Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Guide to cruddy spells (v1.01)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8232420" data-attributes="member: 93670"><p>It's not hate but it's easy. Most of the rules to support a need for functions like that are not included in 5e & frankly the percentage of campaigns that reach 15th level to cast this spell is so small<em> (<a href="https://411mania.com/games/dd-campaign-stop-stats-level-ten-dd-beyond/" target="_blank">Low Single digits</a> & even that is likely inflated by one shots) </em>that you have a spell that functionally has no real use aside from supporting subsystems wotc never wrote & the spell is placed at a level that ensures it's unlikely to be something even available in the vast majority of campaigns. A flufff spell that requires the GM to build rules to give it a use that is placed dramatically beyond the reach of most players & campaigns is a cruddy one no matter how cool it<em> could</em> be in the tiny fraction of games that reach it if the gm creates rules that make it useful failure to consider use cases for a spell does not get a pass.</p><p></p><p>The 5e developers inherited a game swimming in magic items & in some areas made serious efforts to change that without even telling the people writing other parts of the system. 5e<em><u><strong> is</strong></u></em> a game where magic weapons are fairly common & any spells that fail to account for that are problematic. Multiple books support their commonality as dmg213 uncommon weapon xge126 &dmg 135 list as 1d6x100gp & 101-501gp in cost. There is also this line on xge 146 "Having no magic makes it extremely difficult for a party to overcome monsters that have resistances or immunity to nonmagical damage. In such a game, <strong>you’ll want to be generous with magic weapons or else avoid using such monsters.</strong>" The spell is designed for some game other than the one wotc built & sells as d&d 5e no matter how many times someone says "optional" & is not worth licking the shoes of most spells that are merely bad. If that 100-600gp +1 magic weapon being very difficult to obtain despite all of that is the game wotc designed wizards with spell scribe costs & every caster with spell component costs deserve several pounds of flesh from some of the people at wotc. [USER=7027043]@Democratus[/USER] that's great that you managed to do that & enjoy it, but as both the dmg & repeatedly in xge show.....</p><p></p><p>With regards to your mention of experience... <a href="https://www.enworld.org/threads/the-mathematics-of-d-d%E2%80%93damage-and-hp.678782/post-8227389" target="_blank">this post</a> should help see the problem with overused energy/magic resist & immune+legendary resist t that is always relevant alongside nonmagical Bludgeon/piercing/slashing that is quickly rendered meaningless. The system math <em>already</em> assumes that the resistance to nonmagical b/p/s will frequently be a factor to bridge the gap in badly inverted LFQW damage output. Having nondamage spells cast by the linear mage going an extra step trying to resist LFQW even after inverting it is just gross overkill.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8232420, member: 93670"] It's not hate but it's easy. Most of the rules to support a need for functions like that are not included in 5e & frankly the percentage of campaigns that reach 15th level to cast this spell is so small[I] ([URL='https://411mania.com/games/dd-campaign-stop-stats-level-ten-dd-beyond/']Low Single digits[/URL] & even that is likely inflated by one shots) [/I]that you have a spell that functionally has no real use aside from supporting subsystems wotc never wrote & the spell is placed at a level that ensures it's unlikely to be something even available in the vast majority of campaigns. A flufff spell that requires the GM to build rules to give it a use that is placed dramatically beyond the reach of most players & campaigns is a cruddy one no matter how cool it[I] could[/I] be in the tiny fraction of games that reach it if the gm creates rules that make it useful failure to consider use cases for a spell does not get a pass. The 5e developers inherited a game swimming in magic items & in some areas made serious efforts to change that without even telling the people writing other parts of the system. 5e[I][U][B] is[/B][/U][/I] a game where magic weapons are fairly common & any spells that fail to account for that are problematic. Multiple books support their commonality as dmg213 uncommon weapon xge126 &dmg 135 list as 1d6x100gp & 101-501gp in cost. There is also this line on xge 146 "Having no magic makes it extremely difficult for a party to overcome monsters that have resistances or immunity to nonmagical damage. In such a game, [B]you’ll want to be generous with magic weapons or else avoid using such monsters.[/B]" The spell is designed for some game other than the one wotc built & sells as d&d 5e no matter how many times someone says "optional" & is not worth licking the shoes of most spells that are merely bad. If that 100-600gp +1 magic weapon being very difficult to obtain despite all of that is the game wotc designed wizards with spell scribe costs & every caster with spell component costs deserve several pounds of flesh from some of the people at wotc. [USER=7027043]@Democratus[/USER] that's great that you managed to do that & enjoy it, but as both the dmg & repeatedly in xge show..... With regards to your mention of experience... [URL='https://www.enworld.org/threads/the-mathematics-of-d-d%E2%80%93damage-and-hp.678782/post-8227389']this post[/URL] should help see the problem with overused energy/magic resist & immune+legendary resist t that is always relevant alongside nonmagical Bludgeon/piercing/slashing that is quickly rendered meaningless. The system math [I]already[/I] assumes that the resistance to nonmagical b/p/s will frequently be a factor to bridge the gap in badly inverted LFQW damage output. Having nondamage spells cast by the linear mage going an extra step trying to resist LFQW even after inverting it is just gross overkill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guide to cruddy spells (v1.01)
Top