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Guide to cruddy spells (v1.01)
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<blockquote data-quote="NotAYakk" data-source="post: 8981023" data-attributes="member: 72555"><p>Yes, that is why I described the benefit.</p><p></p><p>On 3 rounds on 3 melee PCs, it comes to more than a melee PC's worth of damage if they had 100% accuracy, if they do nothing to optimize having it.</p><p></p><p>If they do GWM/SS because they have it and aren't idiots, the benefit will be even larger.</p><p></p><p>Concentration is there, sure. Bless is a slot-efficient way to turn level 1 spell slots plus concentration into combat power. Most better concentration spells are level 3 or above.</p><p></p><p>Aura of Vitality -- awesome! Level 3.</p><p>Spirit Guardians -- awesome! Level 3.</p><p>Haste -- takes as long as Bless to generate as much offensive power, and level 3. Main benefit is speed boost really.</p><p>Faerie Fire - requires a save, or does nothing.</p><p>Zephyr Strike -- mobility spell with a small damage finisher. Not really competing.</p><p>Improved Invisibility -- awesome! Level 3. Accuracy boost is larger, but applies to 1 PC. So roughly similar yield.</p><p>Heat Metal -- Requires enemy to have armor, level 2.</p><p>Fly -- awesome mobility! Level 3.</p><p>Hypnotic Pattern -- awesome crowd control! Level 3.</p><p>Polymorph -- unless you are a sorcerer, how do you have both spells? Anyhow, awesome! Level 4.</p><p></p><p>Bless is a 1st level slot. At low levels, it is what you have. At high levels, the slot cost is nearly free, while the competition slots aren't until late T3/T4.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8981023, member: 72555"] Yes, that is why I described the benefit. On 3 rounds on 3 melee PCs, it comes to more than a melee PC's worth of damage if they had 100% accuracy, if they do nothing to optimize having it. If they do GWM/SS because they have it and aren't idiots, the benefit will be even larger. Concentration is there, sure. Bless is a slot-efficient way to turn level 1 spell slots plus concentration into combat power. Most better concentration spells are level 3 or above. Aura of Vitality -- awesome! Level 3. Spirit Guardians -- awesome! Level 3. Haste -- takes as long as Bless to generate as much offensive power, and level 3. Main benefit is speed boost really. Faerie Fire - requires a save, or does nothing. Zephyr Strike -- mobility spell with a small damage finisher. Not really competing. Improved Invisibility -- awesome! Level 3. Accuracy boost is larger, but applies to 1 PC. So roughly similar yield. Heat Metal -- Requires enemy to have armor, level 2. Fly -- awesome mobility! Level 3. Hypnotic Pattern -- awesome crowd control! Level 3. Polymorph -- unless you are a sorcerer, how do you have both spells? Anyhow, awesome! Level 4. Bless is a 1st level slot. At low levels, it is what you have. At high levels, the slot cost is nearly free, while the competition slots aren't until late T3/T4. [/QUOTE]
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