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<blockquote data-quote="sinecure" data-source="post: 4566408" data-attributes="member: 37668"><p>That's exactly true. You can give your little token a personality too when playing Monopoly. It is the same thing as D&D and minis.</p><p> </p><p>It sounds like your goals in D&D were never supported by the game then. Character development comes through level advancement. Player development comes from learning how to be a better adventurer. For D&D at least. For a game like Call of Cthulhu it should make you a better investigator in real life. But I don't think CoC does that very well.</p><p></p><p>Shallow how? A player of Tim #1 could be an awesome roleplayer. One of the best adventurers to have on your side if you were ever in a tough situation in D&D. Personality and character development have no rules in D&D. A Player receives no rewards for doing these things other than self satisfaction. Sure acting is fun, but why do you think it is part of D&D when it has never supported it?</p><p> </p><p>I do not doubt some journals are awesome. But they are like telling stories about games we have already played. It is much better to play D&D than read about D&D in my opinion. As a DM I steal ideas from them, but they are generally no better than any other kind of fiction to steal from.</p><p></p><p>And plots cannot be in RPGs. There is a great article about this called "The Impossible Thing Before Breakfast". You should not create plots for your games - IMO again. And the OP's too I believe. Because you cannot predict what your players may do. So it is better to create the simulation and let them wander about inside it attempting what they will. If you have smart players interesting things will happen just like in life. That's like the whole point of this thread.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4566408, member: 37668"] That's exactly true. You can give your little token a personality too when playing Monopoly. It is the same thing as D&D and minis. It sounds like your goals in D&D were never supported by the game then. Character development comes through level advancement. Player development comes from learning how to be a better adventurer. For D&D at least. For a game like Call of Cthulhu it should make you a better investigator in real life. But I don't think CoC does that very well. Shallow how? A player of Tim #1 could be an awesome roleplayer. One of the best adventurers to have on your side if you were ever in a tough situation in D&D. Personality and character development have no rules in D&D. A Player receives no rewards for doing these things other than self satisfaction. Sure acting is fun, but why do you think it is part of D&D when it has never supported it? I do not doubt some journals are awesome. But they are like telling stories about games we have already played. It is much better to play D&D than read about D&D in my opinion. As a DM I steal ideas from them, but they are generally no better than any other kind of fiction to steal from. And plots cannot be in RPGs. There is a great article about this called "The Impossible Thing Before Breakfast". You should not create plots for your games - IMO again. And the OP's too I believe. Because you cannot predict what your players may do. So it is better to create the simulation and let them wander about inside it attempting what they will. If you have smart players interesting things will happen just like in life. That's like the whole point of this thread. [/QUOTE]
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