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<blockquote data-quote="eric mcloins" data-source="post: 4566247" data-attributes="member: 45714"><p>If what you describe is roleplaying an adventurer, then playing monopoly is roleplaying a real-estate tycoon. Actually, playing D&D the way you describe it sounds exciting to me almost as much as playing monopoly...</p><p> </p><p></p><p> </p><p>I did. Gaining XP was never my goal when playing D&D. Of course, Xp is a way for me to develop my character through game mechanics. But the game mechanics are secondary, the development of the character is my primary goal.</p><p> </p><p></p><p> </p><p>And what a long way we have come since then. You can keep on playing as Tim #2 as long as you like, but I really think that there CAN be more to this game. I really can't understand why you refuse to see that roleplaying a character (and not a cliched archetype of an adventurer) can be a much more rewarding experience. Roleplaying a character whose sole interest is Xp and equipment is playing a shallow character. D&D characters can have much more complex goals than that. Also, gaining Xp will always be the goal of the player, not the character, since in the game world there is no meaning to Xp. Those exist only in our real-world representation of the game world.</p><p> </p><p></p><p> </p><p>Have you tried reading a campaign journal? Some of them are really not crappy. The ones that are not crappy are based on a campaign that has a plot. Of course the plot is not created by a single narrator but by cooperation of DM and players, but still, the DM has an idea of how things mught turn out. His ability to expect the reactions of his players' characters is what makes him able to plan ahead and create an exciting game.</p></blockquote><p></p>
[QUOTE="eric mcloins, post: 4566247, member: 45714"] If what you describe is roleplaying an adventurer, then playing monopoly is roleplaying a real-estate tycoon. Actually, playing D&D the way you describe it sounds exciting to me almost as much as playing monopoly... I did. Gaining XP was never my goal when playing D&D. Of course, Xp is a way for me to develop my character through game mechanics. But the game mechanics are secondary, the development of the character is my primary goal. And what a long way we have come since then. You can keep on playing as Tim #2 as long as you like, but I really think that there CAN be more to this game. I really can't understand why you refuse to see that roleplaying a character (and not a cliched archetype of an adventurer) can be a much more rewarding experience. Roleplaying a character whose sole interest is Xp and equipment is playing a shallow character. D&D characters can have much more complex goals than that. Also, gaining Xp will always be the goal of the player, not the character, since in the game world there is no meaning to Xp. Those exist only in our real-world representation of the game world. Have you tried reading a campaign journal? Some of them are really not crappy. The ones that are not crappy are based on a campaign that has a plot. Of course the plot is not created by a single narrator but by cooperation of DM and players, but still, the DM has an idea of how things mught turn out. His ability to expect the reactions of his players' characters is what makes him able to plan ahead and create an exciting game. [/QUOTE]
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