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[GUIDE] NADRIGOL's Melee Bladesinger Guide
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<blockquote data-quote="Darin Brown" data-source="post: 7487772" data-attributes="member: 6970421"><p>There is a lot of great info in here, so thank you for the guide!</p><p></p><p>I've played a few BS's, and I really like playing a pure melee BS build with War Caster, and ASI's to Dex and Int. War Caster mainly for the advantage to Concentration saves but also to Booming Blade a fleeing foe adn to possibly equip a Wand of the War Mage in off hand. There are strong benefits to ASI's in Dex (AC and to hit, which is big in melee) and Int (AC, spell to hit, prepared spell, concentration saves, damage at higher levels), so I build them with Int one mod level above Dex until I can max them both.</p><p></p><p>At high level, against something really big, I can cast Crown of Stars for a bonus action attack, eliminating the benefit of TWF. Upcasting Shadow Blade to 5 (or even to 7 against epic foes, as I just did against a Kraken last weekend) cranks up the damage. Additionally, it's psychic damage, which is almost never hampered by immunity / resistance. High level upcasting is viable with the extra top slot I get from a pure caster build. Add to that advantage in dim light / darkness (which is fantastic in an entire group of characters with darkvision), and the damage increases significantly.</p><p></p><p>Granted, that leaves me with only a non-con spell for defense. Blink is great half the time, and Shield / Absorb Elements / Song of Defense can mitigate or eliminate enough damage the rest of the time to make concentration a almost a non-issue with Bladesong and War Caster. Add in Misty Step to get out of persistent AoE's or mobility-hampering zones, and I have all the mobility I need.</p><p></p><p>So...I enjoy the versatility of this character because it's viable as a melee class with occasional cool utility or damage spells or as a pure caster from behind as the situation warrants. There are probably ways to eek a little more damage out of a build, but I really enjoy playing it this way.</p></blockquote><p></p>
[QUOTE="Darin Brown, post: 7487772, member: 6970421"] There is a lot of great info in here, so thank you for the guide! I've played a few BS's, and I really like playing a pure melee BS build with War Caster, and ASI's to Dex and Int. War Caster mainly for the advantage to Concentration saves but also to Booming Blade a fleeing foe adn to possibly equip a Wand of the War Mage in off hand. There are strong benefits to ASI's in Dex (AC and to hit, which is big in melee) and Int (AC, spell to hit, prepared spell, concentration saves, damage at higher levels), so I build them with Int one mod level above Dex until I can max them both. At high level, against something really big, I can cast Crown of Stars for a bonus action attack, eliminating the benefit of TWF. Upcasting Shadow Blade to 5 (or even to 7 against epic foes, as I just did against a Kraken last weekend) cranks up the damage. Additionally, it's psychic damage, which is almost never hampered by immunity / resistance. High level upcasting is viable with the extra top slot I get from a pure caster build. Add to that advantage in dim light / darkness (which is fantastic in an entire group of characters with darkvision), and the damage increases significantly. Granted, that leaves me with only a non-con spell for defense. Blink is great half the time, and Shield / Absorb Elements / Song of Defense can mitigate or eliminate enough damage the rest of the time to make concentration a almost a non-issue with Bladesong and War Caster. Add in Misty Step to get out of persistent AoE's or mobility-hampering zones, and I have all the mobility I need. So...I enjoy the versatility of this character because it's viable as a melee class with occasional cool utility or damage spells or as a pure caster from behind as the situation warrants. There are probably ways to eek a little more damage out of a build, but I really enjoy playing it this way. [/QUOTE]
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