Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Guide] Small size Beastmaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="famousringo" data-source="post: 6819637" data-attributes="member: 6792445"><p>A couple other things I've noticed after digging into this some more:</p><p></p><p>Under bard multiclass, you mention using Cutting Words to undermine enemy saves. Cutting Words doesn't work on saves, only checks, attacks and damage rolls. Still a good option for protecting your companion, though. Wild sorcerers <em>can</em> reduce enemy saves, but it's deep into the class, it's expensive, and it's probably better spent on a true save-or-suck effect.</p><p></p><p>You also talk about going Bard 6 to get Enlarge/Reduce and Haste. If that's what you want, wizard or sorcerer would be a more efficient way to get those buffs. Sorcerers could also twin them so you can buff yourself and your companion at the same time. But neither class really does much for you except buffs and the general utility that comes from having more spells.</p><p></p><p>Speaking of Haste, I'm not sure it's such a great option. Your beast doesn't exactly use its own actions, but rather waits for commands, so it wouldn't benefit from the bonus action granted by Haste, and if cast on yourself, the action is restricted in what it can do, and "command your beast" isn't on the list. Perhaps your DM is lenient, but RAW I don't think it's useful beyond an extra attack for yourself.</p><p></p><p>And on the subject of spells, here are some handy ones you didn't mention:</p><p></p><p>Longstrider: Riding just about any beast is going to be a nice boost in mobility, but why stop there. Longstrider is a cheap, non-concentration way to make your steed even more mobile.</p><p></p><p>Absorb Elements: I didn't realize this was on the ranger list, but once you're level 15, this can really help you protect your mount and give you a little damage boost on the side. <strong>But</strong>, it requires either Warcaster or a free hand to cast. Tricky to work in.</p><p></p><p>Beast Bond: Obviously made for beastmasters, this spell basically gives any animal Pack Tactics. It's therefore useless for wolf pets. It's also concentration. But it has an okay duration, and giving your pet advantage will probably yield more damage than giving yourself an extra 1d6 with Hunter's Mark.</p><p></p><p>Jump: This one is for the frog knights. Flyers beware a 30 foot vertical jump with an auto-grapple attached! Also an insane way to clear obstacles or get to the opposite side of the battlefield. Optimal choice for fun, indeed.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6819637, member: 6792445"] A couple other things I've noticed after digging into this some more: Under bard multiclass, you mention using Cutting Words to undermine enemy saves. Cutting Words doesn't work on saves, only checks, attacks and damage rolls. Still a good option for protecting your companion, though. Wild sorcerers [I]can[/I] reduce enemy saves, but it's deep into the class, it's expensive, and it's probably better spent on a true save-or-suck effect. You also talk about going Bard 6 to get Enlarge/Reduce and Haste. If that's what you want, wizard or sorcerer would be a more efficient way to get those buffs. Sorcerers could also twin them so you can buff yourself and your companion at the same time. But neither class really does much for you except buffs and the general utility that comes from having more spells. Speaking of Haste, I'm not sure it's such a great option. Your beast doesn't exactly use its own actions, but rather waits for commands, so it wouldn't benefit from the bonus action granted by Haste, and if cast on yourself, the action is restricted in what it can do, and "command your beast" isn't on the list. Perhaps your DM is lenient, but RAW I don't think it's useful beyond an extra attack for yourself. And on the subject of spells, here are some handy ones you didn't mention: Longstrider: Riding just about any beast is going to be a nice boost in mobility, but why stop there. Longstrider is a cheap, non-concentration way to make your steed even more mobile. Absorb Elements: I didn't realize this was on the ranger list, but once you're level 15, this can really help you protect your mount and give you a little damage boost on the side. [B]But[/B], it requires either Warcaster or a free hand to cast. Tricky to work in. Beast Bond: Obviously made for beastmasters, this spell basically gives any animal Pack Tactics. It's therefore useless for wolf pets. It's also concentration. But it has an okay duration, and giving your pet advantage will probably yield more damage than giving yourself an extra 1d6 with Hunter's Mark. Jump: This one is for the frog knights. Flyers beware a 30 foot vertical jump with an auto-grapple attached! Also an insane way to clear obstacles or get to the opposite side of the battlefield. Optimal choice for fun, indeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Guide] Small size Beastmaster
Top