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<blockquote data-quote="bert1000" data-source="post: 4558520" data-attributes="member: 29013"><p>Lots of good advice here for keeping the "challenge the player" element in a game, as well as adding meaning to "wining" or at least surviving.</p><p> </p><p>The above quote points out, however, that this style of DMing requires the DM and players to both agree that they are ok with both the player and DM learning curve. For instance, some DMs I know don't fudge dice just because they want the PCs to win at any cost so that the story can go on. They fudge dice to remedy a poor situation they created unintentionally. For example, they are not familar enough with the rules, monster power levels, etc. and create a situation that is 99% doomed to give a TPK when what they thought appropriate to the location, etc. was a 50% chance of success.</p><p> </p><p>Still, I get your main point which is an important one. How do you maintain a sense of accomplishment in the game if the players know that no matter what, they are going to beat these giants, then go to the drow city, then kill loth (even if it takes them 20 characters to do it...)?</p></blockquote><p></p>
[QUOTE="bert1000, post: 4558520, member: 29013"] Lots of good advice here for keeping the "challenge the player" element in a game, as well as adding meaning to "wining" or at least surviving. The above quote points out, however, that this style of DMing requires the DM and players to both agree that they are ok with both the player and DM learning curve. For instance, some DMs I know don't fudge dice just because they want the PCs to win at any cost so that the story can go on. They fudge dice to remedy a poor situation they created unintentionally. For example, they are not familar enough with the rules, monster power levels, etc. and create a situation that is 99% doomed to give a TPK when what they thought appropriate to the location, etc. was a 50% chance of success. Still, I get your main point which is an important one. How do you maintain a sense of accomplishment in the game if the players know that no matter what, they are going to beat these giants, then go to the drow city, then kill loth (even if it takes them 20 characters to do it...)? [/QUOTE]
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