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<blockquote data-quote="Ydars" data-source="post: 4565042" data-attributes="member: 62992"><p>Oh I absolutely agree; there is NO one DMing or playing style that fits all groups (or even the same group all the time for that matter).</p><p> </p><p>I just think that everyone would benefit from experimenting and trying out different styles as there is alot to learn from old and new approaches. I would ask those who say "this is not for me" a simple question; "have you ever tried it?"</p><p> </p><p>JimLotFP's approach will lead to very good tactics and strategy and a focus on group co-operation and organisation. This would tend to promote party cohesion.</p><p> </p><p>I loved my first few games (actually of Tunnels and Trolls) because it was in a classic "killer dungeon" where you were lucky if you lasted 5 rooms. There was a sense of real achievement just from survival. </p><p> </p><p>We then, with a different DM, went deeply into character and the game was all about roleplaying and thinking about complex backstories. We hardly ever had any combat. I have played and DMed alot of different ways now I think about it.</p><p> </p><p>I would expand upon what others have said when they say gaming and playstyles have moved on; I don't believe things advance like that (except perhaps in the sense of mechanics, though some seem backwards steps to me for all their sophistication). I think styles just fall out of fashion and all I am saying is, revisiting different (incl older) playstyles can be rewarding.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4565042, member: 62992"] Oh I absolutely agree; there is NO one DMing or playing style that fits all groups (or even the same group all the time for that matter). I just think that everyone would benefit from experimenting and trying out different styles as there is alot to learn from old and new approaches. I would ask those who say "this is not for me" a simple question; "have you ever tried it?" JimLotFP's approach will lead to very good tactics and strategy and a focus on group co-operation and organisation. This would tend to promote party cohesion. I loved my first few games (actually of Tunnels and Trolls) because it was in a classic "killer dungeon" where you were lucky if you lasted 5 rooms. There was a sense of real achievement just from survival. We then, with a different DM, went deeply into character and the game was all about roleplaying and thinking about complex backstories. We hardly ever had any combat. I have played and DMed alot of different ways now I think about it. I would expand upon what others have said when they say gaming and playstyles have moved on; I don't believe things advance like that (except perhaps in the sense of mechanics, though some seem backwards steps to me for all their sophistication). I think styles just fall out of fashion and all I am saying is, revisiting different (incl older) playstyles can be rewarding. [/QUOTE]
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