has no such plan, only an extra 2HP per level to stick with his melee plans.</p></blockquote><p></p>
[QUOTE="NADRIGOL, post: 7249228, member: 6803822"] If you read the multiclass section on spellcasting in PHB 164/165 you will see that at lvl 11 George gains his first lvl 3 spell slots (spellcaster level 5 = 2[BS2] + 3[EK9/3]). The EK section on spells known on PHB 75 states that a) "spells you learn at 8th... level can come from any school of magic." b) "Whenever you gain a level in this class, you can replace one of your wizard spells you know with another spell... of a level for which you have spell slots, and it must be abjuration or evocation... unless you're replacing the spell you gained at 8th... level". So reaching lvl 11 George hits his 9th EK level, gains a third level spell slot, and swaps out his non abj/evo spell from EK8 with Haste. With this assumption in play, I won't comment specifically on the rest of your post. If I have the time, and can get my head back into the intricacies of my spreadsheet, I might someday experiment with giving George Duelling and a Rapier. But in my opinion, considering the ratings I allotted them in my summary: EK1/BS19 - 7/10 Melee and 9/10 Spellcasting EK20/BS0 - 10/10 Melee and 3/10 Spellcasting EK2/BS18 - 7/10 Melee and 4/10 Spellcasting Even if Duelling Rapier George pans out and has an average damage potential that matches/exceeds Alexander, and you bump George to an 8 or 9 melee (9 or 10 seems high when compared to Brutus), Alexander still has vastly superior spellcasting potential. The guide IS about playing an aggressive melee oriented striker, but having "highly-defensive full caster" as a fall back plan is tough to argue with, and George has no such plan, only an extra 2HP per level to stick with his melee plans. [/QUOTE]
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