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[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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<blockquote data-quote="mellored" data-source="post: 6915306" data-attributes="member: 6801209"><p>Some good levels to multi-class.</p><p></p><p>1: (Hexblade). Armor, Cha to-hit, 1/short rest shield, and booming blade let's you be competent (not good) in melee no matter what else you take.</p><p>2: 100% more spells, Eldritch Blast + Agonizing Blast let's you be decent at ranged attacks. Plus another invocation.</p><p>3: Darkvision + Devils Sight works for anyone making attack rolls. Plus pact boons.</p><p>5: Hypnotic Pattern and other good 3rd level spell, plus an extra invocation.</p><p>11: 50% more spells, and mass suggestion.</p><p>17: 33% more spells, and foresight/true polymorph.</p><p></p><p>There's not a compelling reason to stick with <span style="color: #ee82ee">warlock past 17</span>. Except maybe that last feat.</p><p></p><p></p><p>Barbarian: Rage prevents you from casting or concentrating on spells, but armor of agathya can be cast first and extended with resistance. Warlock can also give barbarian some out of combat utility.</p><p></p><p><span style="color: blue">Bard</span>: Support and skills compliment warlocks damage and control, making a very well rounded character, especially for a <span style="color: deepskyblue">social game</span>. Though there's some overlap in control spells.</p><p></p><p><span style="color: darkviolet">Cleric</span>: Wrong stat and you can get most of the same spells from bard. <span style="color: deepskyblue">1 level for armor</span> works.</p><p></p><p><span style="color: red">Druid</span>: Wrong stats and overlapping control. Go bard instead.</p><p></p><p>Fighter: Start fighter 1 for <span style="color: deepskyblue">armor, defensive style, and Con saves</span>, is a healthy choice for any warlock. Battlemaster 3 level can add some helpful stuff for blade, or fighter dipping warlock 3 for darkness+devils sight. EK 7 works nicely with booming blade and doesn't mind a few more slots to cast shield with.</p><p></p><p><span style="color: darkviolet">Monk</span>: Monks are pretty MAD without adding Cha, but devils sight can certainly help shadow monks, plus spells like armor of agathya's.</p><p></p><p><span style="color: deepskyblue">Paladin</span>: Warlocks brings ranged, control, and utility, paladin bring melee, support, and defense, and hexblade can make it all Cha based. A very well rounded character.</p><p></p><p>Ranger: Stats don't mix, but short rest slots can do well with some ranger spells and invocations can supplement ranger utility. Hunter 3 can really help out if you manage a <span style="color: deepskyblue">pact-bow</span>.</p><p></p><p><span style="color: deepskyblue">Rogue</span>: Sneak attack combo's with booming blade/green flame blade, and warlock spells (archfey's greater invisibility, mask of many faces, friends, etc...) combine nicely with rogue skills and cunning action to enabling all sorts of trickery.</p><p></p><p><span style="color: #00ffff">Sorcerer</span>: Quicken + darkness can ensure you get advantage without losing your first round of damage. Or if you go heavy on the sorcerer side, quicken + eldritch blast gives you cheap damage.</p><p></p><p><span style="color: purple">Wizard</span>: Wrong stats, and you sacrifice your high-level spells. Though divination or warmagic 2 is tempting, taking utility spells and shield.</p></blockquote><p></p>
[QUOTE="mellored, post: 6915306, member: 6801209"] Some good levels to multi-class. 1: (Hexblade). Armor, Cha to-hit, 1/short rest shield, and booming blade let's you be competent (not good) in melee no matter what else you take. 2: 100% more spells, Eldritch Blast + Agonizing Blast let's you be decent at ranged attacks. Plus another invocation. 3: Darkvision + Devils Sight works for anyone making attack rolls. Plus pact boons. 5: Hypnotic Pattern and other good 3rd level spell, plus an extra invocation. 11: 50% more spells, and mass suggestion. 17: 33% more spells, and foresight/true polymorph. There's not a compelling reason to stick with [COLOR=#ee82ee]warlock past 17[/COLOR]. Except maybe that last feat. Barbarian: Rage prevents you from casting or concentrating on spells, but armor of agathya can be cast first and extended with resistance. Warlock can also give barbarian some out of combat utility. [COLOR=blue]Bard[/COLOR]: Support and skills compliment warlocks damage and control, making a very well rounded character, especially for a [COLOR=deepskyblue]social game[/COLOR]. Though there's some overlap in control spells. [COLOR=darkviolet]Cleric[/COLOR]: Wrong stat and you can get most of the same spells from bard. [COLOR=deepskyblue]1 level for armor[/COLOR] works. [COLOR=red]Druid[/COLOR]: Wrong stats and overlapping control. Go bard instead. Fighter: Start fighter 1 for [COLOR=deepskyblue]armor, defensive style, and Con saves[/COLOR], is a healthy choice for any warlock. Battlemaster 3 level can add some helpful stuff for blade, or fighter dipping warlock 3 for darkness+devils sight. EK 7 works nicely with booming blade and doesn't mind a few more slots to cast shield with. [COLOR=darkviolet]Monk[/COLOR]: Monks are pretty MAD without adding Cha, but devils sight can certainly help shadow monks, plus spells like armor of agathya's. [COLOR=deepskyblue]Paladin[/COLOR]: Warlocks brings ranged, control, and utility, paladin bring melee, support, and defense, and hexblade can make it all Cha based. A very well rounded character. Ranger: Stats don't mix, but short rest slots can do well with some ranger spells and invocations can supplement ranger utility. Hunter 3 can really help out if you manage a [COLOR=deepskyblue]pact-bow[/COLOR]. [COLOR=deepskyblue]Rogue[/COLOR]: Sneak attack combo's with booming blade/green flame blade, and warlock spells (archfey's greater invisibility, mask of many faces, friends, etc...) combine nicely with rogue skills and cunning action to enabling all sorts of trickery. [COLOR=#00ffff]Sorcerer[/COLOR]: Quicken + darkness can ensure you get advantage without losing your first round of damage. Or if you go heavy on the sorcerer side, quicken + eldritch blast gives you cheap damage. [COLOR=purple]Wizard[/COLOR]: Wrong stats, and you sacrifice your high-level spells. Though divination or warmagic 2 is tempting, taking utility spells and shield. [/QUOTE]
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