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Character Builds & Optimization
[GUIDE] Seeing the Forest for the Trees: The Ranger Guide
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<blockquote data-quote="Gladius Legis" data-source="post: 7557410" data-attributes="member: 68748"><p>You don't need to multiclass for those, though. Lv. 8 is when your typical multiclass build matures, but straight Rangers get those kind of tools just one level later. Horizon Walkers get Haste at Lv. 9. Gloom Stalkers have had their first-round extra attack since Lv. 3. All Rangers get Conjure Animals at Lv. 9, and any one of those summoned pets can take the Help action for advantage.</p><p></p><p>At most, this makes the case for delaying Sharpshooter until Lv. 8, but I typically find, especially in a melee-heavy party, that ignoring cover alone is greatly beneficial earlier than that, even without the -5/+10 trade. And many parties will be able to create advantage for you fairly routinely before Lv. 8, anyway.</p><p></p><p></p><p>It becomes like a ranged version of dual-wielding in that case, best used against the toughest enemies and especially bosses. Hunter's Mark in round 1, then your entire attack routine in round 2+.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7557410, member: 68748"] You don't need to multiclass for those, though. Lv. 8 is when your typical multiclass build matures, but straight Rangers get those kind of tools just one level later. Horizon Walkers get Haste at Lv. 9. Gloom Stalkers have had their first-round extra attack since Lv. 3. All Rangers get Conjure Animals at Lv. 9, and any one of those summoned pets can take the Help action for advantage. At most, this makes the case for delaying Sharpshooter until Lv. 8, but I typically find, especially in a melee-heavy party, that ignoring cover alone is greatly beneficial earlier than that, even without the -5/+10 trade. And many parties will be able to create advantage for you fairly routinely before Lv. 8, anyway. It becomes like a ranged version of dual-wielding in that case, best used against the toughest enemies and especially bosses. Hunter's Mark in round 1, then your entire attack routine in round 2+. [/QUOTE]
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[GUIDE] Seeing the Forest for the Trees: The Ranger Guide
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