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Guide to the 4e Warlock
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<blockquote data-quote="Exocist" data-source="post: 9848238" data-attributes="member: 7044810"><p><h2>Races & Racial Feats</h2><p></p><p>[SPOILER="Races & Racial Feats"]</p><p><strong><span style="color: rgb(84, 172, 210)">Dragonborn:</span></strong> Though they’re Con/Cha (or Dex/Cha) and can’t get an INT bonus, Dragonborn are still a good choice that enjoy a lot of feat support for their breath attack. You likely want to be a Bozak draconian, losing Dragonborn Fury for Arcane Blood and Draconic Heritage for Instinctive Flight. Dragonfear might be of interest if you don’t plan to take any additional support for Dragon Breath.</p><ul> <li data-xf-list-type="ul">Dragon Breath<ul> <li data-xf-list-type="ul">There are a huge number of these that can boost the efficacy of your dragon breath, the ones you’d probably want are Hurl Breath to make it an AB2 within 10</li> <li data-xf-list-type="ul">Thundering Breath adds Thunder to your breath, making it apply for Resounding Thunder and also making the Rod of the Dragonborn type your attacks as Lightning and Thunder. You can also add more types with Plagued Breath, Adaptable Breath and Admixture Breath though it will get feat expensive very quickly. Much better for CON-locks who also massively benefit from the push on Thundering breath.</li> <li data-xf-list-type="ul">Draconic Restoration and Draconic Triumph at epic can let you spam this ability more.</li> <li data-xf-list-type="ul">In terms of paragon paths you open up Ninefold Master to make your breath do substantially more damage by making it an arcane power and adding your implement to it.</li> <li data-xf-list-type="ul">Honorable Blade is also an option to just add Lightning and Thunder as additional types, rather than replacing. This also lets you use dragon breath three times in an encounter with the e11 and AP feature.</li> </ul></li> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong>Curse of Io’s Blood: </strong>More for hybrids who can afford to be Str/Cha instead of main class warlocks. The damage bonus can be decent for a heroic feat, though it does need you to be bloodied. You can turn this on with blood fury weapon, but then you also need to curse as a minor. Gets messy.</li> <li data-xf-list-type="ul"><strong>Draconic Blast: </strong>Needs eldritch blast and retyping eldritch blast usually doesn’t do all that much.</li> </ul></li> </ul><p></p><p><strong><span style="color: rgb(84, 172, 210)">Human: </span></strong>The lack of one +2 stat is made up for partially by the +1 to all NADs, and the bonus feat is very helpful.</p><ul> <li data-xf-list-type="ul">Dark pact restless warlocks may want Imperishable Destiny.(though you’ll probably want this by revenant human instead)</li> <li data-xf-list-type="ul">Heroic Effort is a great power, though there’s a legitimate case for the bonus at-will if your GM says you can’t retrain your pact at-will, purely to get Echoing Dirge for heroic.</li> <li data-xf-list-type="ul">Action Surge is never a bad option.</li> <li data-xf-list-type="ul">Path of the Scarred adds fire typing to all the powers you care about adding fire typing to.</li> <li data-xf-list-type="ul">Adroit Explorer is a great paragon path.</li> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong>Reckless Curse:</strong> Is kind of just a +1 to hit feat, might be hard to fit it in though.</li> </ul></li> </ul><p></p><p><strong><span style="color: rgb(84, 172, 210)">Tiefling:</span></strong> It’s so obviously the Warlock race, how could it be bad? I wish it was Int + Cha or Con, rather than Cha + Int or Con so it was better for Con-locks, but most of its stuff supports Charisma anyway.</p><ul> <li data-xf-list-type="ul">Even the non-warlock feats can be quite good.</li> <li data-xf-list-type="ul">Hellfire blood is an easy source of extra +1 to hit and damage.</li> <li data-xf-list-type="ul">Secrets of Belial will probably be used to fetch Eagle’s Splendour for yet another +1 to hit (and other bonuses) or Borrowed Confidence.</li> <li data-xf-list-type="ul">Imperious Majesty lets you use cha for initiative plus gives some other bonuses.</li> <li data-xf-list-type="ul">Dispater’s Iron Discipline gives a huge bonus to Superior Will saves (though you probably want to use a circlet of arkhosia because the feat bonuses are redundant).</li> <li data-xf-list-type="ul">Plaguing Bloodhunt can add necrotic to powers, and is a decent source of extra damage at 3/6/9, though you might not like the bloodied conditional.</li> <li data-xf-list-type="ul">Hellfire Teleport is really good for feyslasher builds.</li> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong><span style="color: rgb(84, 172, 210)">Blood Pact of Cania:</span></strong> Is not a feat bonus to damage rolls, so this stacks with a feat bonus to damage rolls for any CON-lock.</li> <li data-xf-list-type="ul"><strong>Warlock’s Wrath:</strong> Power gives you a huge defense bonus for a round, and it also improves your curse damage by a little bit which is a nice side benefit. Yes, enemies will probably just ignore you for that round, but for a minor action that’s good enough.</li> <li data-xf-list-type="ul"><strong>Cloying Shadow of Malodomini:</strong> So many easier ways to get combat advantage than this. Too many conditionals - enemy has to make a melee attack and hit you.</li> <li data-xf-list-type="ul"><strong>Hellish Blast: </strong>You shouldn’t really care about Eldritch Blast doing fire damage, there’s cheaper ways to add fire damage to eldritch blast, and +1/2/3 damage on an at will isn’t worth a feat.</li> <li data-xf-list-type="ul"><strong>Bael Turath Born: </strong>This gives you a staggering amount of fire resist but… why would you ever need that much? 8+level is so ridiculously overkill, 5+half level is usually good enough.</li> </ul></li> </ul><p></p><p><strong><span style="color: rgb(44, 130, 201)">Eladrin: </span></strong>They have both Int and Cha. You might want to take Wizard Implement Proficiency from Sun Elf in place of Eladrin Weapon Proficiency.</p><ul> <li data-xf-list-type="ul">You probably want to multiclass swordmage and take Eladrin Swordmage Advance, as you have a MBA with Eldritch Strike that is quite good, and a move action to make an MBA is a steal. You can take Fey Escape to use it as an immediate. You can get back longsword proficiency by background if you care.</li> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong><span style="color: rgb(84, 172, 210)">Renewed by Blood:</span> </strong>If you’re using Eladrin Swordmage Advance this is great.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(147, 101, 184)">Eldritch Blade:</span></strong> +1 to a single at will? Pass.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(147, 101, 184)">Elusive Hexer:</span> </strong>I understand the idea behind this feat being that you can now walk out of melee due to being totally obscured, but there’s much easier ways to accomplish this.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(147, 101, 184)">Gifted Death Dealer:</span></strong> +Int to damage on eldritch blast. If you’re using Eldritch Blast a lot, because you have a leader that grants you RBAs a lot, you could consider this. But you probably took this race for Swordmage Advance, and therefore have eldritch strike instead.</li> </ul></li> </ul><p></p><p><strong><span style="color: rgb(44, 130, 201)">Genasi: </span></strong>One of the only Con/Int choices available. If you’re here, it’s probably because you’re a BM hybrid and want Shocking Flame.</p><p></p><p><strong><span style="color: rgb(44, 130, 201)">Revenant:</span> </strong>It’s Cha or Con, and you can take feats from another race. You can also use Belt of Sonnlinor Righteousness to make yourself really hard to kill while at 0, though being permanently dazed is terrible for you, and you’ll still need to fetch the relevant death save bonuses from somewhere. Dark warlocks are probably still using this race though.</p><ul> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong><span style="color: rgb(147, 101, 184)">Death Curse:</span> </strong>It can add up to a lot of damage, I suppose, if you use Rod of Corruption, curse a bunch of creatures, use Dark Reaping and hit. It’ll be an underwhelming amount of damage to anyone in particular, though.</li> </ul></li> </ul><p></p><p><strong><span style="color: rgb(44, 130, 201)">Shardmind: </span></strong>Can be Int/Cha. You’re here for We Were Once One + Command Circlet + Twisting Fortune combo.</p><p></p><p><strong>Changeling:</strong> Although the stats line up for a cha-lock and it is very flavourful for a fey pact, changelings have no feat support and their racial power is bad.</p><ul> <li data-xf-list-type="ul">Gives you access to the Chameleon paragon path which lets you take 3 powers from an ally and use Charisma in place of the stat usually used for those powers. This is actually a fairly solid PP (well, assuming your allies have good powers) as you can cherry pick the three best powers from your allies. Unfortunately the features are a let down.</li> </ul><p></p><p><strong>Deva: </strong>Only real reason I can see to take this is because you’re starting at epic and want Soul of the World. It does have Cha, but it’s more a Wis-race than and int or cha race.</p><p></p><p><strong>Dwarf: </strong>Minor action second wind can come in handy, there’s a lot of item support for second wind. Rune-scribed soul, in particular, can add a lot of damage to your AoE powers.</p><p></p><p><strong>Elf: </strong>They have INT, at least. If you’re here, you probably want Elven Arcane Precision and possibly Plagueforged Accuracy. You can also take Aerenal Arcanist to get some extra flexibility with your utility powers, though the warlock list is already pretty good and the good ones are generic enough to see good use in every combat.</p><p></p><p><strong>Githyanki: </strong>It’s Con/Int and if you really plan to do nothing else with your racial choice, it has +2 init and +1 will.</p><p></p><p><strong>Gnoll: </strong>You’re here because you’re playing some sort of executioner hybrid as a charger, presumably. In which case you take their charge feats.</p><p></p><p><strong>Gnome: </strong>It’s on stat with Int/Cha, not really much else going on here though.</p><p></p><p><strong>Goliath: </strong>Also likely for hybrid CON-locks. Probably trying to get Stoneblessed for reasons.</p><p></p><p><strong>Half-Elf: </strong>It’s Con/Cha, no Int, so it can work for either warlock you’ll just be missing an int boost. You are likely here for Versatile Master, possibly requiring Adept Dilettante as well. Cha-Locks are likely better off with human bonus at will for echoing dirge, Con-locks already have a good at-will in Hellish Rebuke, so I’m not sure what you’re trying to get. Can take human and elf feats, but due to lacking Elven Accuracy, they are locked out of the good elf stuff.</p><p></p><p><strong>Hamadryad: </strong>It has Cha, and for really low level games the Hamadryad racial power can do a lot. The +2 racial bonus vs daze/stun/dominate is nice too.</p><p></p><p><strong>Hobgoblin:</strong> It’s Con/Int, the Hobgoblin Discipline racial power is actually quite nice (although it not working vs UEoNT is sucky), as is the racial bonus to init. I would take this over Githyanki for the much better racial power, though some people might find value in telekinetic leap.</p><p></p><p><strong>Kalashtar: </strong>It’s Cha/Int, the free superior will-like effect it gives is helpful. Unfortunately it has no real feats to speak of.</p><p></p><p><strong>Minotaur:</strong> Similar to gnoll, you’re probably some sort of executioner hybrid charger build if picking this.</p><p></p><p><strong>Mul:</strong> It’s Con but not Int, the racial power is really good though and you can take resilience of stone if you have a martial MC or hybrid. It’s worse at doing second wind stuff than dwarves because when Resilience of Stone triggers is not entirely within your control, especially if you’re using it for offensive benefits like Rune-Scribed Soul.</p><p></p><p><strong>Pixie:</strong> It’s Cha/Int, the racial power is fine, and the ability to fly is good. Nothing else though.</p><p></p><p><strong>Satyr:</strong> Cha/Con, the power is really nice. Not much else going on.</p><p></p><p><strong>Shadar-Kai: </strong>No cha or con. You’re here for Darkening Mind+Doom of Jiksidur+maybe Dread of Sakkors/Drowning of Nhalloth. It’s pretty feat expensive though.</p><ul> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong><span style="color: rgb(147, 101, 184)">Reaper’s Touch:</span></strong> This is kind of a cool feat. Shame it’s race locked and you can just take Eldritch Strike instead.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(184, 49, 47)">Blighting Power:</span> </strong>Not really necessary, if you want necrotic on things, you are probably doing it by a weapon rather than a feat that applies to only a single at-will.</li> </ul></li> </ul><p></p><p><strong>Vryloka:</strong> They have Cha, no Int. No racial feats. The power is pretty nice though for a class that can often choke on actions, having a free action movement power is good.</p><p></p><p><strong>Wilden: </strong>They have Con, no Int. I assume you want Wrath of the Destroyer for the power here. No idea what else you’d want, you can’t effectively use Briar Thorns.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Drow:</span></strong> They do have Cha, but almost nothing else you’d find useful.</p><ul> <li data-xf-list-type="ul"><strong><span style="color: rgb(147, 101, 184)">Cursed Advantage:</span> </strong>If this didn’t have the bloodied restriction it might be useful, as it stands though, there are much better CA feats than this.</li> </ul><p></p><p><strong><span style="color: rgb(147, 101, 184)">Duergar:</span> </strong>Duergar are not Dwarves, they have no feat support, and nothing else you’d find useful aside from the Con bonus.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Githzerai:</span></strong> There are good things Githzerai can do, but they’re off stat and none of those things are great for you.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Goblin:</span></strong> It has cha. That’s where the good things end.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Half-Orc:</span></strong> It has con, there’s not much reason to be a half-orc warlock. Arcane fury maybe?</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Halfling:</span></strong> It can be Con or Cha, and second chance is fine as a power I guess. Nothing else here.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Hengeyokai:</span></strong> It has cha and literally nothing else.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Kenku:</span></strong> It has cha/int, nothing else.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Kobold:</span></strong> It has Con, at least. Dragon’s Indomitability is nice paired with Superior Will, but Tieflings get an infinitely better feat in Dispatar’s Iron Discipline, and they’re still able to be Con.</p><ul> <li data-xf-list-type="ul">Warlock Feats<ul> <li data-xf-list-type="ul"><strong>Eldritch Momentum:</strong> The requirement for this is the same as Shadow Walk so you should often have it. Getting curse out can be slow, though, if enemies don’t die for Rod of Corruption, so you might not have CA against everything in the AoE trying to use this.</li> </ul></li> </ul><p></p><p><strong><span style="color: rgb(147, 101, 184)">Svirfneblin:</span></strong> Smurf gremlins aren’t gnomes so they have pretty much nothing in terms of support. At least they have con.</p><p></p><p><strong><span style="color: rgb(147, 101, 184)">Tinker Gnome: </span></strong>They don’t count as gnomes for gnome prereqs. They are con/int but aside from their racial power which is fine, they have basically nothing in terms of support.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Bladeling: </span></strong>Bad stats and doesn’t give anything for you.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Bugbear: </span></strong>Bad stats and doesn’t give anything for you.</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong>Bullywug:</strong></span> Contender for the worst race in the game. I don’t even care that it has Con. Don’t play a bullywug.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Longtooth Shifter:</span></strong> Bad stats and doesn’t give anything for you.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Orc: </span></strong>Nothing for you here, even as a charger.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Razorclaw Shifter:</span></strong> Bad stats. People usually take this race for Flamespeed shifting. Be a human and take Path of the Scarred instead.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Shade:</span></strong> Lose a healing surge, get nothing.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Thri-Kreen: </span></strong>Bad stats and doesn’t give anything for you.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Exocist, post: 9848238, member: 7044810"] [HEADING=1]Races & Racial Feats[/HEADING] [SPOILER="Races & Racial Feats"] [B][COLOR=rgb(84, 172, 210)]Dragonborn:[/COLOR][/B] Though they’re Con/Cha (or Dex/Cha) and can’t get an INT bonus, Dragonborn are still a good choice that enjoy a lot of feat support for their breath attack. You likely want to be a Bozak draconian, losing Dragonborn Fury for Arcane Blood and Draconic Heritage for Instinctive Flight. Dragonfear might be of interest if you don’t plan to take any additional support for Dragon Breath. [LIST] [*]Dragon Breath [LIST] [*]There are a huge number of these that can boost the efficacy of your dragon breath, the ones you’d probably want are Hurl Breath to make it an AB2 within 10 [*]Thundering Breath adds Thunder to your breath, making it apply for Resounding Thunder and also making the Rod of the Dragonborn type your attacks as Lightning and Thunder. You can also add more types with Plagued Breath, Adaptable Breath and Admixture Breath though it will get feat expensive very quickly. Much better for CON-locks who also massively benefit from the push on Thundering breath. [*]Draconic Restoration and Draconic Triumph at epic can let you spam this ability more. [*]In terms of paragon paths you open up Ninefold Master to make your breath do substantially more damage by making it an arcane power and adding your implement to it. [*]Honorable Blade is also an option to just add Lightning and Thunder as additional types, rather than replacing. This also lets you use dragon breath three times in an encounter with the e11 and AP feature. [/LIST] [*]Warlock Feats [LIST] [*][B]Curse of Io’s Blood: [/B]More for hybrids who can afford to be Str/Cha instead of main class warlocks. The damage bonus can be decent for a heroic feat, though it does need you to be bloodied. You can turn this on with blood fury weapon, but then you also need to curse as a minor. Gets messy. [*][B]Draconic Blast: [/B]Needs eldritch blast and retyping eldritch blast usually doesn’t do all that much. [/LIST] [/LIST] [B][COLOR=rgb(84, 172, 210)]Human: [/COLOR][/B]The lack of one +2 stat is made up for partially by the +1 to all NADs, and the bonus feat is very helpful. [LIST] [*]Dark pact restless warlocks may want Imperishable Destiny.(though you’ll probably want this by revenant human instead) [*]Heroic Effort is a great power, though there’s a legitimate case for the bonus at-will if your GM says you can’t retrain your pact at-will, purely to get Echoing Dirge for heroic. [*]Action Surge is never a bad option. [*]Path of the Scarred adds fire typing to all the powers you care about adding fire typing to. [*]Adroit Explorer is a great paragon path. [*]Warlock Feats [LIST] [*][B]Reckless Curse:[/B] Is kind of just a +1 to hit feat, might be hard to fit it in though. [/LIST] [/LIST] [B][COLOR=rgb(84, 172, 210)]Tiefling:[/COLOR][/B] It’s so obviously the Warlock race, how could it be bad? I wish it was Int + Cha or Con, rather than Cha + Int or Con so it was better for Con-locks, but most of its stuff supports Charisma anyway. [LIST] [*]Even the non-warlock feats can be quite good. [*]Hellfire blood is an easy source of extra +1 to hit and damage. [*]Secrets of Belial will probably be used to fetch Eagle’s Splendour for yet another +1 to hit (and other bonuses) or Borrowed Confidence. [*]Imperious Majesty lets you use cha for initiative plus gives some other bonuses. [*]Dispater’s Iron Discipline gives a huge bonus to Superior Will saves (though you probably want to use a circlet of arkhosia because the feat bonuses are redundant). [*]Plaguing Bloodhunt can add necrotic to powers, and is a decent source of extra damage at 3/6/9, though you might not like the bloodied conditional. [*]Hellfire Teleport is really good for feyslasher builds. [*]Warlock Feats [LIST] [*][B][COLOR=rgb(84, 172, 210)]Blood Pact of Cania:[/COLOR][/B] Is not a feat bonus to damage rolls, so this stacks with a feat bonus to damage rolls for any CON-lock. [*][B]Warlock’s Wrath:[/B] Power gives you a huge defense bonus for a round, and it also improves your curse damage by a little bit which is a nice side benefit. Yes, enemies will probably just ignore you for that round, but for a minor action that’s good enough. [*][B]Cloying Shadow of Malodomini:[/B] So many easier ways to get combat advantage than this. Too many conditionals - enemy has to make a melee attack and hit you. [*][B]Hellish Blast: [/B]You shouldn’t really care about Eldritch Blast doing fire damage, there’s cheaper ways to add fire damage to eldritch blast, and +1/2/3 damage on an at will isn’t worth a feat. [*][B]Bael Turath Born: [/B]This gives you a staggering amount of fire resist but… why would you ever need that much? 8+level is so ridiculously overkill, 5+half level is usually good enough. [/LIST] [/LIST] [B][COLOR=rgb(44, 130, 201)]Eladrin: [/COLOR][/B]They have both Int and Cha. You might want to take Wizard Implement Proficiency from Sun Elf in place of Eladrin Weapon Proficiency. [LIST] [*]You probably want to multiclass swordmage and take Eladrin Swordmage Advance, as you have a MBA with Eldritch Strike that is quite good, and a move action to make an MBA is a steal. You can take Fey Escape to use it as an immediate. You can get back longsword proficiency by background if you care. [*]Warlock Feats [LIST] [*][B][COLOR=rgb(84, 172, 210)]Renewed by Blood:[/COLOR] [/B]If you’re using Eladrin Swordmage Advance this is great. [*][B][COLOR=rgb(147, 101, 184)]Eldritch Blade:[/COLOR][/B] +1 to a single at will? Pass. [*][B][COLOR=rgb(147, 101, 184)]Elusive Hexer:[/COLOR] [/B]I understand the idea behind this feat being that you can now walk out of melee due to being totally obscured, but there’s much easier ways to accomplish this. [*][B][COLOR=rgb(147, 101, 184)]Gifted Death Dealer:[/COLOR][/B] +Int to damage on eldritch blast. If you’re using Eldritch Blast a lot, because you have a leader that grants you RBAs a lot, you could consider this. But you probably took this race for Swordmage Advance, and therefore have eldritch strike instead. [/LIST] [/LIST] [B][COLOR=rgb(44, 130, 201)]Genasi: [/COLOR][/B]One of the only Con/Int choices available. If you’re here, it’s probably because you’re a BM hybrid and want Shocking Flame. [B][COLOR=rgb(44, 130, 201)]Revenant:[/COLOR] [/B]It’s Cha or Con, and you can take feats from another race. You can also use Belt of Sonnlinor Righteousness to make yourself really hard to kill while at 0, though being permanently dazed is terrible for you, and you’ll still need to fetch the relevant death save bonuses from somewhere. Dark warlocks are probably still using this race though. [LIST] [*]Warlock Feats [LIST] [*][B][COLOR=rgb(147, 101, 184)]Death Curse:[/COLOR] [/B]It can add up to a lot of damage, I suppose, if you use Rod of Corruption, curse a bunch of creatures, use Dark Reaping and hit. It’ll be an underwhelming amount of damage to anyone in particular, though. [/LIST] [/LIST] [B][COLOR=rgb(44, 130, 201)]Shardmind: [/COLOR][/B]Can be Int/Cha. You’re here for We Were Once One + Command Circlet + Twisting Fortune combo. [B]Changeling:[/B] Although the stats line up for a cha-lock and it is very flavourful for a fey pact, changelings have no feat support and their racial power is bad. [LIST] [*]Gives you access to the Chameleon paragon path which lets you take 3 powers from an ally and use Charisma in place of the stat usually used for those powers. This is actually a fairly solid PP (well, assuming your allies have good powers) as you can cherry pick the three best powers from your allies. Unfortunately the features are a let down. [/LIST] [B]Deva: [/B]Only real reason I can see to take this is because you’re starting at epic and want Soul of the World. It does have Cha, but it’s more a Wis-race than and int or cha race. [B]Dwarf: [/B]Minor action second wind can come in handy, there’s a lot of item support for second wind. Rune-scribed soul, in particular, can add a lot of damage to your AoE powers. [B]Elf: [/B]They have INT, at least. If you’re here, you probably want Elven Arcane Precision and possibly Plagueforged Accuracy. You can also take Aerenal Arcanist to get some extra flexibility with your utility powers, though the warlock list is already pretty good and the good ones are generic enough to see good use in every combat. [B]Githyanki: [/B]It’s Con/Int and if you really plan to do nothing else with your racial choice, it has +2 init and +1 will. [B]Gnoll: [/B]You’re here because you’re playing some sort of executioner hybrid as a charger, presumably. In which case you take their charge feats. [B]Gnome: [/B]It’s on stat with Int/Cha, not really much else going on here though. [B]Goliath: [/B]Also likely for hybrid CON-locks. Probably trying to get Stoneblessed for reasons. [B]Half-Elf: [/B]It’s Con/Cha, no Int, so it can work for either warlock you’ll just be missing an int boost. You are likely here for Versatile Master, possibly requiring Adept Dilettante as well. Cha-Locks are likely better off with human bonus at will for echoing dirge, Con-locks already have a good at-will in Hellish Rebuke, so I’m not sure what you’re trying to get. Can take human and elf feats, but due to lacking Elven Accuracy, they are locked out of the good elf stuff. [B]Hamadryad: [/B]It has Cha, and for really low level games the Hamadryad racial power can do a lot. The +2 racial bonus vs daze/stun/dominate is nice too. [B]Hobgoblin:[/B] It’s Con/Int, the Hobgoblin Discipline racial power is actually quite nice (although it not working vs UEoNT is sucky), as is the racial bonus to init. I would take this over Githyanki for the much better racial power, though some people might find value in telekinetic leap. [B]Kalashtar: [/B]It’s Cha/Int, the free superior will-like effect it gives is helpful. Unfortunately it has no real feats to speak of. [B]Minotaur:[/B] Similar to gnoll, you’re probably some sort of executioner hybrid charger build if picking this. [B]Mul:[/B] It’s Con but not Int, the racial power is really good though and you can take resilience of stone if you have a martial MC or hybrid. It’s worse at doing second wind stuff than dwarves because when Resilience of Stone triggers is not entirely within your control, especially if you’re using it for offensive benefits like Rune-Scribed Soul. [B]Pixie:[/B] It’s Cha/Int, the racial power is fine, and the ability to fly is good. Nothing else though. [B]Satyr:[/B] Cha/Con, the power is really nice. Not much else going on. [B]Shadar-Kai: [/B]No cha or con. You’re here for Darkening Mind+Doom of Jiksidur+maybe Dread of Sakkors/Drowning of Nhalloth. It’s pretty feat expensive though. [LIST] [*]Warlock Feats [LIST] [*][B][COLOR=rgb(147, 101, 184)]Reaper’s Touch:[/COLOR][/B] This is kind of a cool feat. Shame it’s race locked and you can just take Eldritch Strike instead. [*][B][COLOR=rgb(184, 49, 47)]Blighting Power:[/COLOR] [/B]Not really necessary, if you want necrotic on things, you are probably doing it by a weapon rather than a feat that applies to only a single at-will. [/LIST] [/LIST] [B]Vryloka:[/B] They have Cha, no Int. No racial feats. The power is pretty nice though for a class that can often choke on actions, having a free action movement power is good. [B]Wilden: [/B]They have Con, no Int. I assume you want Wrath of the Destroyer for the power here. No idea what else you’d want, you can’t effectively use Briar Thorns. [B][COLOR=rgb(147, 101, 184)]Drow:[/COLOR][/B] They do have Cha, but almost nothing else you’d find useful. [LIST] [*][B][COLOR=rgb(147, 101, 184)]Cursed Advantage:[/COLOR] [/B]If this didn’t have the bloodied restriction it might be useful, as it stands though, there are much better CA feats than this. [/LIST] [B][COLOR=rgb(147, 101, 184)]Duergar:[/COLOR] [/B]Duergar are not Dwarves, they have no feat support, and nothing else you’d find useful aside from the Con bonus. [B][COLOR=rgb(147, 101, 184)]Githzerai:[/COLOR][/B] There are good things Githzerai can do, but they’re off stat and none of those things are great for you. [B][COLOR=rgb(147, 101, 184)]Goblin:[/COLOR][/B] It has cha. That’s where the good things end. [B][COLOR=rgb(147, 101, 184)]Half-Orc:[/COLOR][/B] It has con, there’s not much reason to be a half-orc warlock. Arcane fury maybe? [B][COLOR=rgb(147, 101, 184)]Halfling:[/COLOR][/B] It can be Con or Cha, and second chance is fine as a power I guess. Nothing else here. [B][COLOR=rgb(147, 101, 184)]Hengeyokai:[/COLOR][/B] It has cha and literally nothing else. [B][COLOR=rgb(147, 101, 184)]Kenku:[/COLOR][/B] It has cha/int, nothing else. [B][COLOR=rgb(147, 101, 184)]Kobold:[/COLOR][/B] It has Con, at least. Dragon’s Indomitability is nice paired with Superior Will, but Tieflings get an infinitely better feat in Dispatar’s Iron Discipline, and they’re still able to be Con. [LIST] [*]Warlock Feats [LIST] [*][B]Eldritch Momentum:[/B] The requirement for this is the same as Shadow Walk so you should often have it. Getting curse out can be slow, though, if enemies don’t die for Rod of Corruption, so you might not have CA against everything in the AoE trying to use this. [/LIST] [/LIST] [B][COLOR=rgb(147, 101, 184)]Svirfneblin:[/COLOR][/B] Smurf gremlins aren’t gnomes so they have pretty much nothing in terms of support. At least they have con. [B][COLOR=rgb(147, 101, 184)]Tinker Gnome: [/COLOR][/B]They don’t count as gnomes for gnome prereqs. They are con/int but aside from their racial power which is fine, they have basically nothing in terms of support. [B][COLOR=rgb(184, 49, 47)]Bladeling: [/COLOR][/B]Bad stats and doesn’t give anything for you. [B][COLOR=rgb(184, 49, 47)]Bugbear: [/COLOR][/B]Bad stats and doesn’t give anything for you. [COLOR=rgb(184, 49, 47)][B]Bullywug:[/B][/COLOR] Contender for the worst race in the game. I don’t even care that it has Con. Don’t play a bullywug. [B][COLOR=rgb(184, 49, 47)]Longtooth Shifter:[/COLOR][/B] Bad stats and doesn’t give anything for you. [B][COLOR=rgb(184, 49, 47)]Orc: [/COLOR][/B]Nothing for you here, even as a charger. [B][COLOR=rgb(184, 49, 47)]Razorclaw Shifter:[/COLOR][/B] Bad stats. People usually take this race for Flamespeed shifting. Be a human and take Path of the Scarred instead. [B][COLOR=rgb(184, 49, 47)]Shade:[/COLOR][/B] Lose a healing surge, get nothing. [B][COLOR=rgb(184, 49, 47)]Thri-Kreen: [/COLOR][/B]Bad stats and doesn’t give anything for you. [/SPOILER] [/QUOTE]
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