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<blockquote data-quote="sinecure" data-source="post: 4566065" data-attributes="member: 37668"><p>You're looking at things like the 4E designers. D&D is not about single combats. It is a wargame, a strategy game. Winning one fight has little to do with winning the war. One PC completely destroying the opposition in a combat cannot be removed from the game. Like dropping the ceiling on a dragon or suffocating a platoon of orcs in a barricaded room, there will always be a way one action can kill many. This isn't "blocking", it is successful play. If you find you are always left out of the action, think harder on how to beat your foes. Don't expect game rules to determine strategy (or even tactics like in 4E) for you in some unrealistic desire for "equality".</p><p></p><p>I'm not talking about right or wrong. Neither do I think the OP is. It's about support in the rules. WoW and D&D do an awful job of supporting narrativist play because they were never designed to do so. It's like playing Capture the Flag and complaining that you never get to have any "cool scenes". It is completely missing the objective of the game. That doesn't make "cool scene" storytelling a good or bad idea in Capture the Flag (which is a Live Action Role-playing Game). "Cool scenes" simply were never thought to be supported.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4566065, member: 37668"] You're looking at things like the 4E designers. D&D is not about single combats. It is a wargame, a strategy game. Winning one fight has little to do with winning the war. One PC completely destroying the opposition in a combat cannot be removed from the game. Like dropping the ceiling on a dragon or suffocating a platoon of orcs in a barricaded room, there will always be a way one action can kill many. This isn't "blocking", it is successful play. If you find you are always left out of the action, think harder on how to beat your foes. Don't expect game rules to determine strategy (or even tactics like in 4E) for you in some unrealistic desire for "equality". I'm not talking about right or wrong. Neither do I think the OP is. It's about support in the rules. WoW and D&D do an awful job of supporting narrativist play because they were never designed to do so. It's like playing Capture the Flag and complaining that you never get to have any "cool scenes". It is completely missing the objective of the game. That doesn't make "cool scene" storytelling a good or bad idea in Capture the Flag (which is a Live Action Role-playing Game). "Cool scenes" simply were never thought to be supported. [/QUOTE]
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