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[GUIDE] The Art of Battleraging
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<blockquote data-quote="WanderingMystic" data-source="post: 6824446" data-attributes="member: 69157"><p>great sword or mauls do more damage if you have gwm, great axe dose slightly better if you don't so i was giving you the best outcome.</p><p></p><p>(Barbarian 17, Fighter 3)</p><p>Attack action: Maul/Sword 17.34 per attack x2 attacks [34.68]</p><p> : Axe 16.8 per attack x2 attacks [33.6]</p><p>Bonus action:10.2</p><p>Action Surge: 34.68</p><p>Superiority Dice: 34.3 per riposte or = 11.725 distracting strike average x2 each =[92.05]</p><p></p><p>9(maul)+5(str)+4(rage)+10(gwm)+.9 (crit)= 28.9 *.6 (hit chance)=17.34 x2 attacks = 34.68</p><p>7.5(axe)+5(str)+4(rage)+10(gwm)+1.5 (crit) = 28 *.6(hit chance)=16.8</p><p>bonus action [2.5+ 5(str)+4(rage) +.5 crit = 12*.85</p><p></p><p>assuming 16 rounds of combat with no rest total damage done = 844.81 or 52.8 per round with maul/sword 828.61 or 51.79 per round with axe</p><p></p><p>(Barbarian 20)</p><p>Attack action: Maul/Sword 20.09 per attack x2 attacks [40.18]</p><p> : Axe 20.16 per attack x2 attacks [40.32]</p><p>Bonus action:13.3</p><p>total per round 53.62 with an axe 53.48 per round with a sword or maul</p><p></p><p></p><p>7(maul)+7(str)+4(rage)+10(gwm)+.7 (crit)= 28.7 *.7 (hit chance)=20.09 x2 attacks = 40.18</p><p>6.5(axe)+7(str)+4(rage)+10(gwm)+1.3 (crit) = 28.8 *.7(hit chance)=20.16</p><p></p><p>bonus action [2.5+ 7(str)+4(rage) +.5 crit = 14*.95</p><p></p><p>So the break down is that if you have 15+ round of combat between rest a pure barbarian dose more damage. If you do 14 or less rounds of combat then a fighter splash works better. If you do 14 or less rounds of combat then a fighter splash works better. </p><p></p><p>For more damage you could add Savage Attacker(better mechanically than lucky) witch would add about 1.625 damage per round to the ax welding full barbarian meaning that you would need to have 13+ rounds of combat between rest for the barbarian to do more damage per round.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 6824446, member: 69157"] great sword or mauls do more damage if you have gwm, great axe dose slightly better if you don't so i was giving you the best outcome. (Barbarian 17, Fighter 3) Attack action: Maul/Sword 17.34 per attack x2 attacks [34.68] : Axe 16.8 per attack x2 attacks [33.6] Bonus action:10.2 Action Surge: 34.68 Superiority Dice: 34.3 per riposte or = 11.725 distracting strike average x2 each =[92.05] 9(maul)+5(str)+4(rage)+10(gwm)+.9 (crit)= 28.9 *.6 (hit chance)=17.34 x2 attacks = 34.68 7.5(axe)+5(str)+4(rage)+10(gwm)+1.5 (crit) = 28 *.6(hit chance)=16.8 bonus action [2.5+ 5(str)+4(rage) +.5 crit = 12*.85 assuming 16 rounds of combat with no rest total damage done = 844.81 or 52.8 per round with maul/sword 828.61 or 51.79 per round with axe (Barbarian 20) Attack action: Maul/Sword 20.09 per attack x2 attacks [40.18] : Axe 20.16 per attack x2 attacks [40.32] Bonus action:13.3 total per round 53.62 with an axe 53.48 per round with a sword or maul 7(maul)+7(str)+4(rage)+10(gwm)+.7 (crit)= 28.7 *.7 (hit chance)=20.09 x2 attacks = 40.18 6.5(axe)+7(str)+4(rage)+10(gwm)+1.3 (crit) = 28.8 *.7(hit chance)=20.16 bonus action [2.5+ 7(str)+4(rage) +.5 crit = 14*.95 So the break down is that if you have 15+ round of combat between rest a pure barbarian dose more damage. If you do 14 or less rounds of combat then a fighter splash works better. If you do 14 or less rounds of combat then a fighter splash works better. For more damage you could add Savage Attacker(better mechanically than lucky) witch would add about 1.625 damage per round to the ax welding full barbarian meaning that you would need to have 13+ rounds of combat between rest for the barbarian to do more damage per round. [/QUOTE]
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