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[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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<blockquote data-quote="Nikioko" data-source="post: 7336392" data-attributes="member: 6936904"><p>Greater Invisibility also gives you an advantage, but like Darkness and Shadow of Moil, this is a concentration spell so that you can't cast Hex which means you do without that 1d6 necrotic extra damage on every blast which is not worth it. additionally, Darkness also affects your fellow party members in melee and the zone of darkness can often be easily left. And finally, these consume one of your scarce spell slots and don't last very long, effectively for one fight, or even shorter if you are hit and miss the CON check. This rules out the first two options.</p><p></p><p>As for foresight: Yes, you can choose this as your Mystic Arcanum on level 17 if you have come that far. The problem is: you can cast it once per day for 8 hours. What are you doing the rest of the time? Plus, this spell has a casting time of 1 minute, so it must be cast in advance and cannot be cast when the battle starts.</p><p>So, if you raised CHA to 20 at level 12, you actually can take this on your ability score improvement on level 16, but that is a far way to go if you ever come that far. And in that case you will have fellow party members that inflict a lot more damage than you.</p><p></p><p>Hold Person doesn't work on monsters (and Hold Monster is a Level 5 spell which you therefore can pick at Level 9), and both again are concentration spells that drain your few spell slots and prevent you from casting Hex.</p><p>And as for the monk: For stunning strike, he has to spend a ki point everytime to do so, and those aren't unlimited.</p></blockquote><p></p>
[QUOTE="Nikioko, post: 7336392, member: 6936904"] Greater Invisibility also gives you an advantage, but like Darkness and Shadow of Moil, this is a concentration spell so that you can't cast Hex which means you do without that 1d6 necrotic extra damage on every blast which is not worth it. additionally, Darkness also affects your fellow party members in melee and the zone of darkness can often be easily left. And finally, these consume one of your scarce spell slots and don't last very long, effectively for one fight, or even shorter if you are hit and miss the CON check. This rules out the first two options. As for foresight: Yes, you can choose this as your Mystic Arcanum on level 17 if you have come that far. The problem is: you can cast it once per day for 8 hours. What are you doing the rest of the time? Plus, this spell has a casting time of 1 minute, so it must be cast in advance and cannot be cast when the battle starts. So, if you raised CHA to 20 at level 12, you actually can take this on your ability score improvement on level 16, but that is a far way to go if you ever come that far. And in that case you will have fellow party members that inflict a lot more damage than you. Hold Person doesn't work on monsters (and Hold Monster is a Level 5 spell which you therefore can pick at Level 9), and both again are concentration spells that drain your few spell slots and prevent you from casting Hex. And as for the monk: For stunning strike, he has to spend a ki point everytime to do so, and those aren't unlimited. [/QUOTE]
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[GUIDE] Pacts, Patrons, and Power, a Warlock guide
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