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[GUIDE] Seeing the Forest for the Trees: The Ranger Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7541975" data-attributes="member: 68748"><p><strong><span style="font-size: 18px">IX. FAQ</span></strong></p><p></p><p></p><p><span style="font-size: 15px"><strong>What about the Revised Ranger?</strong></span></p><p></p><p>This handbook only deals with material published in final form in an official WOTC sourcebook. Unearthed Arcana is considered playtest material, so this guide won’t go in depth on the Revised Ranger.</p><p></p><p>But since you asked, what do I think of it, generally? It’s an improvement in many ways. It would’ve needed some ironing out for final publication (that new version of Natural Explorer is FAR too multiclass-friendly for a Lv. 1 feature), but it was definitely steering the Ranger in the right direction, redoing many of the features I rated purple and red in this guide into far more useful versions. It even made the Beast Master (re-imagined as the Beast Conclave) worthwhile! At least until it got unceremoniously jettisoned.</p><p></p><p>At least the possibility stays alive of alternative class features that could give the existing Ranger some things similar to what the Revised Ranger got, so here’s to hoping.</p><p></p><p>The capstone still sucks, though. That just needs a complete redo. The capstone applying to all enemies just made it suck somewhat less. Vanish could also stand to be moved a few levels earlier and replaced with something else more suitable for Lv. 14.</p><p></p><p>Also, thing is, I like the concept of Favored Terrain, it’s just that the PHB execution of that concept is worthless. The Revised Ranger pretty much just scrapped it altogether, which made me a bit sad. As I mentioned when describing Natural Explorer, Favored Terrains would’ve been great if they gave you a constant benefit unique to the terrain you selected, but that applies everywhere you go.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7541975, member: 68748"] [B][SIZE=5]IX. FAQ[/SIZE][/B] [SIZE=4][B]What about the Revised Ranger?[/B][/SIZE] This handbook only deals with material published in final form in an official WOTC sourcebook. Unearthed Arcana is considered playtest material, so this guide won’t go in depth on the Revised Ranger. But since you asked, what do I think of it, generally? It’s an improvement in many ways. It would’ve needed some ironing out for final publication (that new version of Natural Explorer is FAR too multiclass-friendly for a Lv. 1 feature), but it was definitely steering the Ranger in the right direction, redoing many of the features I rated purple and red in this guide into far more useful versions. It even made the Beast Master (re-imagined as the Beast Conclave) worthwhile! At least until it got unceremoniously jettisoned. At least the possibility stays alive of alternative class features that could give the existing Ranger some things similar to what the Revised Ranger got, so here’s to hoping. The capstone still sucks, though. That just needs a complete redo. The capstone applying to all enemies just made it suck somewhat less. Vanish could also stand to be moved a few levels earlier and replaced with something else more suitable for Lv. 14. Also, thing is, I like the concept of Favored Terrain, it’s just that the PHB execution of that concept is worthless. The Revised Ranger pretty much just scrapped it altogether, which made me a bit sad. As I mentioned when describing Natural Explorer, Favored Terrains would’ve been great if they gave you a constant benefit unique to the terrain you selected, but that applies everywhere you go. [/QUOTE]
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