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Character Builds & Optimization
[GUIDE] The Art of Battleraging
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<blockquote data-quote="the_move" data-source="post: 6824308" data-attributes="member: 6804624"><p>I do not know, how you have been calgulating 24 rounds of combat and 2 short rests for the lvl 17 barb/3 battlemaster to be on par with the lvl 20 barb. Yes, the battlemaster with riposte may have an additional 12 reaction attacks with an extra d8 damage (superiority die). But having 4 STR less than the full barb will take 10% off of his hit chance in comparison. and this will even hurt more, if GWM (-5 hit/+10 damage) is used on a regular basis...If you had one ASI/feat left to gain this as multiclass, since - as being - said you lose 1 ASI/feat along the way. Either GWM, or lucky, or one of the 3 ASIs in order to increase STR and CON to MAX, which already requires a mountain dwarf to accomplish. Picking GWM and Lucky and leaving CON at 18 will take another 20 off of your total health pool and reduces your THP gain through Reckless Abandon to 4/round)</p><p></p><p>Full prof and 20 STR gives you a +11 bonus to hit. Full prof and 24 STR gives you a +13 Bonus to hit. Substract the GWM penalty and the Battlemaster multiclass is left with only his prof bonus, whereas the full barb has a +8 to hit left. Even and especially with advantage you will notice a difference, particularly against creatures with an AC beyond 17.</p><p></p><p>Also the multiclass only has 6 rages, covering 6 battles per long rest and only if these last 10 rounds or less. Having just 1 more battle during the day and/or maybe longer lasting battles will let you fall behind significantly, as you lose all benefits from raging (plus Reckless Abandon).</p></blockquote><p></p>
[QUOTE="the_move, post: 6824308, member: 6804624"] I do not know, how you have been calgulating 24 rounds of combat and 2 short rests for the lvl 17 barb/3 battlemaster to be on par with the lvl 20 barb. Yes, the battlemaster with riposte may have an additional 12 reaction attacks with an extra d8 damage (superiority die). But having 4 STR less than the full barb will take 10% off of his hit chance in comparison. and this will even hurt more, if GWM (-5 hit/+10 damage) is used on a regular basis...If you had one ASI/feat left to gain this as multiclass, since - as being - said you lose 1 ASI/feat along the way. Either GWM, or lucky, or one of the 3 ASIs in order to increase STR and CON to MAX, which already requires a mountain dwarf to accomplish. Picking GWM and Lucky and leaving CON at 18 will take another 20 off of your total health pool and reduces your THP gain through Reckless Abandon to 4/round) Full prof and 20 STR gives you a +11 bonus to hit. Full prof and 24 STR gives you a +13 Bonus to hit. Substract the GWM penalty and the Battlemaster multiclass is left with only his prof bonus, whereas the full barb has a +8 to hit left. Even and especially with advantage you will notice a difference, particularly against creatures with an AC beyond 17. Also the multiclass only has 6 rages, covering 6 battles per long rest and only if these last 10 rounds or less. Having just 1 more battle during the day and/or maybe longer lasting battles will let you fall behind significantly, as you lose all benefits from raging (plus Reckless Abandon). [/QUOTE]
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