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General Tabletop Discussion
*Pathfinder & Starfinder
Guidelines for Crafting Solo Adventures
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<blockquote data-quote="MonkeyMage" data-source="post: 4674543" data-attributes="member: 40635"><p>Here are the rules my wife and I use.<strong></strong></p><p><strong></strong></p><p><strong>Solo Player Rules</strong></p><p></p><p>Ability Scores: 18,16,16,14,12,12</p><p></p><p>Feats: Pick 1 feat per level. </p><p></p><p>Template: May take either a Functional or Class Template.</p><p> - Hit Points: Do not add Constitution Score a second time.</p><p> - Action Points: Do not add bonus Action point.</p><p> - Class Feature Choices: May take any normally available.</p><p></p><p>Paragon Path: Take only one, but may be from either class if a Class Template was taken.</p><p></p><p>Healing Surges: Gain 2 additional surges.</p><p></p><p>Actions per turn: 2 standards, 1 move, & 1 minor.</p><p></p><p>Treasure: Gain equipment as a party of 2. No single item may be higher than level +4</p><p></p><p>Encounter Design: As if a party of 2. Give only 1/2 xp, so advancement is not increased.</p><p></p><p>Cohort: </p><p>- Gain use of a cohort, which is created as a NPC.</p><p>- Uses the follow ability scores: 16,16,14,12,12,10</p><p>- Gain one feat per 4 levels.</p><p>- Must be brought back to life with the regular Raise Dead ritual or replaced.</p><p>- May pick a Paragon Path for purposes of power selection, but does not gain path features.</p><p>- Handle as you would a Beast Companion, except as noted above or in the NPC rules.</p><p>- May use magic items, but is subject to Magic Threshold restrictions.</p></blockquote><p></p>
[QUOTE="MonkeyMage, post: 4674543, member: 40635"] Here are the rules my wife and I use.[B] Solo Player Rules[/B] Ability Scores: 18,16,16,14,12,12 Feats: Pick 1 feat per level. Template: May take either a Functional or Class Template. - Hit Points: Do not add Constitution Score a second time. - Action Points: Do not add bonus Action point. - Class Feature Choices: May take any normally available. Paragon Path: Take only one, but may be from either class if a Class Template was taken. Healing Surges: Gain 2 additional surges. Actions per turn: 2 standards, 1 move, & 1 minor. Treasure: Gain equipment as a party of 2. No single item may be higher than level +4 Encounter Design: As if a party of 2. Give only 1/2 xp, so advancement is not increased. Cohort: - Gain use of a cohort, which is created as a NPC. - Uses the follow ability scores: 16,16,14,12,12,10 - Gain one feat per 4 levels. - Must be brought back to life with the regular Raise Dead ritual or replaced. - May pick a Paragon Path for purposes of power selection, but does not gain path features. - Handle as you would a Beast Companion, except as noted above or in the NPC rules. - May use magic items, but is subject to Magic Threshold restrictions. [/QUOTE]
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