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[GUIDE] Power Overwhelming: A Sorcerer Guide
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<blockquote data-quote="famousringo" data-source="post: 6958994" data-attributes="member: 6792445"><p>XP for the reminder that Disintegrate does more than turn annoying peasants to dust.</p><p></p><p>For me, sorcerer is best at debuffing, and how you debuff is really a question of what metamagics you choose. I chose Twin because it's versatile enough to work well with buffs, debuffs, and attack cantrips, but it burns sorcery points so quickly that if I were to do it all over again and couldn't multiclass, I might do something like this:</p><p></p><p>Metamagic: Careful and Subtle, Quicken at 10, Heighten at 17.</p><p></p><p>Cantrips: Firebolt, Mage Hand, Sword Burst, Minor Illusion, Message, Blade Ward</p><p>Level 1: Earth Tremor, Silent Image</p><p>Level 2: Web, Suggestion</p><p>Level 3: Hypnotic Pattern, Counterspell, Major Image</p><p>Level 4: Confusion, Polymorph</p><p>Level 5: Dominate Person, Wall of Stone</p><p>Level 6: Mass Suggestion</p><p>Level 7: Reverse Gravity</p><p>Level 8: Earthquake</p><p>Level 9: Yeah, okay, Wish, fine.</p><p></p><p>The general idea is that anytime you are in a social situation, you cast Subtle illusions and enchantments to manipulate people without getting caught, and when you're in the thick of combat, you throw AoE control spells that screw over anybody who isn't your friend. And because Careful and Subtle are cheap, you have more longevity than a sorcerer who has to burn slots to Twin Haste and Heighten Polymorph some more. </p><p></p><p>Not sure Earth Tremor and Confusion are really worth it. They'd probably get chucked aside for some defense or blast magic.</p><p></p><p>Sword Burst in there because kamikaze crazy careful sorcerers can run in and get themselves killed without hurting their allies, LOL.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6958994, member: 6792445"] XP for the reminder that Disintegrate does more than turn annoying peasants to dust. For me, sorcerer is best at debuffing, and how you debuff is really a question of what metamagics you choose. I chose Twin because it's versatile enough to work well with buffs, debuffs, and attack cantrips, but it burns sorcery points so quickly that if I were to do it all over again and couldn't multiclass, I might do something like this: Metamagic: Careful and Subtle, Quicken at 10, Heighten at 17. Cantrips: Firebolt, Mage Hand, Sword Burst, Minor Illusion, Message, Blade Ward Level 1: Earth Tremor, Silent Image Level 2: Web, Suggestion Level 3: Hypnotic Pattern, Counterspell, Major Image Level 4: Confusion, Polymorph Level 5: Dominate Person, Wall of Stone Level 6: Mass Suggestion Level 7: Reverse Gravity Level 8: Earthquake Level 9: Yeah, okay, Wish, fine. The general idea is that anytime you are in a social situation, you cast Subtle illusions and enchantments to manipulate people without getting caught, and when you're in the thick of combat, you throw AoE control spells that screw over anybody who isn't your friend. And because Careful and Subtle are cheap, you have more longevity than a sorcerer who has to burn slots to Twin Haste and Heighten Polymorph some more. Not sure Earth Tremor and Confusion are really worth it. They'd probably get chucked aside for some defense or blast magic. Sword Burst in there because kamikaze crazy careful sorcerers can run in and get themselves killed without hurting their allies, LOL. [/QUOTE]
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[GUIDE] Power Overwhelming: A Sorcerer Guide
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