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[GUIDE] Playing Dice with the Universe: A Slant Guide to Wild-Magic Sorcerer
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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 7286454" data-attributes="member: 6801445"><p>Well, I won't deny that it could be fun, but I think you are overstating the case in a few ways.</p><p></p><p>1. Each casting only gives you a <em>chance</em> at a surge, unless you have a place to dump tides of chaos. Granted, that can be handled by fire bolting a sparrow every ten minutes, but that's the sort of behavior that brings a person a reputation.</p><p>2. Casting a ritual requires your concentration and your action every turn, meaning that your ability to do this in a dungeon or other hazardous environment is reduced significantly ("Longer Casting Times" PHB 202).</p><p>3. Many of the possible gains, such as detect invisibility and levitate, are very situational. The only ones that are likely to have value broadly are healing and long-rest-resource restoration.</p><p>4. You are as likely to get a healing surge as you are to fireball or life drain your party. The odds are still pretty low, and in the time it takes to attempt a heal this way six times, you could just take a short rest.</p><p>5. That leaves the spell-slot and sorcery-point restoration possibilities. As you say, the spell-slot recharge has less relative value at high levels. There is no way to offset that, since flexible casting allows us to create new slots, not to restore expended ones. It is still a good result at any level.</p><p>6. Total sorcery-point recharge looks like the big target. If, however, you convert all your sorcery points to slots and then <em>don't</em> get that result, you have stuffed yourself when combat starts.</p><p>7. Feats come at a cost: an ASI, other racial features, or even another feat.</p><p>8. In selecting sorcerer for ritual magic, you are taking an absolutely awful option. Taking the ritual magic feat and picking wizard would probably be more useful (though not more fun) than trying to surge every ten minutes.</p><p>9. If you are dipping into another Int- or Wis-based class, you will probably be getting ritual casting anyway. That means that you would be taking the feat solely for the surges.</p><p>10. If you do multiclass, it costs you sorcerous restoration at twentieth, which is a much more reliable way to regain sorcery points.</p><p>11. Probably most importantly, this is asking a lot from the DM and the other players. Not just variant human and feats and letting you roll on the surge table, but also the concession that rituals can trigger surges--not a given, since they do not use spell slots and thus might not be considered first level or higher--other PCs tolerating a character who is constantly lost in a spellcasting ritual and randomly spewing bubbles or floating off the ground in the middle of social interactions or exploring treacherous ruins, and the table-level RP/narratorial consideration of pausing whatever is going on because you say, "Has it been ten minutes? Okay . . . [roll] I'm a sheep now."</p><p></p><p>With all of that said, if your table is cool with it and it makes for fun, by all means do it. I don't think that it raises the feat above a blue, though it improves once you have got controlled chaos. I will add a note about it in the guide.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 7286454, member: 6801445"] Well, I won't deny that it could be fun, but I think you are overstating the case in a few ways. 1. Each casting only gives you a [I]chance[/I] at a surge, unless you have a place to dump tides of chaos. Granted, that can be handled by fire bolting a sparrow every ten minutes, but that's the sort of behavior that brings a person a reputation. 2. Casting a ritual requires your concentration and your action every turn, meaning that your ability to do this in a dungeon or other hazardous environment is reduced significantly ("Longer Casting Times" PHB 202). 3. Many of the possible gains, such as detect invisibility and levitate, are very situational. The only ones that are likely to have value broadly are healing and long-rest-resource restoration. 4. You are as likely to get a healing surge as you are to fireball or life drain your party. The odds are still pretty low, and in the time it takes to attempt a heal this way six times, you could just take a short rest. 5. That leaves the spell-slot and sorcery-point restoration possibilities. As you say, the spell-slot recharge has less relative value at high levels. There is no way to offset that, since flexible casting allows us to create new slots, not to restore expended ones. It is still a good result at any level. 6. Total sorcery-point recharge looks like the big target. If, however, you convert all your sorcery points to slots and then [I]don't[/I] get that result, you have stuffed yourself when combat starts. 7. Feats come at a cost: an ASI, other racial features, or even another feat. 8. In selecting sorcerer for ritual magic, you are taking an absolutely awful option. Taking the ritual magic feat and picking wizard would probably be more useful (though not more fun) than trying to surge every ten minutes. 9. If you are dipping into another Int- or Wis-based class, you will probably be getting ritual casting anyway. That means that you would be taking the feat solely for the surges. 10. If you do multiclass, it costs you sorcerous restoration at twentieth, which is a much more reliable way to regain sorcery points. 11. Probably most importantly, this is asking a lot from the DM and the other players. Not just variant human and feats and letting you roll on the surge table, but also the concession that rituals can trigger surges--not a given, since they do not use spell slots and thus might not be considered first level or higher--other PCs tolerating a character who is constantly lost in a spellcasting ritual and randomly spewing bubbles or floating off the ground in the middle of social interactions or exploring treacherous ruins, and the table-level RP/narratorial consideration of pausing whatever is going on because you say, "Has it been ten minutes? Okay . . . [roll] I'm a sheep now." With all of that said, if your table is cool with it and it makes for fun, by all means do it. I don't think that it raises the feat above a blue, though it improves once you have got controlled chaos. I will add a note about it in the guide. [/QUOTE]
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