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Guide to the 4e Warlock (2026-02-01)
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<blockquote data-quote="Exocist" data-source="post: 9849935" data-attributes="member: 7044810"><p>Yes, assuming twofold pact, these are just things that Warlock has available to it in order to gain insubstantial.</p><p></p><p>There is really not much reason to go full into Darkwalker as obtaining +stat to damage can be done in far simpler ways, but if you insist</p><p></p><p>[SPOILER="Darkwalker"]</p><p>Shadar-Kai Dark Warlock, Level 14</p><p>Paragon Path: Darkwalker</p><p>Theme: Elemental Initiate</p><p></p><p>Starting Stats</p><p>8 strength, 10 dexterity, 11 constitution, 14 intelligence, 10 wisdom, 18 charisma</p><p></p><p>Current stats</p><p>9 strength, 13 dexterity, 12 constitution, 19 intelligence, 10 wisdom, 21 charisma</p><p></p><p>Feats</p><p>1: War Wizard's Expertise</p><p>2: Cunning Stalker</p><p>4: Retrained to Thunder's Rumble at level 12</p><p>6: Disciplined Talent (Dimensional Scramble)</p><p>8: Darkening Mind</p><p>10: Bloodied Boon</p><p>11: Improved Initiative</p><p>12: Twofold Curse</p><p>14: Dread of Sakkors/Doom of Jiksidur</p><p></p><p>Powers:</p><p>At-Will: Eldritch Strike, Spiteful Glamour, Chromatic Bolt</p><p>Encounter: Cursebite, All the Sand All the Stars, Cursegrind</p><p>Daily: Star Shackles, Deathly Conduit, Roaring Storm of Cania</p><p>Utility: Ethereal Stride, Mirror Darkly, Troublesome Aid of Caiphon</p><p></p><p>Items:</p><p>15th: The Ineffable Secret of Death +3</p><p>14th: Circlet of Arkhosia</p><p>13th: Feytouched Leather Armor +3</p><p>17000GP - Amulet of Protection +3, Siberys Shard of the Mage (Heroic Tier), Life-Draining Gauntlets, Rod of Corruption +1, 4040GP, Plain dagger to use with the ki focus</p><p>[/SPOILER]</p><p></p><p>Nibenese favoured wife is not worth going into. Three feats and the requirement to take bad powers. You need large AoEs to get much mileage out of Darkwalker's bonuses, and Shadar-Kai at least lets us get four turns of insubstantial with Mirror Darkly and Ineffable Secret which should account for the three encounter powers.</p><p></p><p>If you just mean Dark <em>warlock </em>then you're probably looking at a fast cursebite/cursegrind build. The only thing dark pact is really giving you here is the +INT to damage. Unfortunately you don't have any easy access to a good pact boon this way.</p><p></p><p> Unironically the best thing to use here is either Demonskin Adept for the AP, triple tap, quick bloody for bloodied boon rod of corruption, Cursegrind... or Morninglord because you're hitting the whole map or should be, so that vuln 10 radiant should do work.</p><p></p><p>[SPOILER="Normal dark warlock"]</p><p>Human Dark Warlock, Level 13</p><p>Paragon Path: Demonskin Adept</p><p>Theme: Primordial Adept (Vezzuvu's)</p><p></p><p>Starting Stats</p><p>8 strength, 12 dexterity, 12 constitution, 16 intelligence, 10 wisdom, 16 charisma</p><p></p><p>Current stats</p><p>9 strength, 13 dexterity, 13 constitution, 19 intelligence, 10 wisdom, 21 charisma</p><p></p><p>Feats</p><p>1: War Wizard's Expertise</p><p>FREE: Path of the Scarred</p><p>2: Cunning Stalker</p><p>4: Bloodied Boon</p><p>6: Improved Initiative</p><p>8: Arcane Prodigy</p><p>10: Retrained to Fiery Blood at 11</p><p>11: Twofold Curse</p><p>12: Improved Defenses</p><p></p><p>Powers:</p><p>At-Will: Eldritch Strike, Spiteful Glamour</p><p>Encounter: Cursebite, Touch of Command, Cursegrind</p><p>Daily: Star Shackles, Vestige of Ugar, Feast of Souls</p><p>Utility: Ethereal Stride, Mirror Darkly, Troublesome Aid of Caiphon</p><p></p><p>Items:</p><p>14th: Circlet of Arkhosia</p><p>13th: Staff of Ruin +3</p><p>12th: Feytouched Leather Armor +3</p><p>13000GP - Khyber Shard of Fiery Depth (Heroic), Amulet of Protection +2, Rod of Corruption +1, Strikebacks, Gloves of Eldritch Admixture, 1600GP</p><p>[/SPOILER]</p><p></p><p>This should be looking at a cursebite that does 2d8+17 (4 int, 1 path of the scarred, 3 fiery blood, 6 staff of ruin, 1 dragonshard, 2 primordial adept) or so damage, and a cursegrind that does 2d10+22.</p><p></p><p>Demonsoul bolts does 1d6+18, which means all three combined do 67.5 against an average standard's HP of 128 - i.e. just barely enough to bloody one from full.</p><p></p><p></p><p></p><p>It is technically an attack by Rules Compendium as its a power (Pact boons are powers) that deals damage so the special is functional with RC updates - but yes it does not hit, so you can't apply curse. The problem isn't the reset, though. That's easy enough to get to, as it's an attack power with rolled damage you can apply some bonuses to it in order to get it to 12 easily. It has no implement keyword, but it will still apply bonuses from e.g. Life-Draining Gauntlets, dual mind strength, extra damage from sources like Yorgrix's Brutality, vulnerability from e.g. Rod of Ulban, general bonuses from sources like Magic Weapon (the power), etc.</p><p></p><p>The problem is the trigger. By the time you get Darkspiral Aura to any decent value in one encounter, nearly all the enemies will be dead already - they have to die to give you pact boons, unless you're using Bloodied Boon specifically for Darkspiral Aura. That means that as the value of it climbs, it becomes less and less likely that any enemy will melee or ranged attack you to trigger it in the first place, and the damage of it becomes less and less relevant because you could have cleaned up that enemy before it got another turn regardless.</p><p></p><p>The scaling doesn't help, of course. Gaining 1 damage per tick every 10 levels is horrendous scaling, to the point where even a 4 or 5 charge pact boon will do very little to enemies at paragon, never mind epic levels. And then there's the fact that it's only melee or ranged - can't use it against area or close attacks because WotC hates you.</p><p></p><p>The <em>sole </em>thing it has going for it is that at least it's an immediate interrupt at least. At least WotC didn't make it IR.</p></blockquote><p></p>
[QUOTE="Exocist, post: 9849935, member: 7044810"] Yes, assuming twofold pact, these are just things that Warlock has available to it in order to gain insubstantial. There is really not much reason to go full into Darkwalker as obtaining +stat to damage can be done in far simpler ways, but if you insist [SPOILER="Darkwalker"] Shadar-Kai Dark Warlock, Level 14 Paragon Path: Darkwalker Theme: Elemental Initiate Starting Stats 8 strength, 10 dexterity, 11 constitution, 14 intelligence, 10 wisdom, 18 charisma Current stats 9 strength, 13 dexterity, 12 constitution, 19 intelligence, 10 wisdom, 21 charisma Feats 1: War Wizard's Expertise 2: Cunning Stalker 4: Retrained to Thunder's Rumble at level 12 6: Disciplined Talent (Dimensional Scramble) 8: Darkening Mind 10: Bloodied Boon 11: Improved Initiative 12: Twofold Curse 14: Dread of Sakkors/Doom of Jiksidur Powers: At-Will: Eldritch Strike, Spiteful Glamour, Chromatic Bolt Encounter: Cursebite, All the Sand All the Stars, Cursegrind Daily: Star Shackles, Deathly Conduit, Roaring Storm of Cania Utility: Ethereal Stride, Mirror Darkly, Troublesome Aid of Caiphon Items: 15th: The Ineffable Secret of Death +3 14th: Circlet of Arkhosia 13th: Feytouched Leather Armor +3 17000GP - Amulet of Protection +3, Siberys Shard of the Mage (Heroic Tier), Life-Draining Gauntlets, Rod of Corruption +1, 4040GP, Plain dagger to use with the ki focus [/SPOILER] Nibenese favoured wife is not worth going into. Three feats and the requirement to take bad powers. You need large AoEs to get much mileage out of Darkwalker's bonuses, and Shadar-Kai at least lets us get four turns of insubstantial with Mirror Darkly and Ineffable Secret which should account for the three encounter powers. If you just mean Dark [I]warlock [/I]then you're probably looking at a fast cursebite/cursegrind build. The only thing dark pact is really giving you here is the +INT to damage. Unfortunately you don't have any easy access to a good pact boon this way. Unironically the best thing to use here is either Demonskin Adept for the AP, triple tap, quick bloody for bloodied boon rod of corruption, Cursegrind... or Morninglord because you're hitting the whole map or should be, so that vuln 10 radiant should do work. [SPOILER="Normal dark warlock"] Human Dark Warlock, Level 13 Paragon Path: Demonskin Adept Theme: Primordial Adept (Vezzuvu's) Starting Stats 8 strength, 12 dexterity, 12 constitution, 16 intelligence, 10 wisdom, 16 charisma Current stats 9 strength, 13 dexterity, 13 constitution, 19 intelligence, 10 wisdom, 21 charisma Feats 1: War Wizard's Expertise FREE: Path of the Scarred 2: Cunning Stalker 4: Bloodied Boon 6: Improved Initiative 8: Arcane Prodigy 10: Retrained to Fiery Blood at 11 11: Twofold Curse 12: Improved Defenses Powers: At-Will: Eldritch Strike, Spiteful Glamour Encounter: Cursebite, Touch of Command, Cursegrind Daily: Star Shackles, Vestige of Ugar, Feast of Souls Utility: Ethereal Stride, Mirror Darkly, Troublesome Aid of Caiphon Items: 14th: Circlet of Arkhosia 13th: Staff of Ruin +3 12th: Feytouched Leather Armor +3 13000GP - Khyber Shard of Fiery Depth (Heroic), Amulet of Protection +2, Rod of Corruption +1, Strikebacks, Gloves of Eldritch Admixture, 1600GP [/SPOILER] This should be looking at a cursebite that does 2d8+17 (4 int, 1 path of the scarred, 3 fiery blood, 6 staff of ruin, 1 dragonshard, 2 primordial adept) or so damage, and a cursegrind that does 2d10+22. Demonsoul bolts does 1d6+18, which means all three combined do 67.5 against an average standard's HP of 128 - i.e. just barely enough to bloody one from full. It is technically an attack by Rules Compendium as its a power (Pact boons are powers) that deals damage so the special is functional with RC updates - but yes it does not hit, so you can't apply curse. The problem isn't the reset, though. That's easy enough to get to, as it's an attack power with rolled damage you can apply some bonuses to it in order to get it to 12 easily. It has no implement keyword, but it will still apply bonuses from e.g. Life-Draining Gauntlets, dual mind strength, extra damage from sources like Yorgrix's Brutality, vulnerability from e.g. Rod of Ulban, general bonuses from sources like Magic Weapon (the power), etc. The problem is the trigger. By the time you get Darkspiral Aura to any decent value in one encounter, nearly all the enemies will be dead already - they have to die to give you pact boons, unless you're using Bloodied Boon specifically for Darkspiral Aura. That means that as the value of it climbs, it becomes less and less likely that any enemy will melee or ranged attack you to trigger it in the first place, and the damage of it becomes less and less relevant because you could have cleaned up that enemy before it got another turn regardless. The scaling doesn't help, of course. Gaining 1 damage per tick every 10 levels is horrendous scaling, to the point where even a 4 or 5 charge pact boon will do very little to enemies at paragon, never mind epic levels. And then there's the fact that it's only melee or ranged - can't use it against area or close attacks because WotC hates you. The [I]sole [/I]thing it has going for it is that at least it's an immediate interrupt at least. At least WotC didn't make it IR. [/QUOTE]
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