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<blockquote data-quote="Ydars" data-source="post: 4564723" data-attributes="member: 62992"><p>Ironfang and others on this thread; if I read him right JimlotFP is coming from a completely different viewpoint to you.</p><p> </p><p>He is saying that, actually, the PLAYERS should contribute as much to the fun of the game and the adventure as the DM. He is saying that bad players (who can't be bothered to think or have bad strategy) will only get better with a dose of failure and that a kind of Darwinian evolution should operate with PCs. If you read the play example that Gygax wrote in one of the AD&D DM guides, he appears to agree, as the gnome PC in this short intro is killed by some ghouls within 3 rooms of the entering the dungeon. </p><p> </p><p>This would work well when the players are dungeon crawling in an old style megadungeon because the none of the DMs work is wasted; another party will come back to that part of the dungeon again in the future.</p><p> </p><p>I appreciate that this might come across a heresy but it IS the default Gygaxian D&D style (at least as far as I can gleen from EGG's writings) and is therefore the way its creators intended it.</p><p> </p><p>Not everyone's cup of tea but I would really love to try this kind of game out now as it is how I started.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4564723, member: 62992"] Ironfang and others on this thread; if I read him right JimlotFP is coming from a completely different viewpoint to you. He is saying that, actually, the PLAYERS should contribute as much to the fun of the game and the adventure as the DM. He is saying that bad players (who can't be bothered to think or have bad strategy) will only get better with a dose of failure and that a kind of Darwinian evolution should operate with PCs. If you read the play example that Gygax wrote in one of the AD&D DM guides, he appears to agree, as the gnome PC in this short intro is killed by some ghouls within 3 rooms of the entering the dungeon. This would work well when the players are dungeon crawling in an old style megadungeon because the none of the DMs work is wasted; another party will come back to that part of the dungeon again in the future. I appreciate that this might come across a heresy but it IS the default Gygaxian D&D style (at least as far as I can gleen from EGG's writings) and is therefore the way its creators intended it. Not everyone's cup of tea but I would really love to try this kind of game out now as it is how I started. [/QUOTE]
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