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Character Builds & Optimization
[GUIDE] The Art of Battleraging
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<blockquote data-quote="the_move" data-source="post: 6824105" data-attributes="member: 6804624"><p>The increase in Con grants you 2 more temp HP via Reckless Abandon (up to 7 per round if being reckless) along an additional 40 HP to your total and adds to your Con Save. The increase in STR grants you a better hit chance and more damage, probably more than you could gain from Battlemaster during a busy day with not many rests, as well as better athletics. Keep in mind we are talking about practically four ASIs all at once here!!! Unless you have some very rare magic items that increase both your strength and constitution beyond those benchmarks this capstone is really mighty.</p><p></p><p>What do you get for 3 lvls of fighter?</p><p>- Action Surge once per rest. Pretty nice, but dependent on the amount of rests the party takes (warlock is your best friend on this matter). </p><p>- a d10+3 Second Wind per rest </p><p>- a Fighting Style </p><p>- some maneuvers along an amount of 4 d8 superiority die per rest.</p><p></p><p>you further lose one ASI/feat (with Primal Champion that makes 5 then and that's pretty bad) and Indomitable Might (not that important).</p><p></p><p>IMHO Feral Instinct should be rated higher, since not only does it grant you advantage on initiative checks, but also provides a mechanic similar to the Alert feat. As long as you are able to enter a rage you can act normally during a surprise round which means technically you are not surprised at all. It also makes Wisdom less of a neccessity.</p></blockquote><p></p>
[QUOTE="the_move, post: 6824105, member: 6804624"] The increase in Con grants you 2 more temp HP via Reckless Abandon (up to 7 per round if being reckless) along an additional 40 HP to your total and adds to your Con Save. The increase in STR grants you a better hit chance and more damage, probably more than you could gain from Battlemaster during a busy day with not many rests, as well as better athletics. Keep in mind we are talking about practically four ASIs all at once here!!! Unless you have some very rare magic items that increase both your strength and constitution beyond those benchmarks this capstone is really mighty. What do you get for 3 lvls of fighter? - Action Surge once per rest. Pretty nice, but dependent on the amount of rests the party takes (warlock is your best friend on this matter). - a d10+3 Second Wind per rest - a Fighting Style - some maneuvers along an amount of 4 d8 superiority die per rest. you further lose one ASI/feat (with Primal Champion that makes 5 then and that's pretty bad) and Indomitable Might (not that important). IMHO Feral Instinct should be rated higher, since not only does it grant you advantage on initiative checks, but also provides a mechanic similar to the Alert feat. As long as you are able to enter a rage you can act normally during a surprise round which means technically you are not surprised at all. It also makes Wisdom less of a neccessity. [/QUOTE]
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[GUIDE] The Art of Battleraging
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