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[GUIDE] Power Overwhelming: A Sorcerer Guide
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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 6960193" data-attributes="member: 6801445"><p>A blasty list, with an eye toward wild magic.</p><p></p><p>1st character level: fire bolt, minor illusion, mage hand, blade ward; magic missile, shield</p><p>2nd level: thunderwave, swap magic missile for chromatic orb if player wants to spend the 50 g</p><p>3rd level: quickened and heightened metamagics; mirror image, swap magic missile/chromatic orb for scorching ray</p><p>4th level: shocking grasp (or chill touch, depending on campaign); web</p><p>5th level: slow, swap scorching ray for lightning bolt</p><p>6th level: counterspell</p><p>7th level: vitriolic sphere, swap web for storm sphere</p><p>8th level: greater invisibility, swap lightning bolt back to scorching ray</p><p>9th level: hold monster, optionally swap storm sphere for insect plague</p><p>10th level: twinned metamagic; sword burst; cone of cold</p><p>11th level: disintegrate, swap cone of cold for chain lightning</p><p>12th level: optionally swap storm sphere/insect plague for sunbeam or erupting earth</p><p>13th level: reverse gravity, optionally swap hold monster for plane shift</p><p>14th level: have fun</p><p>15th level: dominate monster or confusion or earthquake, optionally swap storm sphere/insect plague/sunbeam/erupting earth for earthquake</p><p>16th level: enjoy the ride</p><p>17th level: careful metamagic (or heightened if concentrating on single-target damage); wish, optionally swap storm sphere/insect plague/sunbeam/erupting earth/earthquake or vitriolic sphere for meteor swarm</p><p>18th-20th levels: swap as needed</p><p></p><p>That leaves you with these, optional spells in parentheses:</p><p>cantrips: firebolt, (chill touch, shocking grasp), minor illusion, sword burst, mage hand, blade ward</p><p>1st level (4 slots): shield, thunderwave</p><p>2nd level (3 slots): mirror image, scorching ray</p><p>3rd level (3 slots): counterspell, slow, (erupting earth)</p><p>4th level (3 slots): greater invisibility, (vitriolic sphere - strongly recommended), (storm sphere)</p><p>5th level (3 slots): (insect plague), (hold monster)</p><p>6th level (2 slots): chain lightning, disintegrate, (sunbeam)</p><p>7th level (2 slots): reverse gravity, (plane shift)</p><p>8th level (1 slot): (dominate monster), (earthquake)</p><p>9th level (1 slot): wish, (meteor swarm)</p><p>metamagics: quickened, empowered, twinned, (careful, heightened)</p><p></p><p>Edit: forgot to mention, you might swap something out for magic missile at 18th level, since spell bombardment makes it respectable again.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 6960193, member: 6801445"] A blasty list, with an eye toward wild magic. 1st character level: fire bolt, minor illusion, mage hand, blade ward; magic missile, shield 2nd level: thunderwave, swap magic missile for chromatic orb if player wants to spend the 50 g 3rd level: quickened and heightened metamagics; mirror image, swap magic missile/chromatic orb for scorching ray 4th level: shocking grasp (or chill touch, depending on campaign); web 5th level: slow, swap scorching ray for lightning bolt 6th level: counterspell 7th level: vitriolic sphere, swap web for storm sphere 8th level: greater invisibility, swap lightning bolt back to scorching ray 9th level: hold monster, optionally swap storm sphere for insect plague 10th level: twinned metamagic; sword burst; cone of cold 11th level: disintegrate, swap cone of cold for chain lightning 12th level: optionally swap storm sphere/insect plague for sunbeam or erupting earth 13th level: reverse gravity, optionally swap hold monster for plane shift 14th level: have fun 15th level: dominate monster or confusion or earthquake, optionally swap storm sphere/insect plague/sunbeam/erupting earth for earthquake 16th level: enjoy the ride 17th level: careful metamagic (or heightened if concentrating on single-target damage); wish, optionally swap storm sphere/insect plague/sunbeam/erupting earth/earthquake or vitriolic sphere for meteor swarm 18th-20th levels: swap as needed That leaves you with these, optional spells in parentheses: cantrips: firebolt, (chill touch, shocking grasp), minor illusion, sword burst, mage hand, blade ward 1st level (4 slots): shield, thunderwave 2nd level (3 slots): mirror image, scorching ray 3rd level (3 slots): counterspell, slow, (erupting earth) 4th level (3 slots): greater invisibility, (vitriolic sphere - strongly recommended), (storm sphere) 5th level (3 slots): (insect plague), (hold monster) 6th level (2 slots): chain lightning, disintegrate, (sunbeam) 7th level (2 slots): reverse gravity, (plane shift) 8th level (1 slot): (dominate monster), (earthquake) 9th level (1 slot): wish, (meteor swarm) metamagics: quickened, empowered, twinned, (careful, heightened) Edit: forgot to mention, you might swap something out for magic missile at 18th level, since spell bombardment makes it respectable again. [/QUOTE]
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