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Guide to cruddy spells (v1.01)
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<blockquote data-quote="jgsugden" data-source="post: 8231595" data-attributes="member: 2629"><p>I'm going to disagree on your assessment on some of these.</p><p></p><p><strong>Aid: </strong>Any buff that can be cast well before combat is valuable. The most constrained resource in combat is your action. Being able to make use of a spell slot for a significant advantage up to 8 hours before combat is huge. +5 hp at 2nd level is not outstanding, but as you use higher level spell slots, the impact does become more significant. When I play a cleric, I do not prepare this at 3rd level. However, by 7th level, this starts to see play and it becomes rare that I do not use it. It only makes a difference if a PC would go down but for the aid, and for my clerics, for the game I was playing, that did occur often.</p><p></p><p>Further, I do not think you're considering the other main benefit of the spell: Multitarget battlefield healing. If a few allies go down in the same round, this is the lowest level spell that can get them all back up in one action. Compare it to mass healing word. You give up your action rather than a bonus action, but it is 1 spell level lower and can achieve similar benefits. </p><p></p><p><strong>Bless: </strong>This will depend upon your party, but for many parties, this is often "THE" concentration spell for the first several levels for the cleric or paladin. It impacts 1 in 8 attack rolls or saving throws on average (2.5 out of 20). I often see it ending up impacting 2, 3 or even 4 times per casting. That can keep a PC on their feet, or turn misses into hits that give a lot of damage. It is sometimes entirely a waste - but when that happens, it usually means that you were successful without it, so you have success in the end anyways. The added reliability is significant, even though+d4 doesn't sound that big at first blush.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8231595, member: 2629"] I'm going to disagree on your assessment on some of these. [B]Aid: [/B]Any buff that can be cast well before combat is valuable. The most constrained resource in combat is your action. Being able to make use of a spell slot for a significant advantage up to 8 hours before combat is huge. +5 hp at 2nd level is not outstanding, but as you use higher level spell slots, the impact does become more significant. When I play a cleric, I do not prepare this at 3rd level. However, by 7th level, this starts to see play and it becomes rare that I do not use it. It only makes a difference if a PC would go down but for the aid, and for my clerics, for the game I was playing, that did occur often. Further, I do not think you're considering the other main benefit of the spell: Multitarget battlefield healing. If a few allies go down in the same round, this is the lowest level spell that can get them all back up in one action. Compare it to mass healing word. You give up your action rather than a bonus action, but it is 1 spell level lower and can achieve similar benefits. [B]Bless: [/B]This will depend upon your party, but for many parties, this is often "THE" concentration spell for the first several levels for the cleric or paladin. It impacts 1 in 8 attack rolls or saving throws on average (2.5 out of 20). I often see it ending up impacting 2, 3 or even 4 times per casting. That can keep a PC on their feet, or turn misses into hits that give a lot of damage. It is sometimes entirely a waste - but when that happens, it usually means that you were successful without it, so you have success in the end anyways. The added reliability is significant, even though+d4 doesn't sound that big at first blush. [/QUOTE]
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