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Guidelines for Creating New Races?
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<blockquote data-quote="TwilightKing" data-source="post: 1392276" data-attributes="member: 16973"><p>Here is what I have been working on. This is for a race called the Ghrom, which I originally created back in 1999-2000. They started out as a 2nd Edition race, rehashed for 3.0, tweaked and modified again before 3.5, and now I'm revising them once more! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>GHROM</strong></p><p>+2 Dexterity, –2 Constitution</p><p><strong>Small</strong>: As a Small creature, a Ghrom gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p>Ghrom base land speed is 20 feet.</p><p>A Ghrom has the Aquatic subtype.</p><p>Ghrom swim speed is 30 feet.</p><p><strong>Amphibious (Ex)</strong>: Ghrom are amphibious, and can breathe on land and in water.</p><p><strong>Moist Skin</strong>: The skin of the Ghrom must be kept relatively moist. They do not fare well in arid environments, unless some measure is taken to keep their skin retain its moisture.</p><p><strong>Leap (Ex)</strong>: Ghrom have especially strong leg muscles. They make Jump checks as if they were medium sized creatures with a speed of 30 feet.</p><p>+2 Bonus on Perform-Sing. The voice of the Ghrom is almost mystical in nature, enhancing the effects of songs and chants sung in the Ghromish tongue.</p><p><strong>Automatic Languages</strong>: Common and Ghromish. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.</p><p>Favored Class: Bard. A multiclass ghrom’s bard class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p></p><p></p><p>The more I tweak this race, the more I like it. Please let me know it looks balanced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwilightKing, post: 1392276, member: 16973"] Here is what I have been working on. This is for a race called the Ghrom, which I originally created back in 1999-2000. They started out as a 2nd Edition race, rehashed for 3.0, tweaked and modified again before 3.5, and now I'm revising them once more! :D [B]GHROM[/B] +2 Dexterity, –2 Constitution [B]Small[/B]: As a Small creature, a Ghrom gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Ghrom base land speed is 20 feet. A Ghrom has the Aquatic subtype. Ghrom swim speed is 30 feet. [B]Amphibious (Ex)[/B]: Ghrom are amphibious, and can breathe on land and in water. [B]Moist Skin[/B]: The skin of the Ghrom must be kept relatively moist. They do not fare well in arid environments, unless some measure is taken to keep their skin retain its moisture. [B]Leap (Ex)[/B]: Ghrom have especially strong leg muscles. They make Jump checks as if they were medium sized creatures with a speed of 30 feet. +2 Bonus on Perform-Sing. The voice of the Ghrom is almost mystical in nature, enhancing the effects of songs and chants sung in the Ghromish tongue. [B]Automatic Languages[/B]: Common and Ghromish. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Bard. A multiclass ghrom’s bard class does not count when determining whether she takes an experience point penalty for multiclassing. The more I tweak this race, the more I like it. Please let me know it looks balanced. :) [/QUOTE]
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