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Guide to cruddy spells (v1.01)
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<blockquote data-quote="tetrasodium" data-source="post: 8237434" data-attributes="member: 93670"><p>#2 is the big one. Not every campaign is run like the swat team kicking in the door to splatter monsters waiting patiently for you to finish setting up to kill them. It could very well make a difference yes that's acknowledged by saying that the effect is pretty decent, the short duration plus concentration alone is the problem because they result in the spell not pulling the weight t needs to pull given the at will damage disparity. Cleric may not have many great concentration spells on their list, but <a href="https://www.dndbeyond.com/spells?filter-class=0&filter-class=4&filter-search=&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=1&filter-ritual=&filter-sub-class=" target="_blank">paladin has quite a few</a>. There's also nothing preventing someone from taking it as a magical secret as part of a feat or any number of other ways like the new tasha's spell granting magic items. If a player like that paladin looks at the spell & knowing the limitations of duration+concentration still thinks the tradeoffs are worth it good for him, but those downsides are something for them to consider.</p><p></p><p>More importantly bless & false life are no longer listed because they are turning into the inverse of the last thread's oxygen consuming "LOL mord's sword witchbolt& truestrike are bad" with people constantly touting the bad system design loophole from what happens with damage beyond zero & massive damage followed up by any amount of healing along with the situations where someone decides bless is worth the shirt duration & concentration.</p><p>edit: [USER=2525]@Mistwell[/USER] it was changed the other day to include more detail on why it was included & the typo was caught today when I went back to double check that I did it because I believe [USER=5889]@Stalker0[/USER] was the first to do anything but rehash why bless is a good buff.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8237434, member: 93670"] #2 is the big one. Not every campaign is run like the swat team kicking in the door to splatter monsters waiting patiently for you to finish setting up to kill them. It could very well make a difference yes that's acknowledged by saying that the effect is pretty decent, the short duration plus concentration alone is the problem because they result in the spell not pulling the weight t needs to pull given the at will damage disparity. Cleric may not have many great concentration spells on their list, but [URL='https://www.dndbeyond.com/spells?filter-class=0&filter-class=4&filter-search=&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=1&filter-ritual=&filter-sub-class=']paladin has quite a few[/URL]. There's also nothing preventing someone from taking it as a magical secret as part of a feat or any number of other ways like the new tasha's spell granting magic items. If a player like that paladin looks at the spell & knowing the limitations of duration+concentration still thinks the tradeoffs are worth it good for him, but those downsides are something for them to consider. More importantly bless & false life are no longer listed because they are turning into the inverse of the last thread's oxygen consuming "LOL mord's sword witchbolt& truestrike are bad" with people constantly touting the bad system design loophole from what happens with damage beyond zero & massive damage followed up by any amount of healing along with the situations where someone decides bless is worth the shirt duration & concentration. edit: [USER=2525]@Mistwell[/USER] it was changed the other day to include more detail on why it was included & the typo was caught today when I went back to double check that I did it because I believe [USER=5889]@Stalker0[/USER] was the first to do anything but rehash why bless is a good buff. [/QUOTE]
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