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Guide to cruddy spells (v1.01)
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<blockquote data-quote="NotAYakk" data-source="post: 8236326" data-attributes="member: 72555"><p>Here is my stab at making a selection of these spells at least interesting.</p><p></p><p></p><p>I made a lot of "oh, you passed the save, there goes the slot" spells not do that.</p><p></p><p>Unless I screwed up, the only thing you can force a monster to save against repeatedly with one spell slot is damage (this is because I want to avoid legendary-resist-draining spell design; want to strip 3 legendary resists? Spend 3 spell slots at least.)</p><p></p><p>Bestow Curse is an exception; possibly a low-wisdom monster with legendary resists could be given the action wasting curse and be screwed. But it requires 2 failed saves to have any effect in the short term. Possibly I should change it to "a creature who hasn't succeeded in a save against this spell already" or something, matching the other spells?</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8236326, member: 72555"] Here is my stab at making a selection of these spells at least interesting. I made a lot of "oh, you passed the save, there goes the slot" spells not do that. Unless I screwed up, the only thing you can force a monster to save against repeatedly with one spell slot is damage (this is because I want to avoid legendary-resist-draining spell design; want to strip 3 legendary resists? Spend 3 spell slots at least.) Bestow Curse is an exception; possibly a low-wisdom monster with legendary resists could be given the action wasting curse and be screwed. But it requires 2 failed saves to have any effect in the short term. Possibly I should change it to "a creature who hasn't succeeded in a save against this spell already" or something, matching the other spells? [/QUOTE]
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Guide to cruddy spells (v1.01)
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