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<blockquote data-quote="sinecure" data-source="post: 4566920" data-attributes="member: 37668"><p>If we're simulating life and you say all life has plot, then the game has plot. But wouldn't all games have plots then? I'm not accustomed to this particular word in game design coming from a boardgaming perspective. Perhaps we are both referring to the Object of the Game, which changes depending on the role you play and the thing you simulate in the game design? When boardgames have a simulation aspect and are not abstractions like Go or Tetris.</p><p></p><p>Sounds cool to me. I think dumb play can be satisfying too, but it is not the norm. I had a friend who would lose at Poker and Hearts against the rest of us in High School. He wasn't a great player, he didn't care if he won or not. He wanted us to feel good because we wanted to win. I think this sort of selfless play may be the kind of play eric mcloins and xechao and others are talking about.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4566920, member: 37668"] If we're simulating life and you say all life has plot, then the game has plot. But wouldn't all games have plots then? I'm not accustomed to this particular word in game design coming from a boardgaming perspective. Perhaps we are both referring to the Object of the Game, which changes depending on the role you play and the thing you simulate in the game design? When boardgames have a simulation aspect and are not abstractions like Go or Tetris. Sounds cool to me. I think dumb play can be satisfying too, but it is not the norm. I had a friend who would lose at Poker and Hearts against the rest of us in High School. He wasn't a great player, he didn't care if he won or not. He wanted us to feel good because we wanted to win. I think this sort of selfless play may be the kind of play eric mcloins and xechao and others are talking about. [/QUOTE]
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