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*Pathfinder & Starfinder
Guide to the Qinggong Monk (Ultimate Magic)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5622291" data-attributes="member: 35909"><p>Holy crap, I have to remember that spell for my Alchemist idea, via Ranger spell list it's available as a potion! Alright, good find. Obsolete in a game with 3E material since Greater Mighty Wallop is lower level (Sorc/Wiz 3 I consider "lower level" than Ranger 3), lasts 60x as long, and potentially raises damage higher. But that's pretty solid in a PF only game. So, Enlarge Person the Monk 20 (you need to trade the crappy Perfect Self to do that, of course), and he gets to 8d8 base damage with this? Or is there something else? Monk 20 is 4d8 enlarged, from there I'm not sure where it would go to. In 3E it'd go to 8d8, but PF slightly nerfed the damage by size progression. The Strong Jaws table shows 2d8 going to 4d6, so perhaps extrapolate from there that 4d8 goes to 8d6?</p><p></p><p>I upgraded True Strike to 3 stars, even with Barkskin.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5622291, member: 35909"] Holy crap, I have to remember that spell for my Alchemist idea, via Ranger spell list it's available as a potion! Alright, good find. Obsolete in a game with 3E material since Greater Mighty Wallop is lower level (Sorc/Wiz 3 I consider "lower level" than Ranger 3), lasts 60x as long, and potentially raises damage higher. But that's pretty solid in a PF only game. So, Enlarge Person the Monk 20 (you need to trade the crappy Perfect Self to do that, of course), and he gets to 8d8 base damage with this? Or is there something else? Monk 20 is 4d8 enlarged, from there I'm not sure where it would go to. In 3E it'd go to 8d8, but PF slightly nerfed the damage by size progression. The Strong Jaws table shows 2d8 going to 4d6, so perhaps extrapolate from there that 4d8 goes to 8d6? I upgraded True Strike to 3 stars, even with Barkskin. [/QUOTE]
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Guide to the Qinggong Monk (Ultimate Magic)
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