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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]
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<blockquote data-quote="Tornagh" data-source="post: 8439219" data-attributes="member: 7032873"><p>Not OP but there are 2 ways to get it back:</p><ol> <li data-xf-list-type="ol">In the sample build he gets it back 2 levels later when he gets Greater Invisibility which achieves pretty much the same result.</li> <li data-xf-list-type="ol">If he had gone Half-Elf Drow Heritage he can gain access to Fairy fire and gain perma advantage via that, although he does need the enemy to fail 1 dex save first which is not a given.</li> </ol><p>Personally though I would recommend going for the 18-2 Shadow Sorcerer route. Being 3 levels behind on Sorcerer hurts way more early game than the guide would admit. The delay in sorcerer spell and spellslot progression is not worth regaining 2 more sorcerer points per short rest unless you do 4+ short rests in between each Long Rest and combat encounters are spread out evenly. This is very rare and having 1 or 2 small encounters, a single short rest, then a big encounter seems to be the more common DM formula.</p><p></p><p>The only thing you really miss is the IMP familiar which is indeed a shame because it is very good utility-wise. I would certainly recommend getting a ring of spellstoring and having a friendly wizard give you at least a regular familiar with it so you compensate somewhat for the loss.</p><p></p><p>Last reason why I think 18-2 is superior is that if you do ever get to level 20, the "Umbral Form" ability of the Shadow Sorcerer which requires 18 levels in the subclass is actually super strong as you can purposefully phase into solid objects to become untargetable at the small cost of 5 health a turn. This takes you from being a DPR god to also being unkillable. I think becoming unbeatable in a fight aligns much better with the spirit of the build than the admitedly top tier utility the Imp provides.</p></blockquote><p></p>
[QUOTE="Tornagh, post: 8439219, member: 7032873"] Not OP but there are 2 ways to get it back: [LIST=1] [*]In the sample build he gets it back 2 levels later when he gets Greater Invisibility which achieves pretty much the same result. [*]If he had gone Half-Elf Drow Heritage he can gain access to Fairy fire and gain perma advantage via that, although he does need the enemy to fail 1 dex save first which is not a given. [/LIST] Personally though I would recommend going for the 18-2 Shadow Sorcerer route. Being 3 levels behind on Sorcerer hurts way more early game than the guide would admit. The delay in sorcerer spell and spellslot progression is not worth regaining 2 more sorcerer points per short rest unless you do 4+ short rests in between each Long Rest and combat encounters are spread out evenly. This is very rare and having 1 or 2 small encounters, a single short rest, then a big encounter seems to be the more common DM formula. The only thing you really miss is the IMP familiar which is indeed a shame because it is very good utility-wise. I would certainly recommend getting a ring of spellstoring and having a friendly wizard give you at least a regular familiar with it so you compensate somewhat for the loss. Last reason why I think 18-2 is superior is that if you do ever get to level 20, the "Umbral Form" ability of the Shadow Sorcerer which requires 18 levels in the subclass is actually super strong as you can purposefully phase into solid objects to become untargetable at the small cost of 5 health a turn. This takes you from being a DPR god to also being unkillable. I think becoming unbeatable in a fight aligns much better with the spirit of the build than the admitedly top tier utility the Imp provides. [/QUOTE]
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[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]
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