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<blockquote data-quote="sinecure" data-source="post: 4563257" data-attributes="member: 37668"><p>If players did not view D&D as a competition, there would be no call for balance between classes. Classes are not balanced to fit pre-molded monster encounters. I agree with the OP about that. Right now classes are balanced so players do not argue amongst themselves about who has the more powerful character. How elements of it are "broken". And broken for a PC, rarely if ever for an NPC monster.</p><p></p><p> </p><p>People do benefit by killing other people in D&D. It's called XP for killing NPCs/monsters. But the game offers more for each individual with less risk, if each joins a group. </p><p></p><p></p><p>With all respect, I suggest you can only speak that it has been irrelevant to you. Have you ever played PvP in D&D? There are no rules against it. I believe it is not the default style of play because of the desires players bring to the game, not because the game forbids it. But D&D awards individuals, not teams. Teams arose (and stay together) because it makes sense individually to do so. </p><p></p><p>And hirelings are always an option, but they have NPC loyalty scores with modifiers based on shares of loot. You could get killed over how you divide treasure (and not just by your friendly Players sitting next to you). Not to mention NPCs offer information just like PCs do making that just another point for making it good to group during play, solo or otherwise.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4563257, member: 37668"] If players did not view D&D as a competition, there would be no call for balance between classes. Classes are not balanced to fit pre-molded monster encounters. I agree with the OP about that. Right now classes are balanced so players do not argue amongst themselves about who has the more powerful character. How elements of it are "broken". And broken for a PC, rarely if ever for an NPC monster. People do benefit by killing other people in D&D. It's called XP for killing NPCs/monsters. But the game offers more for each individual with less risk, if each joins a group. With all respect, I suggest you can only speak that it has been irrelevant to you. Have you ever played PvP in D&D? There are no rules against it. I believe it is not the default style of play because of the desires players bring to the game, not because the game forbids it. But D&D awards individuals, not teams. Teams arose (and stay together) because it makes sense individually to do so. And hirelings are always an option, but they have NPC loyalty scores with modifiers based on shares of loot. You could get killed over how you divide treasure (and not just by your friendly Players sitting next to you). Not to mention NPCs offer information just like PCs do making that just another point for making it good to group during play, solo or otherwise. [/QUOTE]
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